1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: CalcTexCoord1.vsh 4// 5// Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain 8// proprietary information of Nintendo of America Inc. and/or Nintendo 9// Company Ltd., and are protected by Federal copyright law. They may 10// not be disclosed to third parties or copied or duplicated in any form, 11// in whole or in part, without the prior written consent of Nintendo. 12// 13// $Revision:$ 14// --------------------------------------------------------------------------- 15 16#include "ShaderConfig.h" 17#include "VertexShader.h" 18 19//------------------------------------------ 20// �e�N�X�`�����W�v�Z 21//------------------------------------------ 22// �e�N�X�`�����W1 23l_calc_texcoord1: 24 mov TEMP0.xy, nw_texture_coordinate._Y 25 ifb nw_uv_mapping_position1 // UV�}�b�s���O 26#ifdef NW_FIXED_TEX_SORUCE // �e�N�X�`���\�[�X���Œ�Ŏ擾���܂��B 27 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y 28 mov TEMP_TEX.zw, CONST_0_0_1_1 29#else 30 call l_get_texcoord_source 31#endif 32 dp4 TRAN_TEX1.x, TEMP_TEX, nw_texture_matrix1[0]._XYWZ 33 dp4 TRAN_TEX1.y, TEMP_TEX, nw_texture_matrix1[1]._XYWZ 34 mov TRAN_TEX1.zw, TEMP_TEX.zw 35 mov o_TexCoord1, TRAN_TEX1 36 else 37 ifb nw_is_texture1_enabled 38 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4 39 mov TEMP_TEX.zw, CONST_0_0_1_1 40 mov TRAN_TEX1.zw, TEMP_TEX.zw 41 ifc 0, 0, COND_MODE_AND // ���e�}�b�s���O 42 mov TEMP_TEX, WRLD_POSI 43 dp4 TRAN_TEX1.x, TEMP_TEX, nw_texture_matrix1[0]._XYZW 44 dp4 TRAN_TEX1.y, TEMP_TEX, nw_texture_matrix1[1]._XYZW 45 dp4 TRAN_TEX1.z, TEMP_TEX, nw_texture_matrix1[2]._XYZW 46 rcp TEMP_TEX.w, TRAN_TEX1.z 47 mul TRAN_TEX1.xy, TRAN_TEX1.xy, TEMP_TEX.w 48 add TRAN_TEX1.xy, TRAN_TEX1.xy, nw_texture_translate.zw 49 else 50 call l_gen_texcoord_sphere_reflection 51 dp4 TRAN_TEX1.x, TEMP_TEX, nw_texture_matrix1[0]._XYZW 52 dp4 TRAN_TEX1.y, TEMP_TEX, nw_texture_matrix1[1]._XYZW 53 endif 54 // �o�̓��W�X�^�ɂ͑S�ẴR���|�[�l���g�ɏ������݂��s���K�v������܂��B 55 mov o_TexCoord1, TRAN_TEX1 56 else 57 mov o_TexCoord1, CONST_0 58 endif 59 nop 60 endif 61 nop 62 ret 63