1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> 2<HTML><HEAD><TITLE>BuiltInFont</TITLE> 3<META http-equiv=Content-Type content="text/html; charset=utf-8"> 4<META http-equiv=Content-Style-Type content="text/css"> 5<STYLE type="text/css">BODY { 6 FONT-WEIGHT: normal; MARGIN: 8px; COLOR: #000000 7} 8DIV { 9 WIDTH: 98%; WHITE-SPACE: nowrap 10} 11DIV.title { 12 BORDER-RIGHT: #ff6600 8px double; PADDING-RIGHT: 4px; BORDER-TOP: #ff6600 8px double; PADDING-LEFT: 4px; FONT-WEIGHT: bold; FONT-SIZE: 150%; PADDING-BOTTOM: 4px; MARGIN: 4px; BORDER-LEFT: #ff6600 8px double; COLOR: #202020; PADDING-TOP: 4px; BORDER-BOTTOM: #ff6600 8px double; TEXT-ALIGN: left 13} 14H1 { 15 FONT-WEIGHT: bold; FONT-SIZE: 150%; MARGIN-BOTTOM: 20px; PADDING-BOTTOM: 1px; BORDER-BOTTOM: #ff6600 5px solid; FONT-FAMILY: Arial; LETTER-SPACING: normal 16} 17H2 { 18 BORDER-RIGHT: #ff6600 0px; BORDER-TOP: #ff6600 0px; PADDING-LEFT: 4px; FONT-WEIGHT: bold; FONT-SIZE: 150%; MARGIN-LEFT: 2px; BORDER-LEFT: #ff6600 8px double; BORDER-BOTTOM: #ff6600 2px solid 19} 20CODE { 21 FONT-SIZE: 10pt; LEFT: 12px; FONT-FAMILY: "Courier New", monospace 22} 23TABLE { 24 PADDING-RIGHT: 0pt; PADDING-LEFT: 0pt; FONT-SIZE: 10pt; LEFT: 12px; MARGIN: 2pt 0pt; BORDER-TOP-STYLE: none; FONT-FAMILY: Arial; BORDER-RIGHT-STYLE: none; BORDER-LEFT-STYLE: none; POSITION: relative; BORDER-BOTTOM-STYLE: none 25} 26TD { 27 BORDER-RIGHT: 2pt; PADDING-RIGHT: 2pt; BORDER-TOP: 2pt; PADDING-LEFT: 2pt; PADDING-BOTTOM: 2pt; BORDER-LEFT: 2pt; PADDING-TOP: 2pt; BORDER-BOTTOM: 2pt; FONT-STYLE: normal; TEXT-ALIGN: left 28} 29TH { 30 BORDER-RIGHT: 2pt; PADDING-RIGHT: 2pt; BORDER-TOP: 2pt; PADDING-LEFT: 2pt; PADDING-BOTTOM: 2pt; BORDER-LEFT: 2pt; PADDING-TOP: 2pt; BORDER-BOTTOM: 2pt; FONT-STYLE: normal; TEXT-ALIGN: left 31} 32TD { 33 FONT-WEIGHT: normal; BACKGROUND: #e8f4f4 34} 35TH { 36 FONT-WEIGHT: bold; BACKGROUND: #c0d8d8 37} 38P { 39 MARGIN-LEFT: 4px 40} 41P.code { 42 FONT-SIZE: 10pt; BACKGROUND: #e8f4f4; LEFT: 12px; FONT-FAMILY: "Courier New", monospace 43} 44</STYLE> 45 46<META content="MSHTML 6.00.2900.6036" name=GENERATOR></HEAD> 47<BODY><A name=top></A> 48 49<H1>Internal Bitmap Fonts</H1> 50 51<h2>Table of Contents</h2> 52<ul style='list-style-type: none'> 53 <li>1. <a href="#ss0100">Introduction</a></li> 54 <li>2. <a href="#ss0200">Display of Legal Rights and Modifications</a></li> 55 <li>3. <a href="#ss0300">Font Specifications</a> 56 <ul style='list-style-type: none'> 57 <li>3.1 <a href="#ss0310">Japanese, American, and European Characters</a> 58 <ul style='list-style-type: none'> 59 <li>3.1.1 <a href="#ss0311">Supported Languages</a></li> 60 </ul> 61 </li> 62 <li>3.2 <a href="#ss0320">Simplified Chinese</a></li> 63 <li>3.3 <a href="#ss0330">Hangul</a></li> 64 <li>3.4 <a href="#ss0340">Traditional Chinese</a></li> 65 </ul> 66 </li> 67 <li>4. <a href="#ss0400">Introduction to Nintendo Extended Characters</a></li> 68 <li>5. <a href="#ss0500">Font Scale Settings</a> 69 <ul style='list-style-type: none'> 70 <li>5.1 <a href="#ss0510">Scale Values to Maintain Legibility</a> 71 <ul style='list-style-type: none'> 72 <li>5.1.1 <a href="#ss0511">Display Sample</a></li> 73 </ul> 74 </li> 75 <li>5.2 <a href="#ss0520">Precautions on Using NW4C LayoutEditor</a></li> 76 <li>5.3 <a href="#ss0530">Other Precautions Related to Scaling Operations</a></li> 77 </ul> 78 </li> 79 <li>6. <a