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9<title>GXSetTevAlphaIn</title>
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14<h1 align="left">GXSetTevAlphaIn</h1>
15
16<h2>C Specification</h2>
17
18<dl>
19  <dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
20  <dd><pre><CODE>void GXSetTevAlphaIn(
21    <a href="../Enumerated_Types/GXTevStageID.html">GXTevStageID</a>   stage,
22    <a href="../Enumerated_Types/GXTevAlphaArg.html">GXTevAlphaArg</a>  a,
23    <a href="../Enumerated_Types/GXTevAlphaArg.html">GXTevAlphaArg</a>  b,
24    <a href="../Enumerated_Types/GXTevAlphaArg.html">GXTevAlphaArg</a>  c,
25    <a href="../Enumerated_Types/GXTevAlphaArg.html">GXTevAlphaArg</a>  d );</CODE></pre></dd>
26</dl><h2>Arguments</h2>
27<TABLE cellspacing="0.1" border="1" cellpadding="3">
28  <tr>
29<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>stage</font></strong></em></TD>
30<TD width="520">name of the <a href="../Enumerated_Types/GXTevStageID.html">stage</a><BR>Accepted values are: <code>GX_TEVSTAGE0</code>, <code>GX_TEVSTAGE1</code>, <code>GX_TEVSTAGE2</code> through <code>GX_TEVSTAGE15</code>.</TD>
31    </tr>
32  <tr>
33<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><a name="a">a</a></font></strong></em></TD>
34<TD width="520">an input <a href="../Enumerated_Types/GXTevColorArg.html">operand</a><BR>An unsigned 8-bit value for the component. <BR>Accepted values are:<BR>
35      <TABLE border="1" width="500" cellspacing="0.1">
36
37          <tr>
38<TD width="150" bgcolor="#C0C0C0">Name</TD>
39<TD width="350" bgcolor="#C0C0C0">Input</TD>
40          </tr>
41          <tr>
42<TD width="150"><code>GX_CA_A0</code></TD>
43<TD width="350">alpha from the <CODE>TEVREG0</CODE> register</TD>
44          </tr>
45          <tr>
46<TD width="150"><code>GX_CA_A1</code></TD>
47<TD width="350">alpha from the <CODE>TEVREG1</CODE> register</TD>
48          </tr>
49          <tr>
50<TD width="150"><code>GX_CA_A2</code></TD>
51<TD width="350">alpha from the <CODE>TEVREG2</CODE> register</TD>
52          </tr>
53          <tr>
54<TD width="150"><code>GX_CA_APREV</code></TD>
55<TD width="350">alpha from the <CODE>TEVPREV</CODE> register</TD>
56          </tr>
57          <tr>
58<TD width="150"><code>GX_CA_TEXA</code></TD>
59<TD width="350">alpha from the texture</TD>
60          </tr>
61          <tr>
62<TD width="150"><code>GX_CA_RASA</code></TD>
63<TD width="350">alpha from the rasterized vertex color</TD>
64          </tr>
65          <tr>
66<TD width="150"><code>GX_CA_ZERO</code></TD>
67<TD width="350">0.0 fixed</TD>
68          </tr>
69          <tr>
70<TD width="150"><code>GX_CA_KONST</code></TD>
71<TD width="350">constant alpha input (see the <A href="GXSetTevKAlphaSel.html"><CODE>GXSetTevKAlphaSel</CODE></A> function)</TD>
72          </tr>
73
74      </TABLE>
75      </TD>
76    </tr>
77  <tr>
78<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>b</font></strong></em></TD>
79<TD width="520">an input <a href="../Enumerated_Types/GXTevColorArg.html">operand</A><BR>An unsigned 8-bit value for the element. Applicable values are as for <CODE>a</CODE>.</TD>
80    </tr>
81  <tr>
82<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>c</font></strong></em></TD>
83<TD width="520">an input <a href="../Enumerated_Types/GXTevColorArg.html">operand</A><BR>An unsigned 8-bit value for the element. Applicable values are as for <CODE>a</CODE>.</TD>
84    </tr>
85  <tr>
86<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>d</font></strong></em></TD>
87<TD width="520">an input <a href="../Enumerated_Types/GXTevColorArg.html">operand</A><BR>A signed 1-bit + 10-bit value for the element. Applicable values are as for <CODE>a</CODE>.</TD>
88    </tr>
89</TABLE>
90<h2>Return Values</h2>
91
92<p>None.</p>
93<H2>Description</H2>
94<P>This function sets the input operands for one <code>stage</code> of the texture environment (TEV) alpha combiner unit.&nbsp;The input operands <CODE>a</CODE>, <CODE>b</CODE> and <code>c</code> are unsigned 8-bit inputs <code>(0 &lt;= <strong>a,b,c</strong> &lt;= 255)</code>.&nbsp;The <code>d</code> input operand is a signed 10-bit input <code>(-1024 &lt;= <strong>d</strong> &lt;= 1023)</code>.</P>
95<P>Each TEV stage implements the following function:</P>
96<P><CODE>reg = (<STRONG>d</STRONG> (op) ((1.0 - <STRONG>c</STRONG>)*<STRONG>a</STRONG> + <STRONG>c</STRONG>*<STRONG>b</STRONG>) + bias) * scale;</CODE></P>
97<P>The operations described by <CODE>op</CODE>, <CODE>bias</CODE> and <code>scale</code> are programmable using the <a href="GXSetTevAlphaOp.html"><code>GXSetTevAlphaOp</code></a> function.</P>
98<P>The output of this stage is directed by default to the register <code>GX_TEVPASS</code> (see <a href="../Management/GXInit.html"><code>GXInit</code></a>), but may be set explicitly by <a href="GXSetTevAlphaOp.html"><code>GXSetTevAlphaOp</code></a>. When the input <code>a</code>, <code>b</code> or <code>c</code> is from a signed 10-bit number (either the results of a previous TEV stage or an input constant), only the 8 least-significant bits are used.&nbsp;The number is not converted; upper bits are simply discarded.</P>
99<P>The registers used to store the output of TEV stages can also be used as inputs: <CODE>GX_CA_A0</CODE>, <CODE>GX_CA_A1</CODE>, <CODE>GX_CA_A2</CODE> and <CODE>GX_CA_APREV</CODE>.&nbsp;These registers can be set with constant alpha values using <code><a href="GXSetTevColor.html">GXSetTevColor</a></code> or <a href="GXSetTevColorS10.html"><code>GXSetTevColorS10</code></a>.</P>
100<P>The input operand <code>GX_CA_RASA</code> is the solution for the <a href="../list.html#Lighting">per-vertex lighting</a> equation.&nbsp;The input operand <code>GX_CA_TEXA</code> is the texture alpha input for this stage.&nbsp;You can select the colors and textures to which these inputs correspond using <a href="GXSetTevOrder.html"><code>GXSetTevOrder</code></a>.</P>
101
102<h2>See Also</h2>
103
104<p><A href="GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A><br> <A href="GXSetTevColorIn.html"><CODE>GXSetTevColorIn</CODE></A><br> <A href="GXSetTevAlphaOp.html"><CODE>GXSetTevAlphaOp</CODE></A><br> <A href="GXSetTevKAlphaSel.html"><CODE>GXSetTevKAlphaSel</CODE></A></p>
105<h2>Revision History</h2>
106<P>2006/03/01 Initial version.</P>
107<hr>
108<P>CONFIDENTIAL</p>
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