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2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.3.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2011-01-25T18:18:55">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
9				</Create>
10				<Modify Date="2011-02-10T12:02:01">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Fountain">
20								<Notes>
21									<Note Name="MaterialCount" Value="1" />
22									<Note Name="ShapeCount" Value="1" />
23									<Note Name="MeshCount" Value="1" />
24									<Note Name="TotalPrimitiveSetCount" Value="0" />
25									<Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" />
26									<Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" />
27									<Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" />
28									<Note Name="TotalIndexStreamCount" Value="0" />
29									<Note Name="TotalPolygonCount" Value="0" />
30									<Note Name="TotalVertexCount" Value="0" />
31								</Notes>
32							</ObjectSummary>
33						</ObjectSummaries>
34					</ContentSummary>
35				</Values>
36			</ContentSummaryMetaData>
37		</EditData>
38		<Models>
39			<ParticleModel Name="Fountain" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
40				<AnimationGroupDescriptions>
41					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
42						<MemberInformationSet>
43							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
44								<Path>IsVisible</Path>
45							</AnimationMemberDescription>
46							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
47								<Path>Meshes["*"].IsVisible</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
50								<Path>IsBranchVisible</Path>
51							</AnimationMemberDescription>
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54					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
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58							</AnimationMemberDescription>
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84								<Path>Materials["*"].MaterialColor.Constant4</Path>
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86							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
87								<Path>Materials["*"].MaterialColor.Constant5</Path>
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89							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
90								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
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92							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
93								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
94							</AnimationMemberDescription>
95							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
96								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
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99								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
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101							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
102								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
103							</AnimationMemberDescription>
104							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
105								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
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108					</GraphicsAnimationGroupDescription>
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112					<Rotate X="0" Y="0" Z="0" />
113					<Translate X="0" Y="0" Z="0" />
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115				<Shapes>
116					<ParticleShapeCtr>
117						<OrientedBoundingBox>
118							<CenterPosition X="0" Y="0" Z="0" />
119							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
120							<Size X="1" Y="1" Z="1" />
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122						<PositionOffset X="0" Y="0" Z="0" />
123						<PrimitiveSets />
124						<VertexAttributes />
125					</ParticleShapeCtr>
126				</Shapes>
127				<Materials>
128					<MaterialCtr Name="Fountain_Drop_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
129						<ShaderReference />
130						<MaterialColor VertexColorScale="1">
131							<Emission R="0" G="0" B="0" A="0" />
132							<Ambient R="1" G="1" B="1" A="1" />
133							<Diffuse R="1" G="1" B="1" A="1" />
134							<Specular0 R="0" G="0" B="0" A="0" />
135							<Specular1 R="0" G="0" B="0" A="0" />
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142						</MaterialColor>
143						<Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
144						<TextureCoordinators>
145							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
146						</TextureCoordinators>
147						<TextureMappers>
148							<PixelBasedTextureMapperCtr>
149								<TextureReference>Textures["Fountain_Drop"]@file:Fountain_Drop.ctex</TextureReference>
150								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
151									<BorderColor R="0" G="0" B="0" A="0" />
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153							</PixelBasedTextureMapperCtr>
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155						<FragmentShader LayerConfig="ConfigurationType0">
156							<BufferColor R="0" G="0" B="0" A="0" />
157							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
158							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
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160								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
161									<NullLookupTableCtr />
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163								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
164									<NullLookupTableCtr />
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166								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
167									<NullLookupTableCtr />
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169								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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172								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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175								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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178							</FragmentLightingTable>
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182									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
183									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
184									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
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188						</FragmentShader>
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190							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
191							<BlendOperation Mode="Blend" LogicOperation="Clear">
192								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
193								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
194								<BlendColor R="0" G="0" B="0" A="0" />
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196							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
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198					</MaterialCtr>
199				</Materials>
200				<Meshes>
201					<Mesh IsVisible="true" RenderPriority="25" MeshNodeName="">
202						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
203						<MaterialReference>Materials["Fountain_Drop_Material"]</MaterialReference>
204					</Mesh>
205				</Meshes>
206				<ParticleSets>
207					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
208				</ParticleSets>
209			</ParticleModel>
210		</Models>
211		<ParticleSets>
212			<ParticleSetCtr Name="Fountain_Drop_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
213				<ParentNode>SceneNodes["Fountain"]</ParentNode>
214				<AnimationGroupDescriptions />
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216					<ParticleStreams>
217						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
218						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
219						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
220						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
221						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
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223						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
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226						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
227						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
228						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
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230				</ParticleCollection>
231				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="false">
232					<DrawOffset X="0" Y="0" Z="0" />
233				</ParticleBillboardShapeBuilderCtrXml>
234				<ParticleInitializers>
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236						<TargetStreams>
237							<ParticleUsage>Life</ParticleUsage>
238						</TargetStreams>
239					</ParticleFloatRangeInitializer>
240					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
241						<TargetStreams>
242							<ParticleUsage>Color</ParticleUsage>
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246					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
247						<TargetStreams>
248							<ParticleUsage>Alpha</ParticleUsage>
249						</TargetStreams>
250					</ParticleFloatRandomInitializer>
251					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
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253							<ParticleUsage>Scale</ParticleUsage>
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256					</ParticleVector3Random1Initializer>
257					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
258						<TargetStreams>
259							<ParticleUsage>Rotate</ParticleUsage>
260						</TargetStreams>
261						<BaseValue X="0" Y="0" Z="0" />
262						<Random X="0" Y="0" Z="0" />
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264					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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285					</ParticleYAxisVelocityInitializer>
286					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79">
287						<TargetStreams>
288							<ParticleUsage>Velocity</ParticleUsage>
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290						<Direction X="0" Y="1" Z="0" />
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292				</ParticleInitializers>
293				<ParticleUpdaters>
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295						<ParticleAnimationData />
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297							<ParticleUsage>Velocity</ParticleUsage>
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303						<TargetStreams />
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