1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2011-01-25T18:18:55"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 9 </Create> 10 <Modify Date="2011-02-10T12:02:01"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Fountain"> 20 <Notes> 21 <Note Name="MaterialCount" Value="1" /> 22 <Note Name="ShapeCount" Value="1" /> 23 <Note Name="MeshCount" Value="1" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Fountain" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 44 <Path>IsVisible</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 47 <Path>Meshes["*"].IsVisible</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 50 <Path>IsBranchVisible</Path> 51 </AnimationMemberDescription> 52 </MemberInformationSet> 53 </GraphicsAnimationGroupDescription> 54 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 55 <MemberInformationSet> 56 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 57 <Path>Materials["*"].MaterialColor.Emission</Path> 58 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WrapT="ClampToEdge" MinLod="0" LodBias="0"> 151 <BorderColor R="0" G="0" B="0" A="0" /> 152 </StandardTextureSamplerCtr> 153 </PixelBasedTextureMapperCtr> 154 </TextureMappers> 155 <FragmentShader LayerConfig="ConfigurationType0"> 156 <BufferColor R="0" G="0" B="0" A="0" /> 157 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 158 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 159 <FragmentLightingTable> 160 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 161 <NullLookupTableCtr /> 162 </ReflectanceRSampler> 163 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceGSampler> 166 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 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<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 188 </FragmentShader> 189 <FragmentOperation> 190 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 191 <BlendOperation Mode="Blend" LogicOperation="Clear"> 192 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 193 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 194 <BlendColor R="0" G="0" B="0" A="0" /> 195 </BlendOperation> 196 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 197 </FragmentOperation> 198 </MaterialCtr> 199 </Materials> 200 <Meshes> 201 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 202 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 203 <MaterialReference>Materials["Fountain_Drop_Material"]</MaterialReference> 204 </Mesh> 205 </Meshes> 206 <ParticleSets> 207 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 208 </ParticleSets> 209 </ParticleModel> 210 </Models> 211 <ParticleSets> 212 <ParticleSetCtr Name="Fountain_Drop_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 213 <ParentNode>SceneNodes["Fountain"]</ParentNode> 214 <AnimationGroupDescriptions /> 215 <ParticleCollection Capacity="31"> 216 <ParticleStreams> 217 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 218 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 219 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 220 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 221 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 222 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 223 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<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 265 <TargetStreams> 266 <ParticleUsage>TextureScale0</ParticleUsage> 267 </TargetStreams> 268 <ImmediateValue X="1" Y="1" /> 269 </ParticleVector2ImmediateInitializer> 270 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 271 <TargetStreams> 272 <ParticleUsage>TextureRotate0</ParticleUsage> 273 </TargetStreams> 274 </ParticleFloatImmediateInitializer> 275 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 276 <TargetStreams> 277 <ParticleUsage>TextureTranslate0</ParticleUsage> 278 </TargetStreams> 279 <ImmediateValue X="0" Y="0" /> 280 </ParticleVector2ImmediateInitializer> 281 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3"> 282 <TargetStreams> 283 <ParticleUsage>Velocity</ParticleUsage> 284 </TargetStreams> 285 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IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0"> 310 <AnimationGroupDescriptions /> 311 <Transform> 312 <Scale X="1" Y="1" Z="1" /> 313 <Rotate X="0" Y="0" Z="0" /> 314 <Translate X="0" Y="0" Z="0" /> 315 </Transform> 316 <ParticleSetReference>ParticleSets["Fountain_Drop_Particle"]</ParticleSetReference> 317 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false"> 318 <Scale X="1" Y="1" /> 319 </ParticleDiscForm> 320 </ParticleEmitter> 321 </Emitters> 322 </GraphicsContentCtr> 323</NintendoWareIntermediateFile>