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11<title>Creating Particle Children</title>
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17    <h1>Creating Particle Children</h1>
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19    <p>This page describes how to create a fountain effect using particles and <a href="../../../ui_reference/panel/effect/particle_panel/particle_child/index.html">child particles</a>.</p>
20    <p>Here, we will use particles to express a fountain that spews water droplets into the air, and child particles to express the ripples caused by the landing droplets.</p>
21    <h2>Creating the Water Droplets</h2>
22    <p>Here, we will create a particle set to express water droplets being spewed into the air.</p>
23    <h3>Creating the particle set</h3>
24    <p>On the CreativeStudio menu, select <B>Create</B> &gt; <B>Effect</B> to display <B>ParticleCtrCreationPanel</B> in separate window.</p>
25    <p>Create a new particle set. Enter any name.</p>
26    <img class="manual_image" src="assets/child_create_00.png" alt="Child Creation Image 00"/>
27    <p>The particle name &quot;fountain_drop&quot; is used in this tutorial.</p>
28    <p>The particle set is created by CreativeStudio when you press <B>Apply and close</B> or <B>Apply</B>.</p>
29    <p class="new_hint"><B>Note:</B> You can also create a particle set by entering a particle name and pressing <B>Enter</B>.</p>
30    <img class="manual_image" src="assets/child_create_19.png" alt="Child Creation Image 19"/>
31    <p>You can confirm the particle you have already created by pressing Playback button on the Cree panel.</p>
32    <img class="manual_image" src="assets/child_create_31.png" alt="Child Creation Image 31"/>
33    <h3>Emitter Settings</h3>
34    <p>「Here, we will set an emitter using the <a href="../../../ui_reference/panel/effect/particle_emitter_panel/index.html">particle emitter</a> <B>Properties</B> panel.</p>
35    <p>Select fountain_dropEmitter displayed in the <B>Contents</B> panel to open the particle emitter <B>Properties</B> panel.</p>
36    <img class="manual_image" src="assets/child_create_22.png" alt="Child Creation Image 22"/>
37    <p>Here, change <B>Emission volume</B> settings to the values given below.</p>
38    <img class="manual_image" src="assets/child_create_01.png" alt="Child Creation Image 01"/>
39    <h3>Applying a Texture to the Particle</h3>
40    <p>On the CreativeStudio menu, select <B>File </B>&rarr; <B>Open </B>&rarr; <B>Intermediate file</B> and load the water droplet texture intermediate file located in the following folder:</p>
41    <p>NW4C_ROOT%/SampleData/Effect/Intermediate/ManualResource/Fountain_Particle/Fountain_Drop.ctex</p>
42    <p>Fountain_Drop is added to the <B>Contents</B> panel when the intermediate file is loaded.</p>
43    <img class="manual_image" src="assets/child_create_32.png" alt="Child Creation Image 32"/>
44    <p>Texture details can be confirmed on the texture <B>Properties</B> panel by selecting Fountain_Drop on the <B>Contents</B> panel.</p>
45    Child Creation Image 02
46    <h4>Material Settings</h4>
47    <p>Apply the Fountain_Drop.ctex texture to the particle using the material <B>Properties</B> panel.</p>
48    <p>Select fountain_dropMaterial to open the material <B>Properties</B> panel.</p>
49    <p class="new_hint"><B>Note:</B> If there is more than one material, select <B>Material to edit</B></p>
50    <img class="manual_image" src="assets/child_create_20.png" alt="Child Creation Image 20"/>
51    <p>For details on the material <B>Properties</B> panel, click <a href="../../../ui_reference/panel/material/index.html">here</a>.</p>
52    <h5>Changing Textures</h5>
53    <p class="no">(1) Select the <B>Texture</B> tab on the material <B>Properties</B> panel.</p>
54    <p class="no">(2) Change the image used for <B>Texture0</B> given in the <B>Texture List</B> on the <B>Texture</B> tab to Fountain_Drop.</p>
55    <img class="manual_image" src="assets/child_create_03.png" alt="Child Creation Image 03"/>
56    <p class="no">(3) Select Fountain_Drop to set the Fountain_Drop texture for the particle.</p>
57    <p>After making the above settings, the <B>Preview</B> screen appears as follows when you press the play button on the timeline panel of CreativeStudio.</p>
58    <img class="manual_image" src="assets/child_create_23.png" alt="Child Creation Image 23"/>
59    <h3>Setting Particles</h3>
60    <p>At this point, set the lifespan and animation for emitted particles on the <a href="../../../ui_reference/panel/effect/particle_panel/index.html">particle set</a> <B>Properties</B> panel.</p>
61    <p>Select fountain_dropParticle displayed in the <B>Contents</B> panel to display the particle set <B>Properties</B> panel.</p>
62    <img class="manual_image" src="assets/child_create_21.png" alt="Child Creation Image 21"/>
63    <h4>Lifespan setting</h4>
64    <p>Set the lifespan of particles emitted from the emitter (the number of frames they will be displayed) using the <B>Lifespan</B> parameter on the particle set <B>Properties</B> panel.</p>
