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47<H1>Play Coin Icon</H1>
48<h2>Table of Contents</h2>
49<ul style='list-style-type: none'>
50    <li>1. <a href="#ss0100">Introduction</a></li>
51    <li>2. <a href="#ss0200">How to Display Play Coins</a></li>
52    <li>3. <a href="#ss0300">Displaying as an Image</a></li>
53    <ul style='list-style-type: none'>
54        <li>3.1 <a href="#ss0310">Using the Illustrator Data Provided by Nintendo</a></li>
55        <li>3.2 <a href="#ss0320">Using the 3D Model Provided by Nintendo</a></li>
56        <li>3.3 <a href="#ss0330">Using the Play Coin Glyph Included in the Internal Font</a></li>
57    </ul>
58    <li>4. <a href="#ss0400">Altering Images</a></li>
59    <li>5. <a href="#ss0500">Revision History</a></li>
60</ul>
61<h2>1. <a name="ss0100">Introduction</a></h2>
62<p>
63    The CTR uses its built-in accelerometer to record the number of steps the user takes in a day while carrying the system. Play Coins are bonus points accumulated according to the number of steps, with one coin awarded for every 100 steps up to a maximum of ten per day, and up to a maximum total of 300 unspent coins saved at once. Saved Play Coins are points that can be used in common for all applications, and can be exchanged in applications for items or other features. See the <I>CTR General Guidelines</I> for details on using Play Coins. This document describes how to display Play Coins.
64</p>
65<p>
66    <B>Note:</B>   The related graphics and other data are included under the <CODE>playcoin</CODE> directory in the CTR SDK.
67</p>
68<div align="right"><a href="#top">Back to top</a></div>
69<h2>2. <a name="ss0200">How to Display Play Coins</a></h2>
70<p>
71    When displaying information about Play Coins in an application, you can either use the plain text &quot;Play Coin&quot; rendering, include a graphic with the text as in &quot;[IMG] Play Coin,&quot; or use just the image and perhaps a number as in &quot;[IMG]&times;300.&quot;
72</p>
73<p>
74    Figure 2-1 <a name="fg0201">Examples of Play Coin Image and Text</a><br /> <img src="img/gamecoin.BMP" width="200" height="40"><br /> <img src="img/playcoin.BMP" width="200" height="40"><br /> <img src="img/x300.BMP" width="129" height="40">
75</p>
76<div align="right"><a href="#top">Back to top</a></div>
77<h2>3. <a name="ss0300">Displaying as an Image</a></h2>
78<p>
79    Choose from the following three methods when displaying a Play Icon image.
80    <ul>
81        <li>Using the Illustrator Data Provided by Nintendo</li>
82        <li>Using the 3D Model Provided by Nintendo</li>
83        <li>Using the Play Coin Glyph Included in the Internal Font</li>
84    </ul>
85    Play Coin icon data is provided in Illustrator format (<CODE>.ai</CODE>) and 3D model format (<CODE>.obj</CODE>, <CODE>.cmdl</CODE>). Image data files are located in the following directory in CTR-SDK. <CODE>$CTR_SDK/resources/icon/PlayCoin</CODE>
86</p>
87<h3>3.1 <a name="ss0310">Using the Illustrator Data Provided by Nintendo</a></h3>
88<p>
89    Illustrator Play Coin icons have two layers. One layer holds a Play Coin icon in color, and the other holds the icon in black and white.
90</p>
91<p>
92    Figure 3-1 <a name="fg0301">Play Coin Icon in Illustrator Format</a>
93</p>
94<div class="table">
95<table border="1">
96<thead>
97    <tr>
98    <th>Color</th>
99    <th>Black and White</th>
100    </tr>
101</thead>
102<tbody>
103    <tr>
104    <td><img src="img/playcoin_ai_Color.BMP" width="100" height="100"></td>
105    <td><img src="img/playcoin_ai_BW.BMP" width="100" height="100"></td>
106    </tr>
107</tbody>
108</table>
109</div>
110<h3>3.2 <a name="ss0320">Using the 3D Model Provided by Nintendo</a></h3>
111<p>
112    Nintendo provides Play Coin icon 3D model data in generic <CODE>.bbj</CODE> format, and in intermediate file <CODE>.cmdl</CODE> format for use with NintendoWare for CTR (NW4C). The generic 3D model Play Coin icon does not have any metallic textures applied. Edit this model as needed in the 3D application of your choice. The NW4C intermediate file Play Coin icon includes a metallic shine texture already applied using a three-stage texture combiner.
113</p>
114<p>
115    Figure 3-2 <a name="fg0302">Play Coin Icon in 3D Model Format</a>
116</p>
117<div class="table">
118<table border="1">
119<thead>
120    <tr>
121    <th>Generic 3D Model Format</th>
122    <th>NW4C Intermediate File Format</th>
123    </tr>
124</thead>
125<tbody>
126    <tr>
127    <td><img src="img/playcoin_mb3.BMP" width="300" height="300"></td>
128    <td><img src="img/playcoin_nw4c2.BMP" width="300" height="300"></td>
129    </tr>
130</tbody>
131</table>
132</div>
133<h3>3.3 <a name="ss0330">Using the Play Coin Glyph Included in the Internal Font</a></h3>
134<p>
135    The CTR internal font includes an extended character glyph of a Play Icon. This glyph has Unicode code point U+E075. This glyph makes it easy to show a Play Coin icon in running text. When using the internal font, note that you must also comply with any other applicable font guidelines.
136</p>
137<div align="right"><a href="#top">Back to top</a></div>
138<h2>4. <a name="ss0400">Altering Images</a></h2>
139<p>
140    You are welcome to alter the colors, textures, or gradations of an icon image, but contact Nintendo before making any major alterations to an icon image. Play Coins are generally shown in metallic colors, in accordance with the Play Coin icon shown on the HOME Menu. However, different backgrounds or surrounding colors can change the visual effect, so there is no specific standard color for the icons. When using the internal font to embed an icon in running text, you are welcome to match the color of the Play Coin glyph with the color of the surrouding text. (Ex: A Play Coin glyph embedded in red text can itself be colored red.)
141</p>
142<h2>5. <a name="ss0500">Revision History</a></h2>
143    <dl>
144        <dt>2011/08/08</dt>
145        <dd>Initial version.</dd>
146    </dl>
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