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593 594 var words = CollectWords(); 595 LinkWords(words); 596 } 597 function OnMouseOver(e) 598 { 599 var target = e.GetTarget(); 600 601 if( Global.popup != null ) 602 { 603 if( target.nodeType == 1 ) 604 { 605 if( target.tagName == "A" ) 606 { 607 return; 608 } 609 } 610 611 Global.popup.Close(); 612 Global.popup = null; 613 } 614 } 615 616 617 if( ! window.opera ) 618 { 619 var search = "?right";//location.search; 620 621 if( search == "?left" ) 622 { 623 window.onload = OnLoad_Left; 624 } 625 else if( search == "" ) 626 { 627 window.onload = OnLoad_Frame; 628 } 629 else if( search == "?right" ) 630 { 631 window.onload = OnLoad_Right; 632 } 633 634 if( search != "?right" ) 635 { 636 var ss = document.styleSheets.item(0); 637 638 if( ss.addRule ) 639 { 640 ss.addRule("body", "display: none", 0); 641 } 642 else 643 { 644 ss.insertRule("body {display: none}", 0); 645 } 646 } 647 } 648 //--> 649 </SCRIPT> 650</HEAD> 651 652<BODY> 653 654 655 656 657 658<H1>ID List</H1> 659<DIV class="date">(2011.12.12)</DIV> 660 661 662 663 664 665<H2><a name="intro">Introduction</a></H2> 666 667<H3>About This Document</H3> 668<P> 669This document presents a list with descriptions of the various identifiers used in the CTR-SDK. 670</P> 671<P> 672The meanings and usage of terms used in this document and the CTR-SDK may differ from their general meanings and usage. 673</P> 674 675<H3>Explanations of the Various Items Given in Each Description</H3> 676<P> 677 The <B>Descriptions</B> section of this document provides various items of information. Below is an explanation of the meaning of each item. 678</P> 679<dl> 680 <dt>Specifier 681 <dd>Explains who is responsible for specifying which values are used in the application. 682 683 <dt>ID Latitude 684 <dd> 685 Explains to what extent the application has any latitude in using ID values. <br>If there is no latitude, then the value must be used as specified. When there are a number of IDs, then the application can select which ID to use from among multiple IDs, based on the specification you want to implement for the application. 686 687 <dt>Format 688 <dd>Describes which format the ID value takes. 689 690 <dt>Usage 691 <dd>Describes what the ID value is being used for. 692 693 <dt>How to Get 694 <dd>Describes how to get the ID. 695 696 <dt>Normal Value 697 <dd> 698 When there is some latitude in using ID values, this describes which value should be used in normal situations. 699 700 <dt>Where Used 701 <dd>Describes where this ID is used for application development. 702 703 <dt>Supplemental Information 704 <dd> 705 Additional descriptions that do not fit into any of the above categories. 706 707</dl> 708 709 710 711 712<H2><a name="body">List</a></H2> 713 714<h3>Business Procedure IDs</h3> 715<ul> 716<li><a href="#ProductCode">Product Code (ProductCode)</a> 717<li><a href="#InitialCode">Game Code (InitialCode)</a> 718</ul> 719 720<h3>Non-Communication IDs</h3> 721<ul> 722<li><a href="#UniqueId">UniqueId</a> 723<li><a href="#ExtSaveDataId">Expanded save data ID (ExtSaveDataId)</a> 724<li><a href="#UserId">User ID (UserId)</a> 725<li><a href="#TransferableId">System-specific ID (TransferableId)</a> 726</ul> 727 728<h3>Communication IDs</h3> 729<ul> 730<li><a href="#LocalCommunicationId">Local communication ID (LocalCommunicationId)</a> 731<li><a href="#CecUniqueId">StreetPass unique ID (CecUniqueId)</a> 732<li><a href="#CecTitleId">StreetPass ID (CecTitleId)</a> 733<li><a href="#IrCommunicationId">Infrared communication ID (IrCommunicationId)</a> <!