1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXIndTexFormat</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXIndTexFormat</H1> 12 13<H2>Enumerated Values</H2> 14<DIV align="left"> 15<TABLE border="0" width="100%"> 16 <TBODY> 17 <TR> 18 <TD width="100%"><CODE>GX_ITF_8</CODE></TD> 19 </TR> 20 <TR> 21 <TD width="100%"><CODE>GX_ITF_5</CODE></TD> 22 </TR> 23 <TR> 24 <TD width="100%"><CODE>GX_ITF_4</CODE></TD> 25 </TR> 26 <TR> 27 <TD width="100%"><CODE>GX_ITF_3</CODE></TD> 28 </TR> 29 <TR> 30 <TD width="100%"><CODE>GX_MAX_ITFORMAT</CODE></TD> 31 </TR> 32 </TBODY> 33</TABLE> 34</DIV> 35 36<H2>Description</H2> 37<P>Indirect texture format. Bits for the indirect offsets are extracted from the high end of each component byte. Bits for the bump alpha are extracted from the low end of the byte. For <SPAN class="argument">GX_ITF_8</SPAN>, the byte is duplicated for the offset and the bump alpha.</P> 38<TABLE class="arguments" border="1" > 39 <TBODY> 40 <TR> 41<TH>GX_ITF_8</TH> 42<TD>8-bit texture offset.</TD> 43 </TR> 44 <TR> 45<TH>GX_ITF_5</TH> 46<TD>5-bit texture offset.</TD> 47 </TR> 48 <TR> 49<TH>GX_ITF_4</TH> 50<TD>4-bit texture offset.</TD> 51 </TR> 52 <TR> 53<TH>GX_ITF_3</TH> 54<TD>3-bit texture offset.</TD> 55 </TR> 56 </TBODY> 57</TABLE> 58 59<H2>Functions Using This Type</H2> 60<P class="reference"> 61<A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A> 62</P> 63 64<H2>Revision History</H2> 65<P> 662006/03/01 Initial version.<br> 67</P> 68 69<hr><p>CONFIDENTIAL</p></body> 70</HTML>