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8<TITLE>VECSubtract</TITLE>
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11<H1 align="left">VECSubtract</H1>
12<H2 align="left">C Specification</H2>
13<BLOCKQUOTE><CODE><CODE>#include &lt;revolution/mtx.h&gt;</CODE></CODE></BLOCKQUOTE>
14<BLOCKQUOTE><CODE><CODE>void C_VECSubtract ( const Vec* <EM>a</EM>, const Vec* <EM>b</EM>, Vec* <EM>a_b</EM> );<BR> void PSVECSubtract ( const Vec* <EM>a</EM>, const Vec* <EM>b</EM>, Vec* <EM>a_b</EM> );<BR> <BR> #define VECSubtract&nbsp; C_VECSubtract // for debug build<BR> #define VECSubtract&nbsp; PSVECSubtract // for nondebug build</CODE></CODE></BLOCKQUOTE>
15<H2 align="left">Arguments</H2>
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20<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>a</EM></STRONG></CODE></TD>
21<TD width="520">Pointer to first <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> for subtraction.</TD>
22    </TR>
23    <TR>
24<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM><em><strong><code>b</code></strong></em>&nbsp;&nbsp;</EM></STRONG></CODE></TD>
25<TD width="520">Pointer to second <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A>; this vector is subtracted from the first.</TD>
26    </TR>
27    <TR>
28<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>a_b</EM></STRONG></CODE></TD>
29<TD width="520">Pointer to resultant <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> of ( <code><em><strong>a</strong></em> - <em><strong>b</strong></em></code> ) subtraction.&nbsp;Acceptable if <code><em><strong>a_b</strong></em> = <em><strong>a</strong></em></code> or <code><em><strong>a_b</strong></em> = <em><strong>b</strong></em></code>.</TD>
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33</DIV>
34<H2 align="left">Return Values</H2>
35<P align="left">None.</P>
36<H2 align="left">Description</H2>
37<P>This function subtracts vector <code><em><strong>b</strong></em></code> from vector <code><em><strong>a</strong></em></code> ( <code><em><strong>a</strong></em> - <em><strong>b</strong></em></code> ) and places the result in <code><em><strong>a_b</strong></em></code>.&nbsp;This is equivalent to calling <a href="VECAdd.html"><code>VECAdd</code></a> after first negating <code><em><strong>b</strong></em></code>.</P>
38<P>During a debug build, <code>VECSubtract</code> is interpreted as <code>C_VECSubtract</code>, which is a normal C language version. During a non-debug build for a Broadway processor, the paired-singles equivalent of this function, <code>PSVECSubtract</code>, will be automatically substituted. You can also call <code>C_VECSubtract</CODE> or <CODE>PSVECSubtract</code> explicitly.</P>
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40<P align="left"></P>
41<H2 align="left">See Also</H2>
42<P align="left"><A href="../structures/Vec_VecPtr.html"><CODE>Vec, VecPtr, </CODE></A><CODE><A href="VECAdd.html">VECAdd</A></CODE></P>
43<H2>Revision History</H2>
44<P>2006/03/01 Initial version.</P>
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46<P>CONFIDENTIAL</p>
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