1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <title>GraphicsAnimationGroupDescription</title> 7 <link rel="stylesheet" href="../css/mainpage.css" type="text/css" /> 8 </head> 9 <body> 10 <h1><GraphicsAnimationGroupDescription></h1> 11 <h2>Description</h2> 12 <p> 13 Tag representing the members group of the target animation. 14 </p> 15 <h2>Attributes</h2> 16 <table class="arguments"> 17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td>AnimationGroupEvaluationTiming</td><th>EvaluationTiming</th><td> 18 The timing for evaluating the animation. 19 </td></tr><tr><td /><th>Name</th><td> 20 The group name. 21 </td></tr></table> 22 <h2><CODE>AnimationGroupEvaluationTiming</CODE> Enumerated Type</h2> 23 <table class="arguments"> 24<thead><tr><td>Value</td><td>Description</td></tr></thead><tr><th>BeforeWorldUpdate</th><td> 25 Evaluate before world matrix is updated. 26 </td></tr><tr><th>AfterSceneCulling</th><td> 27 Evaluate after view culling. 28 </td></tr></table> 29 30<h2>Example Output</h2> 31 32<table> 33<tr> 34<td><pre> 35<Cameras><br> 36 <Camera Name="aimCamera_persp" IsBranchVisible="true"><br> 37 <AnimationGroupDescriptions><br> 38 <strong><GraphicsAnimationGroupDescription Name="CameraAnimation" EvaluationTiming="BeforeWorldUpdate"></strong><br> 39 <MemberInformationSet><br> 40 <AnimationMemberDescription BlendOperationName="Transform"><br> 41 <Path>Transform</Path><br> 42 </AnimationMemberDescription><br> 43 <AnimationMemberDescription BlendOperationName="Vector3"><br> 44 <Path>ViewUpdater.TargetPosition</Path><br> 45 </AnimationMemberDescription><br> 46 <AnimationMemberDescription BlendOperationName="Float"><br> 47 <Path>ViewUpdater.Twist</Path><br> 48 </AnimationMemberDescription><br> 49 <AnimationMemberDescription BlendOperationName="Vector3"><br> 50 <Path>ViewUpdater.UpwardVector</Path><br> 51 </AnimationMemberDescription><br> 52 <AnimationMemberDescription BlendOperationName="Vector3"><br> 53 <Path>ViewUpdater.ViewRotate</Path><br> 54 </AnimationMemberDescription><br> 55 <AnimationMemberDescription BlendOperationName="Float"><br> 56 <Path>ProjectionUpdater.Near</Path><br> 57 </AnimationMemberDescription><br> 58 <AnimationMemberDescription BlendOperationName="Float"><br> 59 <Path>ProjectionUpdater.Far</Path><br> 60 </AnimationMemberDescription><br> 61 <AnimationMemberDescription BlendOperationName="Float"><br> 62 <Path>ProjectionUpdater.Fovy</Path><br> 63 </AnimationMemberDescription><br> 64 <AnimationMemberDescription BlendOperationName="Float"><br> 65 <Path>ProjectionUpdater.AspectRatio</Path><br> 66 </AnimationMemberDescription><br> 67 <AnimationMemberDescription BlendOperationName="Float"><br> 68 <Path>ProjectionUpdater.Height</Path><br> 69 </AnimationMemberDescription><br> 70 </MemberInformationSet><br> 71 <strong></GraphicsAnimationGroupDescription></strong><br> 72 </AnimationGroupDescriptions><br> 73 <Transform><br> 74 <Scale X="1" Y="1" Z="1" /><br> 75 <Rotate X="0" Y="0" Z="0" /><br> 76 <Translate X="10.1185" Y="12.0733" Z="12.8021" /><br> 77 </Transform><br> 78 <AimTargetViewUpdater Twist="0" IsInheritingTargetRotate="false" IsInheritingTargetTranslate="false"><br> 79 <TargetPosition X="0.72963" Y="-0.397348" Z="-0.43323" /><br> 80 </AimTargetViewUpdater><br> 81 <PerspectiveProjectionUpdater Near="0.01" Far="1000" Fovy="0.660595" AspectRatio="1.5" /><br> 82 </Camera><br> 83<Cameras><br> 84</pre></td> 85</tr></table> 86 87 <hr><p>CONFIDENTIAL</p></body> 88</html>