1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 6<title>AXRegisterExceedCallback</title> 7<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 8<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 6.5.0.0 for Windows"> 9<META http-equiv="Content-Style-Type" content="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">AXRegisterExceedCallback</h1> 15 16 17<h2>C Specification</h2> 18<BLOCKQUOTE> 19<pre><code>#include <revolution.h> 20 21typedef void (*AXExceedCallback)(u32 cycles); 22void AXRegisterExceedCallback(AXExceedCallback callback);</code> 23</BLOCKQUOTE> 24 25<h2>Arguments</h2> 26 27<table border="1" cellpadding="3" cellspacing="0.1"> 28 <tr> 29<td width="120" bgcolor="#ffffe8"><em><strong><code>callback </code></strong></em></td> 30 <td width="520">Callback to be registered.</td> 31 </tr> 32</table> 33 34<h2>Return Values</h2> 35 36<p>None.</p> 37 38<h2>Description</h2> 39 40<p><CODE>AXRegisterExceedCallback</CODE> function registers the callback that is called when the DSP audio process does not complete within the 3 millisecond audio frame.</p> 41 42<p>The AX library controls the DSP load dynamically so that the DSP audio process finishes within a single audio frame. However, in an actual application, complex memory access requests from multiple devices may cause latency in memory access, resulting in a longer DSP processing time compared to the DSP load estimate of AX.</p> 43 44<p>Also, the DSP load prediction of AX presupposes that the audio data accessed by the DSP (such as parameter blocks) is placed in MEM1. Generally, MEM2 has a slower access speed compared to MEM1, so the placement of audio data in MEM2 may result in a longer DSP processing time compared to the AX estimate.</p> 45 46<p>When there is large number of simultaneously played voices, and if the actual DSP processing time is longer than the AX forecast, the processing may not complete within a single audio frame. This in turn, may result in noise in the playback sound.</p> 47 48<p>The callback registered through this function will be called when there is a chance of such noise.</p> 49 50<p>Check the DSP processing time using this function when noise is observed during playback.</p> 51 52<p>On a related note, the number of extra DSP cycles used over single audio frame will be passed to the callback argument <code>cycles</code>.</p> 53 54<h2>See Also</h2> 55 56<H2>Revision History</H2> 57 58<P>2006/10/23 Initial version.</P> 59 60<hr> 61<P>CONFIDENTIAL</p> 62</BODY> 63</HTML> 64