href="#ss0600">Notes</a> 80 <ul style='list-style-type: none'> 81 <li>6.1 <a href="#ss0610">Differences Between the CTR and Other Nintendo Platforms</a> 82 <ul style='list-style-type: none'> 83 <li>6.1.1 <a href="#ss0611">Change in Character Width</a></li> 84 <li>6.1.2 <a href="#ss0612">Problematic Characters</a></li> 85 </ul> 86 </li> 87 <li>6.2 <a href="#ss0620">Alternate Characters</a></li> 88 <li>6.3 <a href="#ss0630">Other</a></li> 89 </ul> 90 </li> 91 <li>7. <a href="#ss0700">Appended: FontConverter Settings</a></li> 92 <li>8. <a href="#ss0800">Revision History</a></li> 93</ul> 94 95 96<h2>1. <a name="ss0100">Introduction</a></h2> 97<p> 98 This document describes specifications of the bitmap fonts built into CTR, font scale settings, and associated precautions.<br /> Although this information is primarily intended for the designers who create layout data, this document also includes information regarding projects that use the internal bitmap fonts. Therefore, some content is also intended for those in charge of planning and direction. See Section 3, <a href="#ss0300">Font Specifications</a></I> and 5, <a href="#ss0500">Font Scale Settings</a></I>.<br /> 99 100 Data that could not be included in this document is located in the accompanying package. 101 102 The term "America" used in this document refers to the region covered by NOA, while "Europe" refers to the region covered by NOE. 103</p> 104 105<h5>Associated Data</h5> 106<p>CTR Internal Bitmap Fonts: List of Characters for Japanese, North American, and European Languages</p> 107<ul> 108 <li><a href="CTR_builtInFont_characters-ctr_std.pdf">CTR_builtins_characters-ctr_std.pdf</a><br />This document allows you to view all of the characters available for Japanese, American, and European languages included in CTR internal bitmap fonts. 109 </li> 110</ul> 111 112<div align="right"><a href="#top">Back to top</a></div> 113 114 115<h2>2. <a name="ss0200">Display of Legal Rights and Modifications</a></h2> 116<ul> 117 <li> 118 Display of Legal Rights 119 <p>When a manual is intended for use with the software, a display of legal rights is not required.</p> 120 </li> 121 <li> 122 Modifications 123 <p>As a rule, modifications cannot be made. If you need to make changes, contact Nintendo at support@noa.com.</p> 124 </li> 125</ul> 126 127<div align="right"><a href="#top">Back to top</a></div> 128 129 130<h2>3. <a name="ss0300">Font Specifications</a></h2> 131<p> 132 Four fonts data are included in CTR internal bitmap fonts. The four types are: font data for Japan, America, and Europe; simplified Chinese; Hangul; and traditional Chinese. Font data for Japanese, American, and European languages is displayed for systems for the Japanese, American, or European region; simplified Chinese is used for systems for the Chinese region; Hangul is used for systems for the Korean region; and traditional Chinese is used for the Taiwanese region. 133 134 These four types of font data primarily differ in terms of the design of character shapes and the characters included. However, all types have some ASCII, alphabetic characters, and katakana characters in common. 135 136 Specifications of font data for each region will be covered below. 