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14<h1 align="left">GXMatrixIndex</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXMatrixIndex1u8 ( u8  index );
21void GXMatrixIndex1x8 ( u8  index );
22</pre></dd></dl>
23
24<h2>Arguments</h2>
25<TABLE class="arguments" border="1" >
26  <tr>
27<TH>index</TH>
28<TD>Unsigned, eight-bit index to matrix memory. This number represents the first row of matrix memory where the matrix is loaded.</TD>
29    </tr>
30</TABLE>
31
32<h2>Return Values</h2>
33<P>None.</P>
34
35<H2>Description</H2>
36<P>This function is used to specify matrix index data for a vertex.&nbsp;It can be called only between the <a href="GXBegin.html"><code>GXBegin</code></a> function and the <a href="GXEnd.html"><code>GXEnd</code></a> function.&nbsp;The matrix index specifies which matrix (previously loaded into matrix memory, see the <A href="../Transform/GXLoadPosMtxImm.html"><CODE>GXLoadPosMtxImm</CODE></A>, <A href="../Transform/GXLoadNrmMtxImm.html"><CODE>GXLoadNrmMtxImm</CODE></A>, and <A href="../Transform/GXLoadTexMtxImm.html"><CODE>GXLoadTexMtxImm</CODE></A> functions for similar matrices) to use to transform this vertex's data.</P>
37<P>To use this function for a vertex, you must enable a matrix index in the <em>current vertex descriptor</em>.&nbsp;The current vertex descriptor is set using the <A href="GXSetVtxDesc.html"><CODE>GXSetVtxDesc</CODE></A> function. There is no need to set a <em>vertex attribute format</em> (<A href="GXSetVtxAttrFmt.html"><CODE>GXSetVtxAttrFmt</CODE></A>) because the index must be an unsigned eight-bit number. Both the <CODE>GXMatrixIndex1u8</CODE> and <CODE>GXMatrixIndex1x8</CODE> functions are the same.</P>
38<P>The order in which vertex functions must be called is specified in the <A href="GXSetVtxDesc.html"><CODE>GXSetVtxDesc</CODE></A> function. Each vertex must send attributes (position coordinates, colors, normals, and so forth) in the specified order to guarantee proper parsing by the graphics hardware.</P>
39<P>The <CODE>GXMatrixIndex1u8</CODE> (<CODE>GXMatrixIndex1x8</CODE>) function&nbsp;is implemented as an inline function in the non-debug version of the GX library for optimal performance.&nbsp;The <code>GXMatrixIndex1u8(GXMatrixIndex1x8)</code>&nbsp;is implemented as a regular function in the debug version of the <code>GX</code> library so the library can verify the correct order of vertex function calls between <code><a href="GXBegin.html">GXBegin</a>/<a href="GXEnd.html">GXEnd</a></code> (a common source of errors).</P>
40
41<h2>See Also</h2>
42<p class="reference">
43<a href="GXBegin.html">GXBegin</a>,
44<a href="GXEnd.html">GXEnd</a>,
45<a href="GXSetVtxDesc.html">GXSetVtxDesc</a>,
46<a href="GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</a>
47</p>
48
49<H2>Revision History</H2>
50<P>
512006/03/01 Initial version.<br>
52</P>
53
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