1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 8<title>DWC_GetNumConnectionHost</title> 9<LINK rel="stylesheet" href="../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13<a name="dwc__main_8h_1563f5011844cdc82781955484e977329"></a> 14<h1 align="left">DWC_GetNumConnectionHost</h1> 15<h2>Syntax</h2> 16 17<dl> 18 <dd> 19<CODE>#include <dwc.h></CODE><BR> 20 <BR> 21 <PRE><CODE>int <a href=DWC_GetNumConnectionHost.html#dwc__main_8h_1563f5011844cdc82781955484e977329>DWC_GetNumConnectionHost</a>(void);</CODE></PRE></dd> 22</dl> 23 24<h2>Arguments</h2> 25 26<p>None.</p> 27 28<h2>Return Values</h2> 29 30<p>The number of connected hosts, including the local host. The number of connections currently undergoing matchmaking are counted.<br>This function returns zero if called when the FriendsMatch Library is not running.</p> 31 32<H2>Description</H2> 33<p>This function gets the number of connected hosts, including the local host.</p><p>Use this function after the matchmaking completion callback (<a href=DWCMatchedSCCallback.html#dwc__match_8h_169fa2126df86bf98f54258f5ccab9beb><CODE>DWCMatchedSCCallback</CODE></a>) succeeds and the local host has connected to another player at least once. If the local host has not yet established a connection with any other player, the return value will be undefined. Make sure not to use the returned value in this case.</p><p>There is one exception to the above restriction. As long as the host has been started as a server by the <a href=DWC_SetupGameServer.html#dwc__main_8h_1230f0bb02b234d806cc51470e67647f1><CODE>DWC_SetupGameServer</CODE></a> function, this function will start returning 1 some time after <a href=DWC_SetupGameServer.html#dwc__main_8h_1230f0bb02b234d806cc51470e67647f1><CODE>DWC_SetupGameServer</CODE></a> is called, even if the host has not yet established a connection with any other player. </p> 34 35<H2>Revision History</H2> 36<DL> 37 38<DT><para>2.0.0</DT> 39<DD>Added an explanation of the states in which this function can be used.</DD> 40 41</DL> 42<hr><p>CONFIDENTIAL</p></body> 43</html> 44