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48<title>nn::gd::CTR::ShaderStage</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::ShaderStage</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class ShaderStage</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>Shader stage contains all required functionality to create and operate the shader.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_shader_stage_1ShaderStage" /></p><!-- write here --></div>
59    <a name="enum" id="enum">
60<h2>Enumerated Types</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66<a href="../../../../nn/gd/CTR/ShaderStage/ShaderType.html"><CODE>ShaderType</CODE></a>
67            </th>
68<td>The shader type.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="function" id="function">
72<h2>Member Functions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100">
77<span class="static_style" title="static">S</span> </td>
78            <th>
79<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>CreateShaderBinary</CODE></a>
80            </th>
81<td>Loads a shader binary.</td>
82          </tr>
83          <tr>
84            <td width="100">
85<span class="static_style" title="static">S</span> </td>
86            <th>
87<a href="../../../../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>CreateShader</CODE></a>
88            </th>
89<td>Creates a shader object. (Vertex shader or geometry shader)</td>
90          </tr>
91          <tr>
92            <td width="100">
93<span class="static_style" title="static">S</span> </td>
94            <th>
95<a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a>
96            </th>
97<td>Creates a shader pipeline with an attached shader object.</td>
98          </tr>
99          <tr>
100            <td width="100">
101<span class="static_style" title="static">S</span> </td>
102            <th>
103<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipeline.html"><CODE>SetShaderPipeline</CODE></a>
104            </th>
105<td>Sets a shader pipeline.</td>
106          </tr>
107          <tr>
108            <td width="100">
109<span class="static_style" title="static">S</span> </td>
110            <th>
111<a href="../../../../nn/gd/CTR/ShaderStage/GetShader.html">GetShader</a>
112            </th>
113<td>Gets a vertex shader or a geometry shader from the shader pipeline.</td>
114          </tr>
115          <tr>
116            <td width="100">
117<span class="static_style" title="static">S</span> </td>
118            <th>
119<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderBinary.html"><CODE>ReleaseShaderBinary</CODE></a>
120            </th>
121<td>Releases the shader binary.</td>
122          </tr>
123          <tr>
124            <td width="100">
125<span class="static_style" title="static">S</span> </td>
126            <th>
127<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShader.html"><CODE>ReleaseShader</CODE></a>
128            </th>
129<td>Releases the shader object.</td>
130          </tr>
131          <tr>
132            <td width="100">
133<span class="static_style" title="static">S</span> </td>
134            <th>
135<a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderPipeline.html"><CODE>ReleaseShaderPipeline</CODE></a>
136            </th>
137<td>Releases the shader pipeline.</td>
138          </tr>
139          <tr>
140            <td width="100">
141<span class="static_style" title="static">S</span> </td>
142            <th>
143<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantF.html"><CODE>SetShaderPipelineConstantF</CODE></a>
144            </th>
145<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantFloat</CODE> instead.</td>
146          </tr>
147          <tr>
148            <td width="100">
149<span class="static_style" title="static">S</span> </td>
150            <th>
151<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantFloat.html">SetShaderPipelineConstantFloat</a>
152            </th>
153<td>Sets data in the shader floating point constant register.</td>
154          </tr>
155          <tr>
156            <td width="100">
157<span class="static_style" title="static">S</span> </td>
158            <th>
159<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantB.html"><CODE>SetShaderPipelineConstantB</CODE></a>
160            </th>
161<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantBoolean</CODE> instead.</td>
162          </tr>
163          <tr>
164            <td width="100">
165<span class="static_style" title="static">S</span> </td>
166            <th>
167<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantBoolean.html">SetShaderPipelineConstantBoolean</a>
168            </th>
169<td>Sets data in the shader Boolean register.</td>
170          </tr>
171          <tr>
172            <td width="100">
173<span class="static_style" title="static">S</span> </td>
174            <th>
175<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantI.html"><CODE>SetShaderPipelineConstantI</CODE></a>
176            </th>
177<td>Do not use this because it it may be removed in a future release. Use <CODE>SetShaderPipelineConstantInteger</CODE> instead.</td>
178          </tr>
179          <tr>
180            <td width="100">
181<span class="static_style" title="static">S</span> </td>
182            <th>
183<a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantInteger.html">SetShaderPipelineConstantInteger</a>
184            </th>
185<td>Sets data in the shader integer register.</td>
186          </tr>
187          <tr>
188            <td width="100">
189<span class="static_style" title="static">S</span> </td>
190            <th>
191<a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a>
192            </th>
193<td>Immediately creates a floating point constant register command in the command buffer.</td>
194          </tr>
195          <tr>
196            <td width="100">
197<span class="static_style" title="static">S</span> </td>
198            <th>
199<a href="../../../../nn/gd/CTR/ShaderStage/GetShaderUniformLocation.html"><CODE>GetShaderUniformLocation</CODE></a>
200            </th>
201<td>Gets the location of the shader uniform variable.</td>
202          </tr> </table>
203      </div>
204    </a>
205<h2>Revision History</h2>
206    <div class="section">
207      <dl class="history">
208        <dt>2011/02/15</dt>
209<dd>Initial version.<br />
210        </dd>
211      </dl>
212    </div>
213  <hr><p>CONFIDENTIAL</p></body>
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215