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8<TITLE>GXTexGenSrc</TITLE>
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11<H1 align="left">GXTexGenSrc</H1>
12<H2>Enumerated Values</H2>
13<DIV align="left">
14<TABLE border="0" width="100%">
15  <TBODY>
16    <TR>
17<TD width="100%"><CODE>GX_TG_POS</CODE></TD>
18    </TR>
19    <TR>
20<TD width="100%"><CODE>GX_TG_NRM</CODE></TD>
21    </TR>
22    <TR>
23<TD width="100%"><CODE>GX_TG_BINRM</CODE></TD>
24    </TR>
25    <TR>
26<TD width="100%"><CODE>GX_TG_TANGENT</CODE></TD>
27    </TR>
28    <TR>
29<TD width="100%"><CODE>GX_TG_TEX0</CODE></TD>
30    </TR>
31    <TR>
32<TD width="100%"><CODE>GX_TG_TEX1</CODE></TD>
33    </TR>
34    <TR>
35<TD width="100%"><CODE>GX_TG_TEX2</CODE></TD>
36    </TR>
37    <TR>
38<TD width="100%"><CODE>GX_TG_TEX3</CODE></TD>
39    </TR>
40    <TR>
41<TD width="100%"><CODE>GX_TG_TEX4</CODE></TD>
42    </TR>
43    <TR>
44<TD width="100%"><CODE>GX_TG_TEX5</CODE></TD>
45    </TR>
46    <TR>
47<TD width="100%"><CODE>GX_TG_TEX6</CODE></TD>
48    </TR>
49    <TR>
50<TD width="100%"><CODE>GX_TG_TEX7</CODE></TD>
51    </TR>
52    <TR>
53<TD width="100%"><CODE>GX_TG_TEXCOORD0</CODE></TD>
54    </TR>
55    <TR>
56<TD width="100%"><CODE>GX_TG_TEXCOORD1</CODE></TD>
57    </TR>
58    <TR>
59<TD width="100%"><CODE>GX_TG_TEXCOORD2</CODE></TD>
60    </TR>
61    <TR>
62<TD width="100%"><CODE>GX_TG_TEXCOORD3</CODE></TD>
63    </TR>
64    <TR>
65<TD width="100%"><CODE>GX_TG_TEXCOORD4</CODE></TD>
66    </TR>
67    <TR>
68<TD width="100%"><CODE>GX_TG_TEXCOORD5</CODE></TD>
69    </TR>
70    <TR>
71<TD width="100%"><CODE>GX_TG_TEXCOORD6</CODE></TD>
72    </TR>
73    <TR>
74<TD width="100%"><CODE>GX_TG_COLOR0</CODE></TD>
75    </TR>
76    <TR>
77<TD width="100%"><CODE>GX_TG_COLOR1</CODE></TD>
78    </TR>
79  </TBODY>
80</TABLE>
81</DIV>
82<H2>Description</H2>
83<P>Texture coordinate source parameter.</P>
84<TABLE border="1">
85  <TBODY>
86    <TR>
87<TD><CODE>GX_TG_POS</CODE></TD>
88<TD>Position (X,Y,Z,1.0)</TD>
89    </TR>
90    <TR>
91<TD><CODE>GX_TG_NRM</CODE></TD>
92<TD>Normal (Nx,Ny,Nz,1.0)</TD>
93    </TR>
94    <TR>
95<TD><CODE>GX_TG_BINRM</CODE></TD>
96<TD>Binormal  (Bx,By,Bz,1.0)</TD>
97    </TR>
98    <TR>
99<TD><CODE>GX_TG_TANGENT</CODE></TD>
100<TD>Tangent (Tx,Ty,Tz,1.0)</TD>
101    </TR>
102    <TR>
103<TD><CODE>GX_TG_TEX0</CODE></TD>
104<TD>Texture coordinate ID 0</TD>
105    </TR>
106    <TR>
107<TD><CODE>GX_TG_TEX1</CODE></TD>
108<TD>Texture coordinate ID 1</TD>
109    </TR>
110    <TR>
111<TD><CODE>GX_TG_TEX2</CODE></TD>
112<TD>Texture coordinate ID 2</TD>
113    </TR>
114    <TR>
115<TD><CODE>GX_TG_TEX3</CODE></TD>
116<TD>Texture coordinate ID 3</TD>
117    </TR>
118    <TR>
119<TD><CODE>GX_TG_TEX4</CODE></TD>
120<TD>Texture coordinate ID 4</TD>
121    </TR>
122    <TR>
123<TD><CODE>GX_TG_TEX5</CODE></TD>
124<TD>Texture coordinate ID 5</TD>
125    </TR>
126    <TR>
127<TD><CODE>GX_TG_TEX6</CODE></TD>
128<TD>Texture coordinate ID 6</TD>
129    </TR>
130    <TR>
131<TD><CODE>GX_TG_TEX7</CODE></TD>
132<TD>Texture coordinate ID 7</TD>
133    </TR>
134    <TR>
135<TD><CODE>GX_TG_TEXCOORD0</CODE></TD>
136<TD>Texture coordinate ID 0 (output destination GX_TEXCOORD1) when a bump map is used.</TD>
137    </TR>
138    <TR>
139<TD><CODE>GX_TG_TEXCOORD1</CODE></TD>
140<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD2) when a bump map is used.</TD>
141    </TR>
142    <TR>
143<TD><CODE>GX_TG_TEXCOORD2</CODE></TD>
144<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD3) when a bump map is used.</TD>
145    </TR>
146    <TR>
147<TD><CODE>GX_TG_TEXCOORD3</CODE></TD>
148<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD4) when a bump map is used.</TD>
149    </TR>
150    <TR>
151<TD><CODE>GX_TG_TEXCOORD4</CODE></TD>
152<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD5) when a bump map is used.</TD>
153    </TR>
154    <TR>
155<TD><CODE>GX_TG_TEXCOORD5</CODE></TD>
156<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD6) when a bump map is used.</TD>
157    </TR>
158    <TR>
159<TD><CODE>GX_TG_TEXCOORD6</CODE></TD>
160<TD>Texture coordinate ID 1 (output destination GX_TEXCOORD7) when a bump map is used.</TD>
161    </TR>
162    <TR>
163<TD><CODE>GX_TG_COLOR0</CODE></TD>
164<TD>S/T coordinate generate ID 0 from light color.</TD>
165    </TR>
166    <TR>
167<TD><CODE>GX_TG_COLOR1</CODE></TD>
168<TD>S/T coordinate generate ID 1 from light color (can be used only when GX_TG_COLOR0 is used).</TD>
169    </TR>
170  </TBODY>
171</TABLE>
172<H2>Functions Using This Type</H2>
173<P><A href="../TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A></P>
174<H2>Revision History</H2>
175<P>03/01/2006 Initial version.</P></BODY>
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