1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     GuiLabel.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46365 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_COMMON_SCENE_GUILABEL_H_
17 #define NN_COMMON_SCENE_GUILABEL_H_
18 
19 #include "GuiControlBase.h"
20 
21 namespace scene
22 {
23     /* Please see man pages for details
24 
25     */
26     class Label : public ControlBase
27     {
28     public:
29         /* Please see man pages for details
30 
31 
32 
33 
34 
35 
36 
37 
38 
39         */
40         Label(u32 id, s32 x, s32 y, u32 width, u32 height, const wchar_t* pText = NULL, void* pExtraData = NULL, f32 fontScale = DEFAULT_FONT_SCALE);
41 
42         /* Please see man pages for details
43 
44         */
45         virtual ~Label();
46 
47     protected:
48         // Processing when pressed with the stylus
49         virtual void OnPenDown();
50         // Processing when the stylus is lifted
51         virtual void OnPenUp(bool isIn);
52         // Processing when sliding with the stylus
53         virtual void OnPenSlide(bool isIn);
54         // Processing when tapped with the stylus
55         virtual void OnPenTouch();
56         // Processing during rendering
57         virtual void OnDraw();
58     };
59 }
60 
61 #endif // NN_COMMON_SCENE_GUILABEL_H_
62