65    <p>Change the lifespan values to those given below.</p>
66    <img class="manual_image" src="assets/child_create_04.png" alt="Child Creation Image 04"/>
67    <p>By making the above setting, particles emitted from the emitter will be displayed for 60 frames.</p>
68    <h4>Animation Settings</h4>
69    <p>Create water drop motion by changing the direction and speed of particles being emitted.</p>
70    <h5>Spread out from y-axis</h5>
71    <p class="no">(1) From the pull-down menu for the <B>Speed</B> setting on the particle set <B>Properties</B> panel, select <B>Spread out from Y-axis</B> and press <B>Add</B>.</p>
72    <p class="no">(2) The setting for <B>Spread out from Y-axis</B> will be displayed. Change the settings as follows.</p>
73    <img class="manual_image" src="assets/child_create_05.png" alt="Child Creation Image 05"/>
74    <p>The above settings will cause particles to be emitted from the center and spread outward from the Y-axis at a speed of 0.3.</p>
75    <img class="manual_image" src="assets/child_create_24.png" alt="Child Creation Image 24"/>
76    <h5>Specified Direction</h5>
77    <p>From the pull-down menu for the <B>Speed</B> setting on the particle set <B>Properties</B> panel, select <B>Specified direction</B> and press <B>Add</B>.</p>
78    <p>Settings for a specified direction will be displayed. Change the settings as follows.</p>
79    <img class="manual_image" src="assets/child_create_06.png" alt="Child Creation Image 06"/>
80    <p>The above settings will cause particles to be emitted at a speed of 0.79 in the specified direction (Y-axis direction 1).</p>
81    <p class="new_hint"><br />Hint: You can freely change the speed at which particles are emitted and the direction in which they are emitted by changing the settings for <B>X</B>, <B>Y</B>, and <B>Z</B> and for <B>Speed</B>. <BR> Here, particles are emitted upwards because a positive setting is used for <B>Y</B>.</p>
82    <img class="manual_image" src="assets/child_create_25.png" alt="Child Creation Image 25"/>
83    <h5>Gravity</h5>
84    <p class="no">(1) Select <B>Gravity (accelerate in the specified direction)</B> from the pull-down menu in the <B>Speed</B> section and press the <B>Add</B> button.</p>
85    <p class="no">(2) Gravity settings will be displayed. Change the settings as follows.</p>
86    <img class="manual_image" src="assets/child_create_07.png" alt="Child Creation Image 07"/>
87    <p>The above settings will cause gravity, represented by a speed of 0.025 in the negative Y direction, to be applied to particles. <BR> The water droplets will now be drawn to follow a parabolic arc because gravity in the negative Y direction is being applied to the particles being emitted upward in the positive Y direction.</p>
88    <img class="manual_image" src="assets/child_create_26.png" alt="Child Creation Image 26"/>
89    <p class="new_hint"><br />Hint: The greater the gravitational speed applied, the greater the gravitational force. Gravity can also be applied in different directions by changing the direction setting.</p>
90    <h2>Setting Child Particles</h2>
91    <p>Now, let's set child particles for fountain_dropParticle.</p>
92    <h3>Creating a particle set for child particles</h3>
93    <p>If you select fountain_dropModel, displayed on the <B>Contents</B> panel, the particle model <B>Properties</B> panel will open.</p>
94    <img class="manual_image" src="assets/child_create_27.png" alt="Child Creation Image 27"/>
95    <p>Press icon button for adding particle sets to a model, located at the top of the particle model <B>Properties</B> panel to add a particle set.</p>
96    <img class="manual_image" src="assets/child_create_16.png" alt="Child Creation Image 16"/>
97    <table class="basic">
98      <thead>
99        <tr>
100          <th>Icon</th>
101          <th>Features and Content</th>
102        </tr>
103      </thead>
104      <tbody>
105        <tr>
106          <td><img class="manual_image" src="assets/child_create_17.png" alt="Child Creation Image 17"/></td>
107          <td>Adds a particle set under the model.</td>
108        </tr>
109        <tr>
110          <td><img class="manual_image" src="assets/child_create_18.png" alt="Child Creation Image 18"/></td>
111          <td>Adds a particle emitter under the model.</td>
112        </tr>
113      </tbody>
114    </table>
115    <p>Particle1 and MaterialCtr1 will be created under fountain_dropModel. Change the name of Particle1 to &quot;ripple.&quot;</p>
116    <img class="manual_image" src="assets/child_create_28.png" alt="Child Creation Image 28"/>
117    <h3>Configuring the newly added particle set as a child particle</h3>
118    <p>Select fountain_dropParticle to open the particle set <B>Properties</B> panel.</p>
119    <img class="manual_image" src="assets/child_create_33.png" alt="Child Creation Image 33"/>
