1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Fragment lighting Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Fragment lighting Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The fragment lighting <B>Properties</B> panel is used to edit fragment lights created using CreativeStudio.</p> 20 <h2>Fragment Lighting Category Settings and Features</h2> 21 <p>This page describes fragment lighting category settings and features.</p> 22 <a href="assets/fragmentlight_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/fragmentlight_panel.png" alt="fragment lighting Properties panel"/></a> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Categories</td> 27 <td>Allows you to show/hide settings used in the fragment lighting category.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">General</td> 32 <td>Here you can specify the type of fragment lighting and which lookup table set to use.<br /> For the light type, select either <B>Directional light</B>, <B>Point light</B> or <B>Spotlight</B>.<br /> Use the checkbox to enable/disable fragment light.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">Ambient color</td> 37 <td>Allows you to set the ambient color for the fragment light.</td> 38 </tr> 39 <tr> 40 <th><em>D</em></th> 41 <td class="td_color">Diffuse color</td> 42 <td>Allows you to set the diffuse color for the fragment light.</td> 43 </tr> 44 <tr> 45 <th><em>E</em></th> 46 <td class="td_color">Specular Color 0</td> 47 <td>Allows you to set the Specular 0 color for the fragment light.</td> 48 </tr> 49 <tr> 50 <th><em>F</em></th> 51 <td class="td_color">Specular Color 1</td> 52 <td>Allows you to set the Specular 1 color for the fragment light.</td> 53 </tr> 54 <tr> 55 <th><em>G</em></th> 56 <td class="td_color">Position</td> 57 <td>Allows you to set the position of the fragment light in terms of X, Y and Z.</td> 58 </tr> 59 <tr> 60 <th><em>H</em></th> 61 <td class="td_color">Direction:</td> 62 <td>Sets the light direction. <br />If the light has a hierarchical structure, sets whether to inherit rotation from parent node.</td> 63 </tr> 64 <tr> 65 <th><em>I</em></th> 66 <td class="td_color">Distance attenuation</td> 67 <td>This option is enabled when the type of light is <B>Point light</B> or <B>Spotlight</B>. <br /> Using <B>Distance attenuation</B> allows you to set the distance between the model and light.<br /> The <B>Distance attenuation</B> and <B>Angular attenuation</B> settings are turned off by default. Be sure to select the appropriate checkboxes when using these features.</td> 68 </tr> 69 <tr> 70 <th><em>J</em></th> 71 <td class="td_color">Angular attenuation</td> 72 <td>This option is enabled when the type of light is <B>Spotlight</B>. <br /> Using <B>Angular attenuation</B> allows you to set the angle between the model and light.</td> 73 </tr> 74 <tr> 75 <th><em>K</em></th> 76 <td class="td_color">User Data</td> 77 <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td> 78 </tr> 79 </table> 80 <h3>Distance attenuation</h3> 81 <p>Distance attenuation can be set when the light type is <B>Point light</B> or <B>Spotlight</B>.</p> 82 <p>A lookup table can also be used to make settings and/or edits.</p> 83 <img src="assets/fragmentlight_panel_02.png" alt="Fragment Lighting Category Distance Attenuation"/> 84 <p class="new_hint"><B>Note:</B> The <B>Enable</B> checkbox is cleared by default, so be sure to mark this checkbox when setting Distance attenuation.</p> 85 <p class="hint_warn">Caution:<br /> If you are using a lookup table, you must first create a lookup table set and select that lookup table set in the <B>General</B> category. For details on lookup table sets, click <a href="../../tool_panel/lookuptable_set/index.html">Here</a>.</p> 86 <!-- <img src="assets/fragmentlight_panel_01.png" alt="フラグメントライトパネル"/> --> 87 <h3>Angular attenuation</h3> 88 <p><B>Angular attenuation</B> can be set when the light type is <B>Spotlight</B>. <br /></p> 89 <p>A lookup table can also be used to make settings and/or edits.</p> 90 <img src="assets/fragmentlight_panel_03.png" alt="Fragment lighting category angular attenuation"/> 91 <p class="new_hint"><B>Note:</B> You need to mark the <B>Enable </B> checkbox in the <B>Distance attenuation</B> category when using Angular attenuation.</p> 92 <p class="hint_warn">Caution:<br /> As with <B>Distance attenuation</B>, when using a lookup table you must select which lookup table set to use in the <B>General</B> category. For details on lookup table sets, click <a href="../../tool_panel/lookuptable_set/index.html">Here</a>.</p> 93 <h4>Input angle</h4> 94 <p>The input values used in lookup tables are called input angles because angles are used.</p> 95 <p>For details on the types of input angle, click <a href="../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p> 96 <h4>Scale</h4> 97 <p> Here, the scale setting applied to lookup table output relates to light intensity.</p> 98 <p>The larger the scale, the stronger the light. The smaller the scale, the weaker the light.</p> 99 <!-- InstanceEndEditable --> </div> 100 <div class="footer" /> 101</div> 102<hr><p>CONFIDENTIAL</p></body> 103<!-- InstanceEnd --> 104</html>