1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDSetTevOrder</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDSetTevOrder</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gd.h> 16 <DD> 17void GDSetTevOrder( 18 <A href="../gx/Enumerated_Types/GXTevStageID.html">GXTevStageID</A> evenStage, 19 <A href="../gx/Enumerated_Types/GXTexCoordID.html">GXTexCoordID</A> coord0, 20 <A href="../gx/Enumerated_Types/GXTexMapID.html">GXTexMapID</A> map0, 21 <A href="../gx/Enumerated_Types/GXChannelID.html">GXChannelID</A> color0, 22 <A href="../gx/Enumerated_Types/GXTexCoordID.html">GXTexCoordID</A> coord1, 23 <A href="../gx/Enumerated_Types/GXTexMapID.html">GXTexMapID</A> map1, 24 <A href="../gx/Enumerated_Types/GXChannelID.html">GXChannelID</A> color1 25); 26</pre></dd></dl> 27 28<H2>Arguments</H2> 29<TABLE class="arguments" border="1" > 30 <TBODY> 31 <TR> 32<TH><STRONG><EM><CODE>evenStage</CODE></EM></STRONG></TH> 33<TD>Tev <a href="../gx/Enumerated_Types/GXTevStageID.html">stage ID</a>. Must be an even number.</TD> 34 </TR> 35 <TR> 36<TH><STRONG><EM><CODE>coord0</CODE></EM></STRONG></TH> 37<TD>Texture <a href="../gx/Enumerated_Types/GXTexCoordID.html">coordinate ID</a> for <SPAN class="argument">evenStage</SPAN>.</TD> 38 </TR> 39 <TR> 40<TH><STRONG><EM><CODE>map0</CODE></EM></STRONG></TH> 41<TD>Texture <a href="../gx/Enumerated_Types/GXTexMapID.html">Map ID</a> for <SPAN class="argument">evenStage</SPAN>.</TD> 42 </TR> 43 <TR> 44<TH><STRONG><EM><CODE>color0</CODE></EM></STRONG></TH> 45<TD>Color <a href="../gx/Enumerated_Types/GXChannelID.html">channel</a> for <SPAN class="argument">evenStage</SPAN>.</TD> 46 </TR> 47 <TR> 48<TH><STRONG><EM><CODE>coord1</CODE></EM></STRONG></TH> 49<TD>( Texture <a href="../gx/Enumerated_Types/GXTexCoordID.html">coordinate ID</a> for (<SPAN class="argument">evenStage</SPAN> + 1).</TD> 50 </TR> 51 <TR> 52<TH><STRONG><EM><CODE>map1</CODE></STRONG></EM></TH> 53<TD>( Texture <a href="../gx/Enumerated_Types/GXTexMapID.html">Map ID</a> for (<SPAN class="argument">evenStage</SPAN> + 1).</TD> 54 </TR> 55 <TR> 56<TH><STRONG><EM><CODE>color1</CODE></STRONG></EM></TH> 57<TD>( Color <a href="../gx/Enumerated_Types/GXChannelID.html">channel</a> for (<SPAN class="argument">evenStage</SPAN> + 1).</TD> 58 </TR> 59 </TBODY> 60</TABLE> 61 62<H2>Return Values</H2> 63<P>None.</P> 64 65<H2>Description</H2> 66<P>This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) stage <SPAN class="argument">evenStage</SPAN> and (<SPAN class="argument">evenStage</SPAN> + 1). This GD function is equivalent to calling <a href="../gx/Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></a> for two TEV stages in a row (first one must be even).</P> 67 68<H2>See Also</H2> 69<P class="reference"> 70<A href="../gx/Tev/GXSetTevOrder.html">GXSetTevOrder</A>, <A href="../gx/Tev/TevConfigGuide.html">TEV Configuration Guide</A> 71</P> 72 73<H2>Revision History</H2> 74<P> 752006/03/01 Initial version.<BR> 76</P> 77 78<hr><p>CONFIDENTIAL</p></body> 79</HTML>