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9<title>GXGetTexObjData</title>
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14<h1 align="left">GXGetTexObjData</h1>
15
16<h2>C Specification</h2>
17
18<dl>
19<dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre></dd>
20<dd><pre><CODE>void* GXGetTexObjData( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj );</CODE></pre></dd>
21</dl><h2>Arguments</h2>
22<TABLE border="1" cellpadding="3" cellspacing="0.1">
23  <tr>
24<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
25<TD width="520">Pointer to a texture object</TD>
26    </tr>
27</TABLE>
28<h2>Return Values</h2>
29
30<p><em>Physical</em> pointer to texture data.</p>
31<H2>Description</H2>
32<P>This function returns a pointer to the texture data described by texture object <em><strong><code>obj</code></strong></em>. <BR><BR><B>Note:</B> The returned pointer is a physical address.<BR><BR>You can use the macros <a href="../../os/Address/OSPhysicalToCached.html"><code>OSPhysicalToCached</code></a> or <a href="../../os/Address/OSPhysicalToUncached.html"><code>OSPhysicalToUncached</code></a> to convert the pointer into one that the CPU can use to reference the data being pointed to. If the pointer will only be passed back to <a href="GXInitTexObj.html"><code>GXInitTexObj</code></a> (or a similar function), the address does need not to be converted.</P>
33<P>Use <a href="GXInitTexObj.html"><code>GXInitTexObj</code></a>, <code><a href="GXInitTexObjCI.html">GXInitTexObjCI</a></code>, or <a href="GXInitTexObjData.html"><code>GXInitTexObjData</code></a> to initialize the texture pointer.</P>
34
35<h2>See Also</h2>
36<P><a href="GXInitTexObj.html">GXInitTexObj</a><br> <a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjData.html">GXInitTexObjData</a></P>
37<H2>Revision History</H2>
38<P>03/01/2006 Initial version.
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