1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitLightColor</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitLightColor</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXInitLightColor( 18 <A href="../Structures/GXLightObj.html">GXLightObj</A>* lt_obj, 19 <A href="../Structures/GXColor.html">GXColor</A> color ); 20</pre></dd></dl> 21 22<H2>Arguments</H2> 23<TABLE class="arguments" border="1" > 24 <TBODY> 25 <TR> 26<TH>lt_obj</TH> 27<TD>Pointer to a light object.</TD> 28 </TR> 29 <TR> 30<TH>color</TH> 31<TD>Color of the light</TD> 32 </TR> 33 </TBODY> 34</TABLE> 35 36<H2>Return Values</H2> 37<P>None.</P> 38 39<H2>Description</H2> 40<P>This function sets the color of the light from the light object. The memory for the light object is allocated by the application; this function does not load the hardware register directly. To load a light object into a hardware light, use the <A href="GXLoadLightObjImm.html"><CODE>GXLoadLightObjImm</CODE></A> or <A href="GXLoadLightObjIndx.html"><CODE>GXLoadLightObjIndx</CODE></A> function.</P> 41 42<H2>See Also</H2> 43<P class="reference"> 44<A href="GXLoadLightObjImm.html">GXLoadLightObjImm</A>, 45<A href="GXLoadLightObjIndx.html">GXLoadLightObjIndx</A>, 46<A href="GXSetChanCtrl.html">GXSetChanCtrl</A>, 47<A href="GXGetLightColor.html">GXGetLightColor</A>, 48<A href="GXLightObjInitFlow.html">GXLightObj Initialization Flow</A> 49</P> 50 51<H2>Revision History</H2> 52<P> 532006/03/01 Initial version.<br> 54</P> 55 56<hr><p>CONFIDENTIAL</p></body> 57</HTML>