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14<h1 align="left">GXS_BeginLoadOBJExtPltt <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
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17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/gx_load.h&gt;</CODE><BR>
21<CODE>void GXS_BeginLoadOBJExtPltt(void);</CODE></PRE></dd>
22</dl><h2>Arguments</h2>
23<P>None.</P>
24<h2>Return Values</h2>
25<p>None.</p>
26<H2>Description</H2>
27<P>This function is called before transmitting OBJ palette data to the sub 2D engine's OBJ Extended palette. Internally, it allocates to LCDC the banks that are allocated to the OBJ Extended palette and prepares to DMA transfer the OBJ Extended palette data using the <CODE><A href="GXS_LoadOBJExtPltt.html">GXS_LoadOBJExtPltt</A></CODE> function.</P>
28<P><B>Note:</B> The <CODE><A href="GX_SetBankForSubOBJExtPltt.html">GX_SetBankForSubOBJExtPltt</A></CODE> function must be used to allocate VRAM banks to the sub 2D engine's OBJ Extended palette in advance.</P>
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30<h2>See Also</h2>
31<P><code><A href="GXS_LoadOBJExtPltt.html">GXS_LoadOBJExtPltt</A></code>, <code><A href="GXS_EndLoadOBJExtPltt.html">GXS_EndLoadOBJExtPltt</A></code></P>
32<H2>Revision History</H2>
33<P>2004/02/09 Initial version.</P>
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