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14<h1 align="left">GX_BeginLoadBGExtPltt <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/gx_load.h&gt;</CODE><BR>
21<CODE>void GX_BeginLoadBGExtPltt(void);</CODE></PRE></dd>
22</dl>
23<h2>Arguments</h2>
24<P>None.</P>
25<h2>Return Values</h2>
26<p>None.</p>
27<H2>Description</H2>
28<P>This function is called before transferring BG palette data to the main 2D engine's BG Extended palette. Internally, it allocates to LCDC the banks that are allocated to the BG Extended palette and prepares to DMA transfer the BG Extended palette data using the <CODE><A href="GX_LoadBGExtPltt.html">GX_LoadBGExtPltt</A></CODE> function.</P>
29<P><B>Note:</B> VRAM banks must be allocated to the main 2D engine's BG Extended palette in advance with the <CODE><A href="GX_SetBankForBGExtPltt.html">GX_SetBankForBGExtPltt</A></CODE> function.</P>
30<h2>See Also</h2>
31<P><CODE><A href="GX_LoadBGExtPltt.html">GX_LoadBGExtPltt</A>, <A href="GX_EndLoadBGExtPltt.html">GX_EndLoadBGExtPltt</A></CODE></P>
32<H2>Revision History</H2>
33<P>2004/02/09</P>
34<UL>
35  <LI>Revised and expanded the description.
36</UL>
37<P>2004/01/19 Initial version.</P>
38<hr><p>CONFIDENTIAL</p></body>
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