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6		<title>Camera</title>
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9	<body>
10		<h1>&lt;Camera&gt;</h1>
11		<h2>Description</h2>
12		<p>
13
14Tag representing the camera information.
15            </p>
16		<h2>Attributes</h2>
17		<table class="arguments">
18<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /><th>IsBranchVisible</th><td>
19            Flag indicating whether items below node are shown.
20            </td></tr><tr><td /><th>Name</th><td>
21            Name.
22            </td></tr><tr><td /><th>WScale</th><td>
23            The scale factor for the W buffer.
24            </td></tr></table>
25
26<h2>Example Output</h2>
27
28<table>
29<tr>
30<td><pre>
31&lt;Cameras&gt;<br>
32    <strong>&lt;Camera Name=&quot;aimCamera_persp&quot; IsBranchVisible=&quot;true&quot;&gt;</strong><br>
33        &lt;AnimationGroupDescriptions&gt;<br>
34            &lt;GraphicsAnimationGroupDescription Name=&quot;CameraAnimation&quot; EvaluationTiming=&quot;BeforeWorldUpdate&quot;&gt;<br>
35                &lt;MemberInformationSet&gt;<br>
36                    &lt;AnimationMemberDescription BlendOperationName=&quot;Transform&quot;&gt;<br>
37                        &lt;Path&gt;Transform&lt;/Path&gt;<br>
38                    &lt;/AnimationMemberDescription&gt;<br>
39                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
40                        &lt;Path&gt;ViewUpdater.TargetPosition&lt;/Path&gt;<br>
41                    &lt;/AnimationMemberDescription&gt;<br>
42                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
43                        &lt;Path&gt;ViewUpdater.Twist&lt;/Path&gt;<br>
44                    &lt;/AnimationMemberDescription&gt;<br>
45                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
46                        &lt;Path&gt;ViewUpdater.UpwardVector&lt;/Path&gt;<br>
47                    &lt;/AnimationMemberDescription&gt;<br>
48                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
49                        &lt;Path&gt;ViewUpdater.ViewRotate&lt;/Path&gt;<br>
50                    &lt;/AnimationMemberDescription&gt;<br>
51                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
52                        &lt;Path&gt;ProjectionUpdater.Near&lt;/Path&gt;<br>
53                    &lt;/AnimationMemberDescription&gt;<br>
54                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
55                        &lt;Path&gt;ProjectionUpdater.Far&lt;/Path&gt;<br>
56                    &lt;/AnimationMemberDescription&gt;<br>
57                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
58                        &lt;Path&gt;ProjectionUpdater.Fovy&lt;/Path&gt;<br>
59                    &lt;/AnimationMemberDescription&gt;<br>
60                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
61                        &lt;Path&gt;ProjectionUpdater.AspectRatio&lt;/Path&gt;<br>
62                    &lt;/AnimationMemberDescription&gt;<br>
63                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
64                        &lt;Path&gt;ProjectionUpdater.Height&lt;/Path&gt;<br>
65                    &lt;/AnimationMemberDescription&gt;<br>
66                &lt;/MemberInformationSet&gt;<br>
67            &lt;/GraphicsAnimationGroupDescription&gt;<br>
68        &lt;/AnimationGroupDescriptions&gt;<br>
69        &lt;Transform&gt;<br>
70            &lt;Scale X=&quot;1&quot; Y=&quot;1&quot; Z=&quot;1&quot; /&gt;<br>
71            &lt;Rotate X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
72            &lt;Translate X=&quot;10.1185&quot; Y=&quot;12.0733&quot; Z=&quot;12.8021&quot; /&gt;<br>
73        &lt;/Transform&gt;<br>
74        &lt;AimTargetViewUpdater Twist=&quot;0&quot; IsInheritingTargetRotate=&quot;false&quot; IsInheritingTargetTranslate=&quot;false&quot;&gt;<br>
75            &lt;TargetPosition X=&quot;0.72963&quot; Y=&quot;-0.397348&quot; Z=&quot;-0.43323&quot; /&gt;<br>
76        &lt;/AimTargetViewUpdater&gt;<br>
77        &lt;PerspectiveProjectionUpdater Near=&quot;0.01&quot; Far=&quot;1000&quot; Fovy=&quot;0.660595&quot; AspectRatio=&quot;1.5&quot; /&gt;<br>
78    <strong>&lt;/Camera&gt;</strong><br>
79&lt;Cameras&gt;<br>
80</pre></td>
81</tr></table>
82
83	<hr><p>CONFIDENTIAL</p></body>
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