1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXTexGenSrc</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXTexGenSrc</H1> 12<H2>Enumerated Values</H2> 13<DIV align="left"> 14<TABLE border="0" width="100%"> 15 <TBODY> 16 <TR> 17<TD width="100%"><CODE>GX_TG_POS</CODE></TD> 18 </TR> 19 <TR> 20<TD width="100%"><CODE>GX_TG_NRM</CODE></TD> 21 </TR> 22 <TR> 23<TD width="100%"><CODE>GX_TG_BINRM</CODE></TD> 24 </TR> 25 <TR> 26<TD width="100%"><CODE>GX_TG_TANGENT</CODE></TD> 27 </TR> 28 <TR> 29<TD width="100%"><CODE>GX_TG_TEX0</CODE></TD> 30 </TR> 31 <TR> 32<TD width="100%"><CODE>GX_TG_TEX1</CODE></TD> 33 </TR> 34 <TR> 35<TD width="100%"><CODE>GX_TG_TEX2</CODE></TD> 36 </TR> 37 <TR> 38<TD width="100%"><CODE>GX_TG_TEX3</CODE></TD> 39 </TR> 40 <TR> 41<TD width="100%"><CODE>GX_TG_TEX4</CODE></TD> 42 </TR> 43 <TR> 44<TD width="100%"><CODE>GX_TG_TEX5</CODE></TD> 45 </TR> 46 <TR> 47<TD width="100%"><CODE>GX_TG_TEX6</CODE></TD> 48 </TR> 49 <TR> 50<TD width="100%"><CODE>GX_TG_TEX7</CODE></TD> 51 </TR> 52 <TR> 53<TD width="100%"><CODE>GX_TG_TEXCOORD0</CODE></TD> 54 </TR> 55 <TR> 56<TD width="100%"><CODE>GX_TG_TEXCOORD1</CODE></TD> 57 </TR> 58 <TR> 59<TD width="100%"><CODE>GX_TG_TEXCOORD2</CODE></TD> 60 </TR> 61 <TR> 62<TD width="100%"><CODE>GX_TG_TEXCOORD3</CODE></TD> 63 </TR> 64 <TR> 65<TD width="100%"><CODE>GX_TG_TEXCOORD4</CODE></TD> 66 </TR> 67 <TR> 68<TD width="100%"><CODE>GX_TG_TEXCOORD5</CODE></TD> 69 </TR> 70 <TR> 71<TD width="100%"><CODE>GX_TG_TEXCOORD6</CODE></TD> 72 </TR> 73 <TR> 74<TD width="100%"><CODE>GX_TG_COLOR0</CODE></TD> 75 </TR> 76 <TR> 77<TD width="100%"><CODE>GX_TG_COLOR1</CODE></TD> 78 </TR> 79 </TBODY> 80</TABLE> 81</DIV> 82<H2>Description</H2> 83<P>Texture coordinate source parameter.</P> 84<TABLE border="1"> 85 <TBODY> 86 <TR> 87<TD><CODE>GX_TG_POS</CODE></TD> 88<TD>Position (X,Y,Z,1.0)</TD> 89 </TR> 90 <TR> 91<TD><CODE>GX_TG_NRM</CODE></TD> 92<TD>Normal (Nx,Ny,Nz,1.0)</TD> 93 </TR> 94 <TR> 95<TD><CODE>GX_TG_BINRM</CODE></TD> 96<TD>Binormal (Bx,By,Bz,1.0)</TD> 97 </TR> 98 <TR> 99<TD><CODE>GX_TG_TANGENT</CODE></TD> 100<TD>Tangent (Tx,Ty,Tz,1.0)</TD> 101 </TR> 102 <TR> 103<TD><CODE>GX_TG_TEX0</CODE></TD> 104<TD>Texture coordinate ID 0</TD> 105 </TR> 106 <TR> 107<TD><CODE>GX_TG_TEX1</CODE></TD> 108<TD>Texture coordinate ID 1</TD> 109 </TR> 110 <TR> 111<TD><CODE>GX_TG_TEX2</CODE></TD> 112<TD>Texture coordinate ID 2</TD> 113 </TR> 114 <TR> 115<TD><CODE>GX_TG_TEX3</CODE></TD> 116<TD>Texture coordinate ID 3</TD> 117 </TR> 118 <TR> 119<TD><CODE>GX_TG_TEX4</CODE></TD> 120<TD>Texture coordinate ID 4</TD> 121 </TR> 122 <TR> 123<TD><CODE>GX_TG_TEX5</CODE></TD> 124<TD>Texture coordinate ID 5</TD> 125 </TR> 126 <TR> 127<TD><CODE>GX_TG_TEX6</CODE></TD> 128<TD>Texture coordinate ID 6</TD> 129 </TR> 130 <TR> 131<TD><CODE>GX_TG_TEX7</CODE></TD> 132<TD>Texture coordinate ID 7</TD> 133 </TR> 134 <TR> 135<TD><CODE>GX_TG_TEXCOORD0</CODE></TD> 136<TD>Texture coordinate ID 0 (output destination GX_TEXCOORD1) when a bump map is used.</TD> 137 </TR> 138 <TR> 139<TD><CODE>GX_TG_TEXCOORD1</CODE></TD> 140<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD2) when a bump map is used.</TD> 141 </TR> 142 <TR> 143<TD><CODE>GX_TG_TEXCOORD2</CODE></TD> 144<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD3) when a bump map is used.</TD> 145 </TR> 146 <TR> 147<TD><CODE>GX_TG_TEXCOORD3</CODE></TD> 148<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD4) when a bump map is used.</TD> 149 </TR> 150 <TR> 151<TD><CODE>GX_TG_TEXCOORD4</CODE></TD> 152<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD5) when a bump map is used.</TD> 153 </TR> 154 <TR> 155<TD><CODE>GX_TG_TEXCOORD5</CODE></TD> 156<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD6) when a bump map is used.</TD> 157 </TR> 158 <TR> 159<TD><CODE>GX_TG_TEXCOORD6</CODE></TD> 160<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD7) when a bump map is used.</TD> 161 </TR> 162 <TR> 163<TD><CODE>GX_TG_COLOR0</CODE></TD> 164<TD>S/T coordinate generate ID 0 from light color.</TD> 165 </TR> 166 <TR> 167<TD><CODE>GX_TG_COLOR1</CODE></TD> 168<TD>S/T coordinate generate ID 1 from light color (can be used only when GX_TG_COLOR0 is used).</TD> 169 </TR> 170 </TBODY> 171</TABLE> 172<H2>Functions Using This Type</H2> 173<P><A href="../TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A></P> 174<H2>Revision History</H2> 175<P>03/01/2006 Initial version.</P></BODY> 176</HTML>