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11<H1 align="left">ENV_Init <img src="../image/NTR.gif"align="middle"><img src="../image/TWL.gif" align="middle"></H1>
12<H2>Syntax</H2>
13<DL>
14  <DD>
15<PRE><CODE>#include &lt;nitro/env.h&gt;</CODE></PRE>
16  <PRE><CODE>void ENV_Init( void );
17 </CODE></PRE>
18</DL>
19<H2>Arguments</H2>
20<P>None.</P>
21<H2>Return Values</H2>
22<P>None.</P>
23<H2>Description</H2>
24<P>Initializes the resource management system.</P>
25<P>The <A href="ENV_Init.html"><CODE>ENV_Init</CODE></A> function specifies resource arrays using the <A href="ENV_Init.html"><CODE>ENVResource* resourceArray[]</CODE></A> array, as shown below.</P>
26<BLOCKQUOTE style="background:#ffffcc"><CODE><FONT color="#ff0000">SDK_WEAK_SYMBOL</FONT> ENVResource *<FONT color="#ff0000">resourceArray</FONT>[] = { NULL };<BR> <BR> void ENV_Init(void)<BR> {<BR> :<BR><FONT color="#ff0000">ENV_SetResourceSetArray( resourceArray );</FONT><BR> }</CODE></BLOCKQUOTE>
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29<P><CODE>resourceArray[]</CODE> is an array that holds resource arrays. Because <CODE>resourceArray[]</CODE> is an array of <CODE>NULL</CODE> members that is defined with the WEAK symbol in the system, it is useful for the application to define the array itself. Because <CODE>resourceArray[]</CODE> is an array of resource arrays, it can specify a number of necessary resource arrays all at once.</P>
30<P><FONT color="#ff0000">When describing a resource array, be sure to place an <CODE>ENV_RESOURCE_END</CODE> at the end.</FONT></P>
31<P>Multiple arrays can be joined together into a list and retained inside the system. (The maximum number of arrays is <CODE>ENV_RESOURCE_SET_MAX</CODE>.) When multiple arrays are kept, searches are performed on all of them. The <A href="ENV_SetResourceSet.html"><CODE>ENV_SetResourceSet</CODE></A>, <A href="ENV_AppendResourceSet.html"><CODE>ENV_AppendResourceSet</CODE></A>, <A href="ENV_PrependResourceSet.html"><CODE>ENV_PrependResourceSet</CODE></A>, and <A href="ENV_InsertResourceSet.html"><CODE>ENV_InsertResourceSet</CODE></A> functions manipulate the list.</P>
32<P>Here is an example of the description of <CODE>resourceArray[]</CODE>.</P>
33<BLOCKQUOTE style="background-color:#ffffcc"><CODE><B>(Example)</B><BR> <BR> ENVResource myResource1[] = {<BR> &quot;res1.data1&quot;,&nbsp;&nbsp;&nbsp;&nbsp;ENV_U32( 300 ),<BR> &quot;res1.data2&quot;,  ENV_STRING( &quot;abcde&quot; ),<BR> &quot;res1.data3&quot;,&nbsp;&nbsp;&nbsp;&nbsp;ENV_S32( -100 ),<BR> <B>ENV_RESOUCE_END</B><BR> };<BR> <BR> ENVResource myResource2[] = {<BR> &quot;res2.data1&quot;,&nbsp;&nbsp;&nbsp;&nbsp;ENV_U32( 500 ),<BR> &quot;res2.data2&quot;,&nbsp;&nbsp;&nbsp;&nbsp;ENV_S32( -800 ),<BR> <B>ENV_RESOUCE_END</B><BR> };<BR> <BR>
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35ENVResource* resourceArray[]={ myResource1, myResource2, NULL };</CODE><BR> <BR>
36</BLOCKQUOTE>
37<P><BR> You should call the <CODE>ENV_Init</CODE> function before calling any other ENV functions. It cannot be called from the <A href="../os/init/OS_Init.html"><CODE>OS_Init</CODE></A> function.</P>
38<H2>See Also</H2>
39<P><A href="ENV_SetResourceSetArray.html"><CODE>ENV_SetResourceSetArray</CODE></A><BR> <A href="ENV_SetResourceSet.html"><CODE>ENV_SetResourceSet</CODE></A><BR> <A href="ENV_AppendResourceSet.html"><CODE>ENV_AppendResourceSet</CODE></A><BR> <A href="ENV_PrependResourceSet.html"><CODE>ENV_PrependResourceSet</CODE></A><BR> <A href="ENV_InsertResourceSet.html"><CODE>ENV_InsertResourceSet</CODE></A><BR> <A href="ENV_GetXXX.html"><CODE>ENV_Get*</CODE></A></P>
40<H2>Revision History</H2>
41<P>2008/12/19 Added example.<BR> 2005/08/29 Added text about multiple arrays.<BR> 2005/08/16 Initial version</P>
42<hr><p>CONFIDENTIAL</p></body>
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