1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitTexObjFilter</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitTexObjFilter</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXInitTexObjFilter( 18 <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj, 19 <A href="../Enumerated_Types/GXTexFilter.html">GXTexFilter</A> min_filt, 20 <A href="../Enumerated_Types/GXTexFilter.html">GXTexFilter</A> mag_filt ); 21</pre></dd></dl> 22 23<H2>Arguments</H2> 24<TABLE class="arguments" border="1" > 25 <TBODY> 26 <TR> 27<TH><em><strong><code>obj</code></strong></em></TH> 28<TD>Pointer to a texture object.</TD> 29 </TR> 30 <TR> 31<TH><STRONG><EM><CODE>min_filt</CODE></EM></STRONG></TH> 32<TD>Filter mode to use when the texel/pixel ratio is >= 1.0. Accepted values are: 33 <TABLE class="arguments" border="1" > 34 <TBODY> 35 <TR> 36<TD bgcolor="#c0c0c0">Name</TD> 37<TD bgcolor="#c0c0c0">Filter Type</TD> 38 </TR> 39 <TR> 40<TH>GX_NEAR</TH> 41<TD>Point sampling, no mipmap.</TD> 42 </TR> 43 <TR> 44<TH>GX_LINEAR</TH> 45<TD>Bi-linear filtering, no mipmap.</TD> 46 </TR> 47 <TR> 48<TH>GX_NEAR_MIP_NEAR</TH> 49<TD>Point sampling, discreet mipmap.</TD> 50 </TR> 51 <TR> 52<TH>GX_LIN_MIP_NEAR</TH> 53<TD>Bi-linear filtering, discreet mipmap</TD> 54 </TR> 55 <TR> 56<TH>GX_NEAR_MIP_LIN</TH> 57<TD>Point sampling, linear mipmap</TD> 58 </TR> 59 <TR> 60<TH>GX_LIN_MIP_LIN</TH> 61<TD>Tri-linear filtering</TD> 62 </TR> 63 </TBODY> 64 </TABLE> 65 </TD> 66 </TR> 67 <TR> 68<TH><STRONG><EM><CODE>mag_filt</CODE></EM></STRONG></TH> 69<TD>Filter mode to use when the texel/pixel ratio is < 1.0. Accepted values are: 70 <TABLE class="arguments" border="1" > 71 <TBODY> 72 <TR> 73<TD bgcolor="#c0c0c0">Name</TD> 74<TD bgcolor="#c0c0c0">Filter Type</TD> 75 </TR> 76 <TR> 77<TH>GX_NEAR</TH> 78<TD>Point sampling</TD> 79 </TR> 80 <TR> 81<TH>GX_LINEAR</TH> 82<TD>Bi-linear filtering.</TD> 83 </TR> 84 </TBODY> 85 </TABLE> 86 </TD> 87 </TR> 88 </TBODY> 89</TABLE> 90 91<H2>Return Values</H2> 92<P>None.</P> 93 94<H2>Description</H2> 95<P>This function changes the texture filter for an existing texture object. This parameter is initially set by the <A href="GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></A> function.</P> 96 97<H2>See Also</H2> 98<P class="reference"> 99<A href="GXInitTexObjLOD.html">GXInitTexObjLOD</A>, 100<A href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</A>, 101<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A> 102</P> 103 104<H2>Revision History</H2> 105<P> 1062008/05/26 Corrected errors.<br>2006/03/01 Initial version.<br> 107</P> 108 109<hr><p>CONFIDENTIAL</p></body> 110</HTML>