1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXSetTevIndRepeat</title> 10</head> 11 12<body> 13 14<h1 align="left">GXSetTevIndRepeat</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20void GXSetTevIndRepeat( <a href="../Enumerated_Types/GXTevStageID.html">GXTevStageID</a> tev_stage ); 21</pre></dd></dl> 22 23<h2>Arguments</h2> 24<TABLE class="arguments" border="1" > 25 <tr> 26<TH>tev_stage</TH> 27<TD>The TEV stage to change. Accepted values are: <code>GX_TEVSTAGE1</code>, <code>GX_TEVSTAGE2</code>, <code>GX_TEVSTAGE3</code>, ..., <code>GX_TEVSTAGE15</code>. Using <code>GX_TEVSTAGE0</code> in this function is hardly ever necessary.</TD> 28 </tr> 29</TABLE> 30 31<h2>Return Values</h2> 32<p>None.</p> 33 34<H2>Description</H2> 35<P>This function is used to create the same texture coordinates for one TEV stage as were computed in the previous stage. This is only useful when the previous stage texture coordinates took more than one stage to compute, as in the case of the <A href="GXSetTevIndBumpST.html"><CODE>GXSetTevIndBumpST</CODE></A> function.</P> 36 37<h2>See Also</h2> 38<P class="reference"> 39<A href="GXSetTevIndirect.html">GXSetTevIndirect</A>, 40<A href="GXSetTevIndBumpST.html">GXSetTevIndBumpST</A> 41</P> 42 43<H2>Revision History</H2> 44<P> 452006/03/01 Initial version.<br> 46</P> 47 48<hr><p>CONFIDENTIAL</p></body> 49</HTML>