137</p> 138 139<h3>3.1 <a name="ss0310">Japanese, American, and European Characters</a></h3> 140<p> 141 These are the specifications for the internal bitmap font found in the file "cbf_std.bcfnt" used with systems for the Japanese, American, and European regions. cbf_std.bcfnt is located in the following directory.<br /> $CTR_SDK/resources/shareddata/data/font/std 142</p> 143<p> 144 Table 3-1 <a name="tb0301">Specifications of the CTR Internal Bitmap Font for Japanese, American, and European Languages</a> 145</p> 146<div class="table"> 147<table border="1"> 148<thead> 149 <tr> 150 <th>Item</th> 151 <th>Specifications</th> 152 <th>Supplementary Information</th> 153 </tr> 154</thead> 155<tbody> 156 <tr> 157 <td>Bitmap font name</td> 158 <td>cbf_std.bcfnt</td> 159 <td></td> 160 </tr> 161 <tr> 162 <td>Supported system regions</td> 163 <td> 164 ・Japan<br /> ・America<br /> ・Europe<br /> 165 </td> 166 <td>Please refer to Section 3.1.1, <I><a href="#ss0311">Supported Languages</a></I>, for more information about supported languages.</td> 167 </tr> 168 <tr> 169 <td>Number of characters included</td> 170 <td>7501 characters</td> 171 <td></td> 172 </tr> 173 <tr> 174 <td>Example of included characters</td> 175 <td> 176 ・ASCII<br /> ・Latin alphabet<br /> ・European characters (Greek, Cyrillic, etc.)<br /> ・Symbols<br /> ・Kana characters (hiragana, katakana, half-width katakana)<br /> ・Kanji (JIS Level 1, Level 2)<br /> ・Nintendo extended characters 177 </td> 178 <td> 179 For details on included characters, see the related resource <a href="CTR_builtInFont_characters-ctr_std.pdf">CTR_builtins_characters-ctr_std.pdf</a>.<br /> <br /> Character set listing<br /> ・ASCII 95<br /> ・cp 1252<br /> ・ISO 8859-1 (Latin-1)<br /> ・cp 1253<br /> ・ISO 8859-7<br /> ・JIS standards (kana, half-width katakana, JIS Level 1 and Level 2 Kanji)<br /> 180 </td> 181 </tr> 182 <tr> 183 <td>Initial characters size setting</td> 184 <td>24 px</td> 185 <td>Can be enlarged or reduced. For details, see Section 5, <a href="#ss0500">Font Scale Settings</a>.</td> 186 </tr> 187 <tr> 188 <td>Levels</td> 189 <td>16 levels (4 bits)</td> 190 <td></td> 191 </tr> 192 <tr> 193 <td> 194 Maximum character width<br />List of corresponding characters 195 </td> 196 <td> 197 100 % (24/04xx)<br /> ・% (unicode U+0025)<br /> ・Kana characters and Kanji<br /> 198 </td> 199 <td>This is a list of characters that require the greatest display width.</td> 200 </tr> 201 <tr> 202 <td>Data size.</td> 203 <td> 204 ・When compressed: 1,445,691 Byte<br /> ・When uncompressed: 3,124,592 Byte<br /> ・Render buffer size: 30,020 Byte<br /> 205 </td> 206 <td>The maximum amount of memory required when using this font is given by adding the render buffer size to the uncompressed size.</td> 207 </tr> 208</tbody> 209</table> 210</div> 211 212<h4>3.1.1 <a name="ss0311">Supported Languages</a></h4> 213<p> 214 Languages for the following regions are supported. 215</p> 216<p> 217 Table 3-2 <a name="tb0302">Languages Supported by the CTR Internal Bitmap Font for Japanese, American and European Languages</a> 218</p> 219<div class="table"> 220<table border="1"> 221<thead> 222 <tr> 223 <th>Font names</th> 224 <th>Regions</th> 225 <th colspan=3>Language</th> 226 </tr> 227</thead> 228<tbody> 229 <tr> 230 <td rowspan=3>cbf_std.bcfnt</td> 231 <td>Japan</td> 232 <td colspan=3>・Japanese</td> 233 </tr> 234 <tr> 235 <td>The Americas</td> 236 <td colspan=3> 237 ・American English<br /> ・French (Canada)<br /> ・Spanish (Latin America)<br /> ・Portuguese (Brazil)<br /> 238 </td> 239 </tr> 240 <tr> 241 <td>Europe</td> 242 <td valign="top"> 243 ・British English<br /> ・French<br /> ・German<br /> ・Italian<br /> ・Dutch<br /> ・Portuguese<br /> ・Russian<br /> ・Spanish<br /> 244 </td> 245 <td valign="top"> 246 ・Greek<br /> ・Swedish<br /> ・French<br /> ・Norwegian<br /> ・Danish<br /> ・Czech<br /> ・Hungarian<br /> ・Polish<br /> ・Turkish<br /> ・Irish<br /> 247 </td> 248 <td valign="top"> 249 ・Icelandic<br /> ・Estonian<br /> ・Latvian<br /> ・Lithuanian<br /> ・Slovakian<br /> ・Slovenian<br /> ・Maltese<br /> ・Bulgarian<br /> ・Romanian<br /> 250 </td> 251 </tr> 252</tbody> 253</table> 254</div> 255<p> 256 Figure 3-1 <a name="fg0301">Display Sample</a><br /> <img border="1" src="img/CTR-font-sample_STD.gif"> 257</p> 258 259<h3>3.2 <a name="ss0320">Simplified Chinese</a></h3> 260<p> 261 (Being Prepared) 262</p> 263 264<h3>3.3 <a name="ss0330">Hangul</a></h3> 265<p> 266 (Being Prepared) 267</p> 268 269<h3>3.4 <a name="ss0340">Traditional Chinese</a></h3> 270<p> 271 (Being Prepared) 272</p> 273 274<div align="right"><a href="#top">Back to top</a></div> 275 276 277<h2>4. <a name="ss0400">Introduction to Nintendo Extended Characters</a></h2> 278<p> 279 Characters specially designed by Nintendo are included in the private region of Unicode. Characters created during the RVL development cycle and unicode code assignments are inherited. Blue cells (U+E000 to E006 and E01E and E057) contain extended characters that have been overwritten and replaced, while red cells (U+E070 to E07E) contain extended characters that have been newly added. 280</p> 281<p> 282 Figure 4-1 <a name="fg0401">List of Nintendo Extended Characters</a><br /> <img src="img/nintendo_ext.gif"> 283</p> 284<p> 285 Table 4-1 <a name="tb0401">Summary of Nintendo Extended Characters</a> 286</p> 287<div class="table"> 288<table border="1"> 289<thead> 290 <tr> 291 <th><CODE>unicode</CODE></th> 292 <th>Content</th> 293 <th>Supplementary Information</th> 294 </tr> 295</thead> 296<tbody> 297 <tr> 298 <td> 299 U+E000 ~ E006<br /> U+E077 ~ E07E 300 </td> 301 <td>Characters representing CTR hard keys</td> 302 <td>The shape of a hard key for NTR is displayed for the unicode shown in the blue cells when using the internal font for RVL or TWL. </td> 303 </tr> 304 <tr> 305 <td> 306 U+E007 ~ E03F 307 </td> 308 <td>Characters used by NTR and TWL</td> 309 <td></td> 310 </tr> 311 <tr> 312 <td> 313 U+E040 ~ E06F 314 </td> 315 <td>Character used with RVL</td> 316 <td></td> 317 </tr> 318 <tr> 319 <td> 320 U+E070 ~ E076 321 </td> 322 <td>Character used with CTR</td> 323 <td></td> 324 </tr> 325</tbody> 326</table> 327</div> 328 329<div align="right"><a href="#top">Back to top</a></div> 330 331 332<h2>5. <a name="ss0500">Font Scale Settings</a></h2> 333 334<h3>5.1 <a name="ss0510">Scale Values to Maintain Legibility</a></h3> 335<p> 336 Although the default size of CTR internal bitmap fonts is 24 pixels, characters can be scaled. We recommend that character size be selected carefully, particularly in the case of projects being localized for the Chinese, Korean, or Taiwanese regions. Legibility is reduced for the characters with a large number of strokes, such as kanji, in these language regions compared to characters such as hiragana, katakana, and alphabetic letters. 