1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7<title>SetFloatConstantBuffer</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gd/CTR/ShaderStage/Overview.html">ShaderStage</a>::SetFloatConstantBuffer</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../../nnResult/Overview.html">nnResult</a> SetFloatConstantBuffer( 15 <a href="../../../../nn/gd/CTR/ShaderStage/ShaderType.html">ShaderType</a> shaderType, 16 <a href="../../../../nn_types/u32.html">u32</a> firstRegisterIndex, 17 <a href="../../../../nn_types/u32.html">u32</a> registerCount, 18 <a href="../../../../nn_types/f32.html">f32</a> * constantBufferSrc 19); 20</pre> 21 </div> 22<h2>Parameters</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28<th>Name</th> 29<td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33<td>in</td> 34<th>shaderType</th> 35<td>Specifies the shader type. (<CODE>SHADER_TYPE_VERTEX</CODE> or <CODE>SHADER_TYPE_GEOMETRY</CODE>)</td> 36 </tr> 37 <tr> 38<td>in</td> 39<th>firstRegisterIndex</th> 40<td>Specifies the index of the start register. (Starts from register <CODE>c3</CODE> if <CODE>3</CODE> is specified for the index.)</td> 41 </tr> 42 <tr> 43<td>in</td> 44<th>registerCount</th> 45<td>Specifies the register count to be set.</td> 46 </tr> 47 <tr> 48<td>in</td> 49<th>constantBufferSrc</th> 50<td>Specifies a pointer to the fixed point constant data to be set.</td> 51 </tr> </table> 52 </div> 53<h2>Return Values</h2> 54<div class="section">Returns the result of the operation. <br /> 55 <table class="arguments"> 56 <thead> 57 <tr> 58<th>Value</th> 59<td>Description</td> 60 </tr> 61 </thead> 62 <tr> 63<th><CODE>Result::IsSuccess</CODE></th> 64<td>Process was successful.</td> 65 </tr> 66 <tr> 67<th><CODE>ResultNullParameter</CODE></th> 68<td>NULL was specified for <CODE>constantBufferSrc</CODE>.</td> 69 </tr> 70 <tr> 71<th><CODE>ResultOutOfRangeParameter</CODE></th> 72<td><CODE>registerCount</CODE> was incorrect.</td> 73 </tr> 74 </table> </div> 75<h2>Description</h2> 76 <div class="section"> 77<p>Immediately creates a floating point constant register command in the command buffer.</p><p>In some cases, performance may be increased by directly generating shader variable commands. To use this function, you must first use the <a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a> function to specify unmanaged shader variables. (Shader variables that are not set for direct output are automatically re-uploaded in render functions when updates or shader settings are made. )<BR>Command formats that can be entered into the command buffer by the <CODE>SetFloatConstantBuffer</CODE> function are: <br /> 0x00000000 [Reserved] <br /> 0x00000004 [Reserved] <br /> 0x00000008 constantBufferSrc[3] <br /> 0x0000000c [Reserved] <br /> 0x00000010 constantBufferSrc[2] <br /> 0x00000014 constantBufferSrc[1] <br /> 0x00000018 constantBufferSrc[0] <br /> 0x0000001c constantBufferSrc[7] <br /> 0x00000020 constantBufferSrc[6] <br /> 0x00000024 constantBufferSrc[5] <br /> 0x00000028 constantBufferSrc[4] <br /> 0x0000002c constantBufferSrc[11] <br /> 0x00000030 constantBufferSrc[10] <br /> 0x00000034 constantBufferSrc[9] <br /> 0x00000038 constantBufferSrc[8] <br /> 0x0000003c ... <br /> 0x00000040 .. <br /> 0x00000044 . <br /></p><!-- write here --></div> 78<h2>See Also</h2> 79 <div class="section"> 80<p class="reference">Sets the variable to be directly output by the <a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a> function.<br /> </p> 81 </div> 82<h2>Revision History</h2> 83 <div class="section"> 84 <dl class="history"> 85 <dt>2011/02/17</dt> 86<dd>Initial version.<br /> 87 </dd> 88 </dl> 89 </div> 90 <hr><p>CONFIDENTIAL</p></body> 91</html>