1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>PicaDataProcTexShift</title> 8 </head> 9 <body> 10<h1><CODE>PicaDataProcTexShift</CODE> Enumerated Type</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum PicaDataProcTexShift; 15</pre> 16 </div> 17<h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22<th>Value</th> 23<td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27<th>PICA_DATA_PROCTEX_NONE_DMP</th> 28<td>This is <CODE>GL_NONE_DMP</CODE>.</td> 29 </tr> 30 <tr> 31<th>PICA_DATA_PROCTEX_ODD_DMP</th> 32<td>This is <CODE>GL_ODD_DMP</CODE>.</td> 33 </tr> 34 <tr> 35<th>PICA_DATA_PROCTEX_EVEN_DMP</th> 36<td>This is <CODE>GL_EVEN_DMP</CODE>.</td> 37 </tr> 38 </table> </div> 39<h2>Description</h2> 40 <div class="section"> 41<p>Sets the coordinate shift method for procedural textures. Used with the <CODE>PICA_REG_TEXTURE3_PROCTEX0</CODE> registers (<CODE>0x0a8[17:16]</CODE>, <CODE>[19:18]</CODE>). Corresponds to the <CODE>dmp_Texture[3].ptShiftU</CODE> and <CODE>dmp_Texture[3].ptShiftV</CODE> uniforms.</p><!-- write here --></div> 42<h2>Revision History</h2> 43 <div class="section"> 44 <dl class="history"> 45 <dt>2010/09/27</dt> 46<dd>Initial version.<br /> 47 </dd> 48 </dl> 49 </div> 50 <hr><p>CONFIDENTIAL</p></body> 51</html>