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14<h1 align="left">GX_SetBGCharOffset <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;nitro/gx/gx.h&gt;</CODE><BR> <BR> <CODE>void GX_SetBGCharOffset(GXBGCharOffset offset);</CODE></dd>
20</dl><h2>Arguments</h2>
21
22<table border="1" width="100%">
23  <tr>
24<td width="13%"><SPAN class="argument">offset</SPAN></td>
25<td width="87%">BG character data offset value</td>
26  </tr>
27  </table>
28<h2>Return Values</h2>
29<p>None.</p>
30<H2>Description</H2>
31<P>Selects an offset to apply to the address where the Main 2D Engine BG character data is stored. The sum of the BG character base offset set by this function and the character base block for each BG is the base address for the character data in BG-VRAM space.
32</P>
33<TABLE border="1">
34  <TBODY>
35    <TR>
36<TD width="30%"><CODE>GX_BGCHAROFFSET_0x00000</CODE></TD>
37<TD>Sets <code>0x00000</code> as the offset.</TD>
38    </TR>
39    <TR>
40<TD><CODE>GX_BGCHAROFFSET_0x10000</CODE></TD>
41<TD>Sets <code>0x10000</code> as the offset.</TD>
42    </TR>
43    <TR>
44<TD><CODE>GX_BGCHAROFFSET_0x20000</CODE></TD>
45<TD>Sets <code>0x20000</code> as the offset.</TD>
46    </TR>
47    <TR>
48<TD><CODE>GX_BGCHAROFFSET_0x30000</CODE></TD>
49<TD>Sets <code>0x30000</code> as the offset.</TD>
50    </TR>
51    <TR>
52<TD><CODE>GX_BGCHAROFFSET_0x40000</CODE></TD>
53<TD>Sets <code>0x40000</code> as the offset.</TD>
54    </TR>
55    <TR>
56<TD><CODE>GX_BGCHAROFFSET_0x50000</CODE></TD>
57<TD>Sets <code>0x50000</code> as the offset.</TD>
58    </TR>
59    <TR>
60<TD><CODE>GX_BGCHAROFFSET_0x60000</CODE></TD>
61<TD>Sets <code>0x60000</code> as the offset.</TD>
62    </TR>
63    <TR>
64<TD><CODE>GX_BGCHAROFFSET_0x70000</CODE></TD>
65<TD>Sets <code>0x70000</code> as the offset.</TD>
66    </TR>
67  </TBODY>
68</TABLE>
69<P>The following is the type definition for <CODE>GXBGCharOffset</CODE> types.</P>
70<PRE><CODE>typedef enum
71{
72    GX_BGCHAROFFSET_0x00000 = 0x00,
73    GX_BGCHAROFFSET_0x10000 = 0x01,
74    GX_BGCHAROFFSET_0x20000 = 0x02,
75    GX_BGCHAROFFSET_0x30000 = 0x03,
76    GX_BGCHAROFFSET_0x40000 = 0x04,
77    GX_BGCHAROFFSET_0x50000 = 0x05,
78    GX_BGCHAROFFSET_0x60000 = 0x06,
79    GX_BGCHAROFFSET_0x70000 = 0x07
80}
81GXBGCharOffset;</CODE></PRE>
82<h2>See Also</h2>
83<P><A href="../g2/G2_SetBG0Control.html"><CODE>G2_SetBG0Control</CODE></A><BR> <A href="../g2/G2_SetBG1Control.html"><CODE>G2_SetBG1Control</CODE></A><BR> <A href="../g2/G2_SetBG2ControlText.html"><CODE>G2_SetBG2ControlText</CODE></A><BR> <A href="../g2/G2_SetBG2ControlAffine.html"><CODE>G2_SetBG2ControlAffine</CODE></A><BR> <A href="../g2/G2_SetBG2Control256Bmp.html"><CODE>G2_SetBG2Control256Bmp</CODE></A><BR> <A href="../g2/G2_SetBG2ControlDCBmp.html"><CODE>G2_SetBG2ControlDCBmp</CODE></A></P>
84<H2>Revision History</H2>
85<P>2004/01/19 Initial version.</P>
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