337 338 Scale values recommended in order to maintain legibility are given below. Basically, we recommend that characters fit inside the following area. 339</p> 340<p> 341 Table 5-1 <a name="tb0501">Scale Value Guidelines for Maintaining Legibility</a> 342</p> 343<div class="table"> 344<table border="1"> 345<thead> 346 <tr> 347 <th>Guideline Item</th> 348 <th>Scale value</th> 349 <th>Corresponding character size</th> 350 <th>Supplementary Information</th> 351 </tr> 352</thead> 353<tbody> 354 <tr> 355 <td>Average values</td> 356 <td>1.0 ~ 0.7</td> 357 <td>For sizes 24 pixels to 16 pixels</td> 358 <td>When using characters inside this size range, you can maintain a certain degree of legibility throughout all regions.</td> 359 </tr> 360 <tr> 361 <td>Minimum value</td> 362 <td>0.52</td> 363 <td>12.48 px</td> 364 <td>This is the minimum value. However, we recommend that you use a value as close as possible to the average value range given above due to the fact that many characters will be hard to discern with this value. </td> 365 </tr> 366 <tr> 367 <td>Maximum value</td> 368 <td>1.0</td> 369 <td>24 px</td> 370 <td>Some distortion occurs with values greater than or equal to 1.0.</td> 371 </tr> 372</tbody> 373</table> 374</div> 375<p> 376 <B>Note</B>: Character size values given in pixels represent the value when screen resolution is 72. 377</p> 378 379<h4>5.1.1 <a name="ss0511">Display Sample</a></h4> 380<p> 381 This is a display sample when fitting text onto a 320 x 240 screen. The actual size differs from that shown. 382</p> 383<p> 384 Figure 5-1 <a name="fg0501">Display Sample</a><br /> 385</p> 386<p> 387 Characters Intended for Japanese, American, and European Languages 388</p> 389<table border="0" style='background:white; bgcolor:white'> 390 <tr> 391 <td style='background:white; bgcolor:white'>Scale value: 0.52 (equivalent to 12.48 pixels).</td> 392 <td style='background:white; bgcolor:white'>Scale value: 0.70 (equivalent to 16.8 pixels).</td> 393 </tr> 394 <tr> 395 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_JP052.gif"></td> 396 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_JP07.gif"></td> 397 </tr> 398 <tr> 399 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_EN052.gif"></td> 400 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_EN07.gif"></td> 401 </tr> 402</table> 403<p> 404 Simplified Chinese 405</p> 406<table border="0" style='background:white; bgcolor:white'> 407 <tr> 408 <td style='background:white; bgcolor:white'>Scale value: 0.52 (equivalent to 12.48 pixels).</td> 409 <td style='background:white; bgcolor:white'>Scale value: 0.70 (equivalent to 16.8 pixels).</td> 410 </tr> 411 <tr> 412 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_CN052.gif"></td> 413 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_CN07.gif"></td> 414 </tr> 415</table> 416<p> 417 Hangul 418</p> 419<table border="0" style='background:white; bgcolor:white'> 420 <tr> 421 <td style='background:white; bgcolor:white'>Scale value: 0.52 (equivalent to 12.48 pixels).</td> 422 <td style='background:white; bgcolor:white'>Scale value: 0.70 (equivalent to 16.8 pixels).</td> 423 </tr> 424 <tr> 425 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_KR052.gif"></td> 426 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_KR07.gif"></td> 427 </tr> 428</table> 429<p> 430 Traditional Chinese 431</p> 432<table border="0" style='background:white; bgcolor:white'> 433 <tr> 434 <td style='background:white; bgcolor:white'>Scale value: 0.65 (equivalent to 12.48 pixels).