-- <li><a href="#PrincipalId">プリンシパル ID (PrincipalId)</a> <li><a href="#LocalFriendCode">ローカルフレンドコード (LocalFriendCode)</a> <li><a href="#FriendCode">フレンドコード (FriendCode)</a> <li><a href="#JoinGameId">合流ゲーム ID (JoinGameId)</a> --> 734</ul> 735 736 737 738 739 740<H2><a name="body">Descriptions</a></H2> 741 742<H3><a name="ProductCode">Product Code (ProductCode)</a></H3> 743<dl> 744 <dt>Specifier 745 <dd>Nintendo. 746 747 <dt>ID Latitude 748 <dd>None. 749 750 <dt>Format 751 <dd>String of 16 characters. 752 753 <dt>Usage 754 <dd>Used by Nintendo for product management. 755 756 <dt>How to Get 757 <dd>Issued by Nintendo. 758 759 <dt>Normal Value 760 <dd>Use the value specified by Nintendo. 761 762 <dt>Where Used 763 <dd>Set in RSF. 764 765 <dt>Supplemental Information 766 <dd>A value is specified for each separate application and should be used as-is. 767 768</dl> 769 770<H3><a name="InitialCode">Game Code (InitialCode)</a></H3> 771<dl> 772 <dt>Specifier 773 <dd>Nintendo. 774 775 <dt>ID Latitude 776 <dd>None. 777 778 <dt>Format 779 <dd>String of 4 characters. 780 781 <dt>Usage 782 <dd>Used by Nintendo for product management. 783 784 <dt>How to Get 785 <dd>Issued by Nintendo as part of the product code. 786 787 <dt>Normal Value 788 <dd>Use the value specified by Nintendo. 789 790 <dt>Where Used 791 <dd> 792 793 <dt>Supplemental Information 794 <dd>A value is specified for each separate application and should be used as-is. 795 796</dl> 797 798<H3><a name="UniqueId">UniqueId</a></H3> 799<dl> 800 <dt>Specifier 801 <dd>Nintendo. 802 803 <dt>ID Latitude 804 <dd>None. 805 806 <dt>Format 807 <dd>A bit array of 20 bits. 808 809 <dt>Usage 810 <dd>The ID that identifies the application. 811 812 <dt>How to Get 813 <dd>Issued by Nintendo. 814 815 <dt>Normal Value 816 <dd>Use the value specified by Nintendo. 817 818 <dt>Where Used 819 <dd>Used in the following places: 820 <ul> 821 <li>The setting in the RSF. 822 <li>As the expanded save data ID. 823 <li>In creation of system-specific ID. 824 <li>In creation of local communication ID. 825 <li>As the StreetPass unique ID. 826 <li>In creation of infrared communication ID. 827 </ul> 828 829 <dt>Supplemental Information 830 <dd> 831 The CTR system identifies an application by its unique ID. In addition, many other IDs including communication-related IDs are created from this unique ID. 832 833</dl> 834 835<H3><a name="ExtSaveDataId">Expanded save data ID (ExtSaveDataId)</a></H3> 836<dl> 837 <dt>Specifier 838 <dd>The application selects from the unique IDs specified by Nintendo. 839 840 <dt>ID Latitude 841 <dd>Can select from among assigned unique IDs. 842 843 <dt>Format 844 <dd>A bit array of 64 bits. 845 846 <dt>Usage 847 <dd>The ID for identifying expanded save data. 848 849 <dt>How to Get 850 <dd> 851 Use the value of the unique ID. 852 853 <dt>Normal Value 854 <dd>Use the unique ID of the target application. 855 856 <dt>Where Used 857 <dd>Used in the following places. 858 <ul> 859 <li>The setting in the RSF. 860 <li><a href="../../api/nn/fs/MountExtSaveData.html">The <CODE>MountExtSaveData</CODE> function.</a> 861 </ul> 862 863 <dt>Supplemental Information 864 <dd> 865 Normally, the unique ID assigned to the target application is used as-is for the expanded save data ID. But if multiple applications will be sharing the expanded save data, then for the expanded save data ID you choose to use the unique ID of one of these applications. <br/>In creating the expanded save data ID, you cannot base it on just any arbitrary unique ID value. You must use the unique ID of one of the applications that will be using the expanded save data. 866 867</dl> 868 869<H3><a name="UserId">User ID (UserId)</a></H3> 870<dl> 871 <dt>Specifier 872 <dd>System-specific. 