1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXInitTexObjData</title> 10</head> 11 12<body> 13 14<h1 align="left">GXInitTexObjData</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20void GXInitTexObjData( 21 <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, 22 void* image_ptr ); 23</pre></dd></dl> 24 25<h2>Arguments</h2> 26<TABLE class="arguments" border="1" > 27 <tr> 28<TH>obj</TH> 29<TD>Pointer to a texture object.</TD> 30 </tr> 31 <tr> 32<TH>image_ptr</TH> 33<TD>Pointer to the texture's image data in main memory.</TD> 34 </tr> 35</TABLE> 36 37<h2>Return Values</h2> 38<P>None.</P> 39 40<H2>Description</H2> 41<P>This function allows you to modify the image data pointer for an existing texture object. The image format and size for the new data must match those the texture had when it was first initialized using the <A href="GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A> or <A href="GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A> function.</P> 42 43<h2>See Also</h2> 44<p class="reference"> 45<a href="GXLoadTexObj.html">GXLoadTexObj</a>, 46<a href="GXInitTexObj.html">GXInitTexObj</a>, 47<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>, 48<a href="GXGetTexObjData.html">GXGetTexObjData</a>, 49<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A> 50</P> 51 52<H2>Revision History</H2> 53<P> 542006/03/01 Initial version.<br> 55</P> 56 57<hr><p>CONFIDENTIAL</p></body> 58</html>