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11<H1 align="left">remote_memory_check.elf</H1>
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13<H2>Description</H2>
14<P>
15<CODE>remote_memory_check.elf</CODE> is a tool used to check Wii Remote Memory. This tool can be used to check for compliance with guidelines. The memory checked is a 3888-byte region called game data. Note that this memory does not include the Mii memory region.
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18The Wii Remote memory can only read game data from the same application that created the game data. The Wii Remote determines whether it is the same application by evaluating whether the Game Code is the same.
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20For this reason, developers should match the game code to their own application when using this tool to check behavior, (When <CODE>ndrun</CODE> executes, it uses the game code inside <CODE>NdevRun.ddf</CODE> to create the game image. Therefore you do not need to execute <CODE>make</CODE> again even when the game code changes.)
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24<H2>Location</H2>
25<P><CODE>$REVOLUTION_SDK_ROOT/RVL/bin/tools/remote_memory_check.elf</CODE></P>
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27<H2>See Also</H2>
28<P><CODE><A HREF="WiiRemote_memory_check_jp.pdf">WiiRemote_memory_check_jp.pdf</A></CODE></P>
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30<H2>Revision History</H2>
31<P>
322009/10/06 Integrated into the SDK.<BR> 2008/12/25 Fixed a bug in the Write and Verify and Clear All features that caused the Wii Remote to behave incorrectly if nothing was ever written to memory.<br> 2008/09/18 Made document revisions.<br> 2008/09/12 Revised so that game title and time stamp are not changed. Changed RPF file to ELF file. Changed the document filename to WiiRemote_memory_check_jp.pdf.<br> 2008/03/31 Revised because the RPF file for Korea uses IOS version 33-series.<br> 2008/03/28 Corrected the problem of the region for all RPF files being the US version. Added an RPF file for Korea. Corrected the end range memory address from 0xf30 to 0xf2f. Changed the read/write unit to 1 byte. Changed the test pattern size to 1 byte. Made document revisions.<br> 2008/03/12 Initial version.
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