873 874 <dt>ID Latitude 875 <dd>None. 876 877 <dt>Format 878 <dd>A bit array of 64 bits. 879 880 <dt>Usage 881 <dd>Used by the ubl library to identify users. 882 883 <dt>How to Get 884 <dd> 885 Call the <CODE><a href="../../api/nn/ubl/GetUserId.html">GetUserId</a></CODE> function to get this value. 886 887 <dt>Normal Value 888 <dd>Different for each system. 889 890 <dt>Where Used 891 <dd>Used by the ubl library. 892 893 <dt>Supplemental Information 894 <dd> 895 None. 896 897</dl> 898 899<H3><a name="TransferableId">System-specific ID (TransferableId)</a></H3> 900<dl> 901 <dt>Specifier 902 <dd>System-specific. 903 904 <dt>ID Latitude 905 <dd>None. 906 907 <dt>Format 908 <dd>A bit array of 64 bits. 909 910 <dt>Usage 911 <dd>The application has the option of using this to identify the system. 912 913 <dt>How to Get 914 <dd> 915 Call the <CODE><a href="../../api/nn/cfg/CTR/GetTransferableId.html">GetTransferableId</a></CODE> function using the unique ID for the argument to get this value. 916 917 <dt>Normal Value 918 <dd>Different for each system. 919 920 <dt>Where Used 921 <dd>Used optionally by the application. 922 923 <dt>Supplemental Information 924 <dd> 925 None. 926 927</dl> 928 929 930<H3><a name="LocalCommunicationId">Local communication ID (LocalCommunicationId)</a></H3> 931<dl> 932 <dt>Specifier 933 <dd>The application selects from the unique IDs specified by Nintendo. 934 935 <dt>ID Latitude 936 <dd>Can select from among assigned unique IDs. 937 938 <dt>Format 939 <dd>A bit array of 32 bits. 940 941 <dt>Usage 942 <dd> 943 Used during UDS communication to prevent mixing of communication among different applications. <br>Communications can only take place between applications that use the same local communication ID. 944 945 <dt>How to Get 946 <dd> 947 Call the <CODE><a href="../../api/nn/uds/CTR/CreateLocalCommunicationId.html">CreateLocalCommunicationId</a></CODE> function using the unique ID for the argument to get this value. 948 949 <dt>Normal Value 950 <dd>Use the value created from the unique ID of the target application. 951 952 <dt>Where Used 953 <dd>The uds library API. 954 955 <dt>Supplemental Information 956 <dd> 957 Normally, the local communication ID is created from the unique ID assigned to the target application. But if applications are communicating with each other, then the local communication ID is created from the unique ID of one of the applications and shared by all. <br/>In creating the local communication ID, you cannot base it on just any arbitrary unique ID value; you must use the unique ID of one of the applications that is participating in the communications. <br/>In UDS communications, there is a separate mechanism for preventing communication between applications, even when the same local communication ID is being used. 958 959 960</dl> 961 962 963<H3><a name="CecUniqueId">StreetPass unique ID (CecUniqueId)</a></H3> 964<dl> 965 <dt>Specifier 966 <dd>The application selects from the unique IDs specified by Nintendo. 967 968 <dt>ID Latitude 969 <dd>Can select from among assigned unique IDs. 970 971 <dt>Format 972 <dd>A bit array of 20 bits. 973 974 <dt>Usage 975 <dd> 976 Used in StreetPass to identify the applications conducting StreetPass communications. <br>StreetPass communications can take place between applications that use the same StreetPass unique ID. 977 978 <dt>How to Get 979 <dd> 980 Use the value of the unique ID. 981 982 <dt>Normal Value 983 <dd>Use the unique ID of the target application. 984 985 <dt>Where Used 986 <dd>Used in the following places. 