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48    <title>nn::gd::CTR::ShaderStage</title>
49  </head>
50  <body>
51    <h1><CODE>nn::gd::CTR::ShaderStage</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ShaderStage</pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>The vertex and geometry shader stage.</p><p><anchor id="classnn_1_1gd_1_1_c_t_r_1_1_shader_stage_1ShaderStage" /></p><!-- write here --></div>
59    <a name="enum" id="enum">
60      <h2>Enumerated Types</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100"> </td>
65            <th>
66              <a href="../../../../nn/gd/CTR/ShaderStage/ShaderType.html"><CODE>ShaderType</CODE></a>
67            </th>
68            <td>The shader type.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="function" id="function">
72      <h2>Member Functions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100">
77              <span class="static_style" title="static">S</span> </td>
78            <th>
79              <a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>CreateShaderBinary</CODE></a>
80            </th>
81            <td>Loads a shader binary.</td>
82          </tr>
83          <tr>
84            <td width="100">
85              <span class="static_style" title="static">S</span> </td>
86            <th>
87              <a href="../../../../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>CreateShader</CODE></a>
88            </th>
89            <td>Creates a shader object. (Vertex shader or geometry shader)</td>
90          </tr>
91          <tr>
92            <td width="100">
93              <span class="static_style" title="static">S</span> </td>
94            <th>
95              <a href="../../../../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>CreateShaderPipeline</CODE></a>
96            </th>
97            <td>Creates a shader pipeline with an attached shader object.</td>
98          </tr>
99          <tr>
100            <td width="100">
101              <span class="static_style" title="static">S</span> </td>
102            <th>
103              <a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipeline.html"><CODE>SetShaderPipeline</CODE></a>
104            </th>
105            <td>Sets a shader pipeline.</td>
106          </tr>
107          <tr>
108            <td width="100">
109              <span class="static_style" title="static">S</span> </td>
110            <th>
111              <a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderBinary.html"><CODE>ReleaseShaderBinary</CODE></a>
112            </th>
113            <td>Releases the shader binary.</td>
114          </tr>
115          <tr>
116            <td width="100">
117              <span class="static_style" title="static">S</span> </td>
118            <th>
119              <a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShader.html"><CODE>ReleaseShader</CODE></a>
120            </th>
121            <td>Releases the shader object.</td>
122          </tr>
123          <tr>
124            <td width="100">
125              <span class="static_style" title="static">S</span> </td>
126            <th>
127              <a href="../../../../nn/gd/CTR/ShaderStage/ReleaseShaderPipeline.html"><CODE>ReleaseShaderPipeline</CODE></a>
128            </th>
129            <td>Releases the shader pipeline.</td>
130          </tr>
131          <tr>
132            <td width="100">
133              <span class="static_style" title="static">S</span> </td>
134            <th>
135              <a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantF.html"><CODE>SetShaderPipelineConstantF</CODE></a>
136            </th>
137            <td>Sets data in the shader floating point constant register.</td>
138          </tr>
139          <tr>
140            <td width="100">
141              <span class="static_style" title="static">S</span> </td>
142            <th>
143              <a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantB.html"><CODE>SetShaderPipelineConstantB</CODE></a>
144            </th>
145            <td>Sets data in the shader Boolean register.</td>
146          </tr>
147          <tr>
148            <td width="100">
149              <span class="static_style" title="static">S</span> </td>
150            <th>
151              <a href="../../../../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantI.html"><CODE>SetShaderPipelineConstantI</CODE></a>
152            </th>
153            <td>Sets data in the shader integer register.</td>
154          </tr>
155          <tr>
156            <td width="100">
157              <span class="static_style" title="static">S</span> </td>
158            <th>
159              <a href="../../../../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>SetFloatConstantBuffer</CODE></a>
160            </th>
161            <td>Immediately creates a floating point constant register command in the command buffer.</td>
162          </tr>
163          <tr>
164            <td width="100">
165              <span class="static_style" title="static">S</span> </td>
166            <th>
167              <a href="../../../../nn/gd/CTR/ShaderStage/GetShaderUniformLocation.html"><CODE>GetShaderUniformLocation</CODE></a>
168            </th>
169            <td>Gets the location of the shader uniform variable.</td>
170          </tr> </table>
171      </div>
172    </a>
173    <h2>Revision History</h2>
174    <div class="section">
175      <dl class="history">
176        <dt>2011/02/15</dt>
177        <dd>Initial version.<br />
178        </dd>
179      </dl>
180    </div>
181  <hr><p>CONFIDENTIAL</p></body>
182</html>
183