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14<h1 align="left">DWCFriendStatusCallback</h1>
15<h2>Syntax</h2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;dwc.h&gt;</CODE><BR>
20  <BR>
21  <PRE><CODE>typedef void(*) <a href=DWCFriendStatusCallback.html#dwc__friend_8h_14998d3e498bc6e708d41116161731fd4>DWCFriendStatusCallback</a>(int index,
22             u8 status,
23             const char *statusString,
24             void *param);</CODE></PRE></dd>
25</dl>
26
27<h2>Arguments</h2>
28
29<TABLE border="1" width="100%">
30  <TBODY>
31
32    <TR>
33<TD width="13%"><EM><STRONG><parametername>index</parametername></STRONG></EM></TD>
34<TD width="87%">Friend roster index of the friend whose status has changed.</TD>
35    </TR>
36
37    <TR>
38<TD width="13%"><EM><STRONG><parametername>status</parametername></STRONG></EM></TD>
39<TD width="87%">Friend status. <CODE>DWC_STATUS_*</CODE> enumerator.</TD>
40    </TR>
41
42    <TR>
43<TD width="13%"><EM><STRONG><parametername>statusString</parametername></STRONG></EM></TD>
44<TD width="87%"><CODE>GameSpystatus</CODE> character string defined by the game. The maximum length of the character string is 255 characters + the NULL terminator.</TD>
45    </TR>
46
47    <TR>
48<TD width="13%"><EM><STRONG><parametername>param</parametername></STRONG></EM></TD>
49<TD width="87%">Callback parameter.</TD>
50    </TR>
51
52  </TBODY>
53</TABLE>
54
55<h2>Return Values</h2>
56
57<p>None.</p>
58
59<H2>Description</H2>
60<p>This is called when a friend's communications status changes.</p>
61
62<h2>See Also</h2>
63<p>
64
65<CODE><A href="DWC_UpdateServersAsync.html">DWC_UpdateServersAsync</A></CODE>
66
67</p>
68
69<H2>Revision History</H2>
70<DL>
71
72</DL>
73<hr><p>CONFIDENTIAL</p></body>
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