1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>PicaDataTextureFormat</title> 8 </head> 9 <body> 10<h1><CODE>PicaDataTextureFormat</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum PicaDataTextureFormat; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th>PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_BYTE</th> 28<td>This is <CODE>GL_RGBA</CODE>, <CODE>GL_UNSIGNED_BYTE</CODE>, <CODE>GL_SHADOW_DMP</CODE>, <CODE>GL_UNSIGNED_BYTE</CODE>, <CODE>GL_GAS_DMP</CODE>, and <CODE>GL_UNSIGNED_SHORT</CODE>.</td> 29 </tr> 30 <tr> 31<th>PICA_DATA_TEXTURE_FORMAT_RGB_UNSIGNED_BYTE</th> 32<td>This is <CODE>GL_RGB</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>.</td> 33 </tr> 34 <tr> 35<th>PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_SHORT_5_5_5_1</th> 36<td>This is <CODE>GL_RGBA</CODE> and <CODE>GL_UNSIGNED_SHORT_5_5_5_1</CODE>.</td> 37 </tr> 38 <tr> 39<th>PICA_DATA_TEXTURE_FORMAT_RGB_UNSIGNED_SHORT_5_6_5</th> 40<td>This is <CODE>GL_RGB</CODE> and <CODE>GL_UNSIGNED_SHORT_5_6_5</CODE>.</td> 41 </tr> 42 <tr> 43<th>PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_SHORT_4_4_4_4</th> 44<td>This is <CODE>GL_RGBA</CODE> and <CODE>GL_UNSIGNED_SHORT_4_4_4_4</CODE>.</td> 45 </tr> 46 <tr> 47<th>PICA_DATA_TEXTURE_FORMAT_LUMINANCE_ALPHA_UNSIGNED_BYTE</th> 48<td>This is <CODE>GL_LUMINANCE_ALPHA</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>.</td> 49 </tr> 50 <tr> 51<th>PICA_DATA_TEXTURE_FORMAT_HILO8_DMP_UNSIGNED_BYTE</th> 52<td>This is <CODE>GL_HILO8_DMP</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>.</td> 53 </tr> 54 <tr> 55<th>PICA_DATA_TEXTURE_FORMAT_LUMINANCE_UNSIGNED_BYTE</th> 56<td>This is <CODE>GL_LUMINANCE</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>.</td> 57 </tr> 58 <tr> 59<th>PICA_DATA_TEXTURE_FORMAT_ALPHA_UNSIGNED_BYTE</th> 60<td>This is <CODE>GL_ALPHA</CODE> and <CODE>GL_UNSIGNED_BYTE</CODE>.</td> 61 </tr> 62 <tr> 63<th>PICA_DATA_TEXTURE_FORMAT_LUMINANCE_ALPHA_UNSIGNED_BYTE_4_4_DMP</th> 64<td>This is <CODE>GL_LUMINANCE_ALPHA</CODE> and <CODE>GL_UNSIGNED_BYTE_4_4_DMP</CODE>.</td> 65 </tr> 66 <tr> 67<th>PICA_DATA_TEXTURE_FORMAT_LUMINANCE_UNSIGNED_4BITS_DMP</th> 68<td>This is <CODE>GL_LUMINANCE</CODE> and <CODE>GL_UNSIGNED_4BITS_DMP</CODE>.</td> 69 </tr> 70 <tr> 71<th>PICA_DATA_TEXTURE_FORMAT_ALPHA_UNSIGNED_4BITS_DMP</th> 72<td>This is <CODE>GL_ALPHA</CODE> and <CODE>GL_UNSIGNED_4BITS_DMP</CODE>.</td> 73 </tr> 74 <tr> 75<th>PICA_DATA_TEXTURE_FORMAT_ETC1_RGB8_NATIVE_DMP</th> 76<td>This is <CODE>GL_ETC1_RGB8_NATIVE_DMP</CODE>.</td> 77 </tr> 78 <tr> 79<th>PICA_DATA_TEXTURE_FORMAT_ETC1_ALPHA_RGB8_A4_NATIVE_DMP</th> 80<td>This is <CODE>GL_ETC1_ALPHA_RGB8_A4_NATIVE_DMP</CODE>.</td> 81 </tr> 82 </table> </div> 83<h2>Description</h2> 84 <div class="section"> 85<p>Sets the texture format. Used with the <CODE>PICA_REG_TEXTURE*_FORMAT</CODE> registers (<CODE>0x08e[3:0]</CODE>, <CODE>0x096[3:0]</CODE>, <CODE>0x09e[3:0]</CODE>). Corresponds to the <CODE><a href="../gl/glTexImage2D.html">glTexImage2D</a></CODE> function arguments <SPAN class="argument">format</SPAN> and <SPAN class="argument">type</SPAN> and the <CODE><a href="../gl/glCompressedTexImage2D.html">glCompressedTexImage2D</a></CODE> function argument <SPAN class="argument">internalformat</SPAN>.</p><!-- write here --></div> 86<h2>Revision History</h2> 87 <div class="section"> 88 <dl class="history"> 89 <dt>2010/09/27</dt> 90<dd>Initial version.<br /> 91 </dd> 92 </dl> 93 </div> 94 <hr><p>CONFIDENTIAL</p></body> 95</html>