1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48<title>nn::gd::CTR::ShaderStage</title> 49 </head> 50 <body> 51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::ShaderStage</CODE> Class</h1> 52<h2>Syntax</h2> 53 <div class="section"> 54<pre class="definition">class ShaderStage</pre> 55 </div> 56<h2>Description</h2> 57 <div class="section"> 58<p>Shader stage contains all required functionality to create and operate the shader.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_shader_stage_1ShaderStage" /></p><!-- write here --></div> 59 <a name="enum" id="enum"> 60<h2>Enumerated Types</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66<a href="../../../../nn/gd/CTR/ShaderStage/ShaderType.html"><CODE>ShaderType</CODE></a> 67 </th> 68<td>The shader type.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="function" id="function"> 72<h2>Member Functions</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> 77<span class="static_style" title="static">S</span> </td> 78 <th> 79<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>CreateShaderBinary</CODE></a> 80 </th> 81<td>Loads a shader binary.</td> 82 </tr> 83 <tr> 84 <td width="100"> 85<span class="static_style" title="static">S</span> </td> 86 <th> 87<a href="../../../../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>CreateShader</CODE></a> 88 </th> 89<td>Creates a shader object. (Vertex shader or geometry shader)</td> 90 </tr> 91 <tr> 92 <td width="100"> 93<span class="static_style" title="static">S</span> </td> 94 <th> 95<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a> 96 </th> 97<td>Creates a shader pipeline with an attached shader object.</td> 98 </tr> 99 <tr> 100 <td width="100"> 101<span class="static_style" title="static">S</span> </td> 102 <th> 103<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipeline.html"><CODE>SetShaderPipeline</CODE></a> 104 </th> 105<td>Sets a shader pipeline.</td> 106 </tr> 107 <tr> 108 <td width="100"> 109<span class="static_style" title="static">S</span> </td> 110 <th> 111<a href="../../../../nn/gd/CTR/ShaderStage/GetShader.html">GetShader</a> 112 </th> 113<td>Gets a vertex shader or a geometry shader from the shader pipeline.</td> 114 </tr> 115 <tr> 116 <td width="100"> 117<span class="static_style" title="static">S</span> </td> 118 <th> 119<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderBinary.html"><CODE>ReleaseShaderBinary</CODE></a> 120 </th> 121<td>Releases the shader binary.</td> 122 </tr> 123 <tr> 124 <td width="100"> 125<span class="static_style" title="static">S</span> </td> 126 <th> 127<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShader.html"><CODE>ReleaseShader</CODE></a> 128 </th> 129<td>Releases the shader object.</td> 130 </tr> 131 <tr> 132 <td width="100"> 133<span class="static_style" title="static">S</span> </td> 134 <th> 135<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderPipeline.html"><CODE>ReleaseShaderPipeline</CODE></a> 136 </th> 137<td>Releases the shader pipeline.</td> 138 </tr> 139 <tr> 140 <td width="100"> 141<span class="static_style" title="static">S</span> </td> 142 <th> 143<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantF.html"><CODE>SetShaderPipelineConstantF</CODE></a> 144 </th> 145<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantFloat</CODE> instead.</td> 146 </tr> 147 <tr> 148 <td width="100"> 149<span class="static_style" title="static">S</span> </td> 150 <th> 151<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantFloat.html">SetShaderPipelineConstantFloat</a> 152 </th> 153<td>Sets data in the shader floating point constant register.</td> 154 </tr> 155 <tr> 156 <td width="100"> 157<span class="static_style" title="static">S</span> </td> 158 <th> 159<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantB.html"><CODE>SetShaderPipelineConstantB</CODE></a> 160 </th> 161<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantBoolean</CODE> instead.</td> 162 </tr> 163 <tr> 164 <td width="100"> 165<span class="static_style" title="static">S</span> </td> 166 <th> 167<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantBoolean.html">SetShaderPipelineConstantBoolean</a> 168 </th> 169<td>Sets data in the shader Boolean register.</td> 170 </tr> 171 <tr> 172 <td width="100"> 173<span class="static_style" title="static">S</span> </td> 174 <th> 175<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantI.html"><CODE>SetShaderPipelineConstantI</CODE></a> 176 </th> 177<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantInteger</CODE> instead.</td> 178 </tr> 179 <tr> 180 <td width="100"> 181<span class="static_style" title="static">S</span> </td> 182 <th> 183<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantInteger.html">SetShaderPipelineConstantInteger</a> 184 </th> 185<td>Sets data in the shader integer register.</td> 186 </tr> 187 <tr> 188 <td width="100"> 189<span class="static_style" title="static">S</span> </td> 190 <th> 191<a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a> 192 </th> 193<td>Immediately creates a floating point constant register command in the command buffer.</td> 194 </tr> 195 <tr> 196 <td width="100"> 197<span class="static_style" title="static">S</span> </td> 198 <th> 199<a href="../../../../nn/gd/CTR/ShaderStage/GetShaderUniformLocation.html"><CODE>GetShaderUniformLocation</CODE></a> 200 </th> 201<td>Gets the location of the shader uniform variable.</td> 202 </tr> </table> 203 </div> 204 </a> 205<h2>Revision History</h2> 206 <div class="section"> 207 <dl class="history"> 208 <dt>2011/02/15</dt> 209<dd>Initial version.<br /> 210 </dd> 211 </dl> 212 </div> 213 <hr><p>CONFIDENTIAL</p></body> 214</html> 215