120    <p class="no">(1) Press <B>Add</B> in the <B>Child particles</B> section of the particle set <B>Properties</B> panel.</p>
121    <p class="no">(2) Setting parameters used for child particles will be displayed. Select <B>ripple</B> from the pulldown menu for <B>Particle set to emit to</B>.</p>
122    <p>This sets the particle set you want to use as a child as the particle set to emit to.</p>
123    <img class="manual_image" src="assets/child_create_15.png" alt="Child Creation Image 15"/>
124    <p class="new_hint"><br />Hint: With the above settings, the timing is set to <B>When parent particle expires</B>. This causes ripple to play the instant fountain_dropParticle hits the ground. Emission timing can be freely set. Try various settings and see what happens.</p>
125    <p>You can confirm on the <B>Preview</B> panel that the above settings cause the particles set as children to emit when fountain_dropParticle expires.</p>
126    <img class="manual_image" src="assets/child_create_29.png" alt="Child Creation Image 29"/>
127    <h2>Editing Child Particles</h2>
128    <p>Here, we will edit the particle set configured as a child to create a ripple effect.</p>
129    <h3>Applying a Texture to the Particle</h3>
130    <p>On the CreativeStudio menu, select File &rarr; Open &rarr; Intermediate file to load the ripple texture intermediate file located in the following folder:</p>
131    <p>NW4C_ROOT%/SampleData/Effect/Intermediate/ManualResource/Fountain_Particle/Fountain_Ripple.ctex</p>
132    <p>The following texture image is used. <em>L8</em> is used for the texture format.</p>
133    <img class="manual_image" src="assets/child_create_08.png" alt="Child Creation Image 08"/>
134    <h4>Material Settings</h4>
135    <p>The loaded Fountain_Ripple.ctex file is applied to the particle set MaterialCtr1 using the material <B>Properties</B> panel.</p>
136    <p>The steps for changing the texture are the same as described for the <a href="#texture_setting">water droplet texture</a>.</p>
137    <h3>Setting Particles</h3>
138    <p>Select ripple displayed in the <B>Contents</B> panel to display the particle set <B>Properties</B> panel.</p>
139    <img class="manual_image" src="assets/child_create_34.png" alt="Child Creation Image 34"/>
140    <h4>Lifespan setting</h4>
141    <p>Change the lifespan values to those given below.</p>
142    <img class="manual_image" src="assets/child_create_09.png" alt="Child Creation Image 09"/>
143    <h4>Particle shape settings</h4>
144    <p>Change the particle shape to <B>Polygon plane (XY)</B> and unselect <B>Render in the order generated</B>.</p>
145    <img class="manual_image" src="assets/child_create_10.png" alt="Child Creation Image 10"/>
146    <h4>Rotation settings</h4>
147    <p>Change the standard values for rotation to those given below.</p>
148    <img class="manual_image" src="assets/child_create_11.png" alt="Child Creation Image 11"/>
149    <p>Here, set the standard X value to -90 so the ripples are parallel to the X-axis.</p>
150    <p class="new_hint"><B>Note:</B> The angle of the ripple can be varied in many ways by changing the standard value for the X-axis.</p>
151    <h4>Setting an animation for ripple</h4>
152    <p>Here, we will create an animation that makes ripples spread out and disappear. </p>
153    <h5>Setting an alpha animation by overwriting previous values with the four-key method</h5>
154    <p>Now, we will set an animation for the vertex alpha of the particle.</p>
155    <p class="no">(1) Select <B>Overwrite previous value using four-key method</B> from the alpha animation pull-down menu.</p>
156    <p class="no">(2) Setting parameters for <B>Overwrite previous value using four-key method</B> will appear. Change the settings as follows.</p>
157    <img class="manual_image" src="assets/child_create_12.png" alt="Child Creation Image 12"/>
158    <p class="new_hint"><B>Note:</B> The four-key method is a low-overhead animation technique configured using information from just four animation key locations.<BR> For details on overwriting previous values using the four-key method, click <a href="../../../user_guide/particle_effect/particleeffect_animation/animation/index.html#four_key">here</a>.</p>
159    <h4>Scale settings</h4>
160    <p class="no">(1) Select <a href="../../../glossary/index.html#particle_animation_addtion">Add to previous value</a> from the scale animation pull-down menu.</p>
161    <p class="no">(2) Setting parameters for <B>Add to previous value</B> will be displayed. Change the settings as follows.</p>
162    <img class="manual_image" src="assets/child_create_14.png" alt="Child Creation Image 14"/>
163    <p>When the above settings are made, ripple, set as a child particle to represent a ripple effect, will be displayed after fountain_dropParticle, representing the water droplet effect, disappears.</p>
164    <p>These settings use alpha and scale animations to make ripples appear to spread out and disappear.</p>
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