1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: GenTexcoordSphereReflection.vsh 4// 5// Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain 8// proprietary information of Nintendo of America Inc. and/or Nintendo 9// Company Ltd., and are protected by Federal copyright law. They may 10// not be disclosed to third parties or copied or duplicated in any form, 11// in whole or in part, without the prior written consent of Nintendo. 12// 13// $Revision:$ 14// --------------------------------------------------------------------------- 15 16#include "ShaderConfig.h" 17#include "VertexShader.h" 18 19//----------------------------------------------------------------------------- 20// @brief �@�����A���˃x�N�g���� xy �p���ăe�N�X�`�����W�� TEMP_TEX �Ɋi�[���܂��B 21//----------------------------------------------------------------------------- 22l_gen_texcoord_sphere_reflection: 23#ifdef NW_NORMAL_ENV_MAP 24 mov TEMP1.xy, CONST_HALF 25 mov TEMP1.zw, CONST_0 26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1 27 mov TEMP_TEX.zw, CONST_0_0_1_1 28#else 29 call l_gen_texcoord_reflection 30 mov TEMP1, TEMP_TEX 31 add TEMP1.z, TEMP1.z, CONST_1 32 dp3 TEMP1, TEMP1, TEMP1 33 rsq TEMP2, TEMP1.x 34 mul TEMP2, TEMP2, CONST_HALF 35 mul TEMP_TEX.xy, TEMP_TEX.xy, TEMP2 36 add TEMP_TEX.xy, TEMP_TEX.xy, CONST_HALF 37#endif 38 ret 39