</td> 435 <td style='background:white; bgcolor:white'>Scale value: 0.88 (equivalent to 16.8 pixels).</td> 436 </tr> 437 <tr> 438 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_TW052.gif"></td> 439 <td style='background:white; bgcolor:white'><img src="img/CTR-font-size_TW07.gif"></td> 440 </tr> 441</table> 442<p> 443 Note: Because the internal character size of traditional Chinese differs from other internal fonts, the scale value actually differs even though the actual visual size for both fonts is the same. 444</p> 445 446<h3>5.2 <a name="ss0520">Precautions on Using NW4C LayoutEditor</a></h3> 447<p> 448 When using NW4C LayoutEditor, there is more than one paramater that can be used to change the scale of the character size. However, if you are using a CTR internal bitmap fonts, we recommend that you make changes using the "scale" parameter shown in the following figure. 449</p> 450<p> 451 Figure 5-2 <a name="fg0502">Parameter When Changing the Character Scale Value Using NW4C LayoutEditor</a><br /> <img src="img/NW4C_layoutEditor_scale.gif"> 452</p> 453<p> 454 Note: If a CTR internal bitmap font is being used with NW4C LayoutEditor, the correct font size is not reflected in "Default value" or "Absolute value." Specifications have been implemented such that the size is actually slightly smaller than the value displayed for the absolute value. We therefore recommend that you change the scale using the "scale" parameter. 455</p> 456 457<h3>5.3 <a name="ss0530">Other Precautions Related to Scaling Operations</a></h3> 458<ul> 459 <li>Even if you enlarge or reduce a font, there is no effect on the amount of memory required to render the font.</li> 460 <li> 461 Sometimes the edges may appear to be slightly cut off when characters that have been scaled are rendered on actual hardware. No effective workaround is currently available. 462 </li> 463</ul> 464 465<div align="right"><a href="#top">Back to top</a></div> 466 467 468<h2>6. <a name="ss0600">Notes</a></h2> 469 470<h3>6.1 <a name="ss0610">Differences Between the CTR and Other Nintendo Platforms</a></h3> 471<p> 472 Although CTR internal bitmap fonts are created by inheriting the specifications of RVL and TWL internal bitmap fonts, modifications have been made to some characters, such as to the character shapes and character widths. 473</p> 474<h5>Major Changes</h5> 475<ul> 476 <li>Added alphabetic characters and a set of symbols for European languages.</li> 477 <li>Added extended characters for CTR to Nintendo extended characters.</li> 478 <li>Changed the character width used with Cyrillic character to be proportional width.</li> 479 <li>Changed the shape of fixed width characters only in the case of characters that have both a fixed width and proportional width (Japanese, American, and European characters only).</li> 480 <li>Adjusted the shape and width of some characters</li> 481</ul> 482 483<h4>6.1.1 <a name="ss0611">Change in Character Width</a></h4> 484<p> 485 The most representative example of the character width changing from that used with RVL and TWL internal fonts is with Cyrillic characters. Currently, Cyrillic characters are displayed in fixed width with most fonts used on PCs. CTR internal fonts are designed so that Cyrillic characters are displayed using proportional widths. 