987 <ul> 988 <li>The setting in the BSF. 989 <li>In creation of StreetPass ID. 990 </ul> 991 992 <dt>Supplemental Information 993 <dd> 994 Normally, the local communication ID is created from the unique ID assigned to the target application. But if applications are communicating with each other, then the local communication ID is created from the unique ID of one of the applications and shared by all. <br/>In creating the local communication ID, you cannot base it on just any arbitrary unique ID value; you must use the unique ID of one of the applications that is participating in the communications. 995 996</dl> 997 998<H3><a name="CecTitleId">StreetPass ID (CecTitleId)</a></H3> 999<dl> 1000 <dt>Specifier 1001 <dd>Same as for the StreetPass unique ID. 1002 1003 <dt>ID Latitude 1004 <dd>Same as for the StreetPass unique ID. 1005 1006 <dt>Format 1007 <dd>A bit array of 32 bits. 1008 1009 <dt>Usage 1010 <dd> 1011 The format of the StreetPass unique ID as used by the cec library. 1012 1013 <dt>How to Get 1014 <dd> 1015 Call the <CODE><a href="../../api/nn/cec/CTR/MakeCecTitleId.html">MakeCecTitleId</a></CODE> function using the StreetPass unique ID for the argument to get this value. 1016 1017 <dt>Normal Value 1018 <dd>Use the value created from the unique ID of the target application. 1019 1020 <dt>Where Used 1021 <dd>Used by the cec library. 1022 1023 <dt>Supplemental Information 1024 <dd> 1025 The cec library uses the StreetPass unique ID, not as is, but rather in the form of the StreetPass ID. 1026 1027</dl> 1028 1029<H3><a name="IrCommunicationId">Infrared communication ID (IrCommunicationId) </a></H3> 1030<dl> 1031 <dt>Specifier 1032 <dd>The application selects from the unique IDs specified by Nintendo. 1033 1034 <dt>ID Latitude 1035 <dd>Can select from among assigned unique IDs. 1036 1037 <dt>Format 1038 <dd>A bit array of 32 bits. 1039 1040 <dt>Usage 1041 <dd> 1042 Used during infrared communication to prevent mixing of communication among different applications. <br>Communications can only take place between applications that use the same infrared communication ID. 1043 1044 <dt>How to Get 1045 <dd> 1046 Call the <CODE><a href="../../api/nn/ir/CTR/Communicator/CreateCommunicationId.html">Communicator::CreateCommunicationId</a></CODE> function using the unique ID for the argument to get this value. 1047 1048 <dt>Normal Value 1049 <dd>Use the value created from the unique ID of the target application. 1050 1051 <dt>Where Used 1052 <dd>Used by the <CODE>ir</CODE> library. 1053 1054 <dt>Supplemental Information 1055 <dd> 1056 Normally, the infrared communication ID is created from the unique ID assigned to the target application. But if applications are communicating with each other, then the infrared communication ID is created from the unique ID of one of the applications and shared by all. <br/>In creating the local communication ID, you cannot base it on just any arbitrary unique ID value; you must use the unique ID of one of the applications that is participating in the communications. 1057 1058</dl> 1059 1060<!-- <H3><a name="PrincipalId">プリンシパル ID (PrincipalId)</a></H3> <H3><a name="LocalFriendCode">ローカルフレンドコード (LocalFriendCode)</a></H3> <H3><a name="FriendCode">フレンドコード (FriendCode)</a></H3> <H3><a name="JoinGameId">合流ゲーム ID (JoinGameId)</a></H3> --> 1061 1062 1063 1064 1065<H2>Revision History</H2> 1066<dl class="history"> 1067 <dt>2012/06/29</dt> 1068<dd>Deleted the description for the Company Code.</dd> 1069 <dt>2011/12/12</dt> 1070 <dd> 1071 Initial version. 1072 </dd> 1073</dl> 1074 1075 1076<div class="footer"><span>ID List</span></div> 1077 1078<hr><p>CONFIDENTIAL</p></BODY> 1079</HTML>