1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: GenTexcoordSphereReflection.vsh 4// 5// Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain proprietary 8// information of Nintendo and/or its licensed developers and are protected by 9// national and international copyright laws. They may not be disclosed to third 10// parties or copied or duplicated in any form, in whole or in part, without the 11// prior written consent of Nintendo. 12// 13// The content herein is highly confidential and should be handled accordingly. 14// 15// $Revision: $ 16// --------------------------------------------------------------------------- 17 18#include "ShaderConfig.h" 19#include "VertexShader.h" 20 21//----------------------------------------------------------------------------- 22// @brief �@�����A���˃x�N�g���� xy �p���ăe�N�X�`�����W�� TEMP_TEX �Ɋi�[���܂��B 23//----------------------------------------------------------------------------- 24l_gen_texcoord_sphere_reflection: 25#ifdef NW_NORMAL_ENV_MAP 26 mov TEMP1.xy, CONST_HALF 27 mov TEMP1.zw, CONST_0 28 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1 29 mov TEMP_TEX.zw, CONST_0_0_1_1 30#else 31 call l_gen_texcoord_reflection 32 mov TEMP1, TEMP_TEX 33 add TEMP1.z, TEMP1.z, CONST_1 34 dp3 TEMP1, TEMP1, TEMP1 35 rsq TEMP2, TEMP1.x 36 mul TEMP2, TEMP2, CONST_HALF 37 mul TEMP_TEX.xy, TEMP_TEX.xy, TEMP2 38 add TEMP_TEX.xy, TEMP_TEX.xy, CONST_HALF 39#endif 40 ret 41