486</p> 487 488<p> 489 Figure 6-1 <a name="fg0601">Display of Cyrillic Characters</a><br /> <img border="1" src="img/font_promonoRUS.gif"> 490</p> 491 492<h4>6.1.2 <a name="ss0612">Problematic Characters</a></h4> 493<p> 494 This is a list of characters where the shape has changed from that used with the internal bitmap fonts of RVL and TWL. (See <a href="#fg0602">Figure 6-2</a>). There are also some characters that may cause problems during development due to specifications typically where there are multiple interpretations. A list that compares these characters to RVL and TWL internal bitmap fonts is attached. (See <a href="#fg0603">Figure 6-3</a>) When you move characters back and forth between hardware systems, such and CTR and RVL, and need to check differences in character shapes between these characters and other characters, use this list as a reference for the type of shape displayed for these characters. 495</p> 496<p> 497 Figure 6-2 <a name="fg0602">List of Representative Characters Whose Shape Has Changed from that of the RVL and TWL Internal Fonts</a><br /> <img border="1" src="img/WiitoCTR_glyph.gif"> 498</p> 499 500<p> 501 Figure 6-3 <a name="fg0603">Character Shape Specifications of the RVL/TWL and CTR Internal Fonts for Characters Where Character Shape Specifications May Cause Problems</a><br /> <img border="1" src="img/WiiCTRdiff_glyph.gif"> 502</p> 503 504<h3>6.2 <a name="ss0620">Alternate Characters</a></h3> 505<p> 506 The term "alternate character" is used to refer to a character that is displayed instead of another when the character specified by the application cannot be displayed by the internal bitmap font. The character given by U+E06B is used as the default alternate character when using CTR internal bitmap fonts. 507</p> 508<p> 509 Figure 6-4 <a name="fg0604">Alernate Characters Characters</a><br /> <img border="1" src="img/substitute.gif"> 510</p> 511 512<h3>6.3 <a name="ss0630">Other</a></h3> 513<ul> 514 <li> 515 Mii Name Display 516 <p> 517 For information on displaying Mii nicknames and creator names, see the <I>Mii Guidelines Backgrounder</I>. 518 </p> 519 </li> 520</ul> 521 522<div align="right"><a href="#top">Back to top</a></div> 523 524 525<h2>7. <a name="ss0700">Appended: FontConverter Settings</a></h2> 526<p> 527 The parameter setup screen for FontConverter when creating a CTR internal bitmap font is attached. A CTR internal bitmap font is output according to the parameter settings for the attached image. At this time, parameters whose values differ depending on which language the font is being created for are emphasized using a red border. Please use this for reference when creating bitmap fonts using FontConverter. 528</p> 529<p> 530 Figure 7-1 <a name="fg0701">Creating a Bitmap Image from an Outline Font Installed on a PC</a><br /> <img src="img/fontConverter_setting01.gif"> 531</p> 532<p> 533 Figure 7-2 <a name="fg0702">Creating a Bitmap Font from a Bitmap Image</a><br /> <img src="img/fontConverter_setting02.gif"> 534</p> 535 536<div align="right"><a href="#top">Back to top</a></div> 537 538 539<h2>8. <a name="ss0800">Revision History</a></h2> 540 <dl> 541 <dt>2011/06/22</dt> 542 <dd>Initial version.</dd> 543 </dl> 544 545<div align="right"><a href="#top">Back to top</a></div> 546 547<hr><p>CONFIDENTIAL</p></BODY></HTML>