1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXTlut</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXTlut</H1> 12<H2>Enumerated Types</H2> 13<DIV align="left"><code>GX_TLUT0, GX_TLUT1, GX_TLUT2, GX_TLUT3, GX_TLUT4,<br> GX_TLUT5, GX_TLUT6, GX_TLUT7, GX_TLUT8, GX_TLUT9,<br> GX_TLUT10, GX_TLUT11, GX_TLUT12, GX_TLUT13, GX_TLUT14,<br> GX_TLUT15, GX_BIGTLUT0, GX_BIGTLUT1, GX_BIGTLUT2, GX_BIGTLUT3</code></DIV> 14<H2>Description</H2> 15<P>Name of texture lookup table (TLUT) in texture memory. Each table <CODE>GX_TLUT0</CODE> through <CODE>GX_TLUT15</CODE> contains 256 entries, at 16b per entry. <CODE>GX_BIGTLUT0</CODE> through <CODE>BIGTLUT3</CODE> contains 1024 entries, at 16b per entry. Used for setting texture memory in the <code>GXInit</code> function.</P> 16<TABLE border="1"> 17 <TBODY> 18 <TR> 19<TD><CODE>GX_TLUT0</CODE></TD> 20<TD>TLUT (256 16-bit entries) ID 0</TD> 21 </TR> 22 <TR> 23<TD><CODE>GX_TLUT1</CODE></TD> 24<TD>TLUT (256 16-bit entries) ID 1</TD> 25 </TR> 26 <TR> 27<TD><CODE>GX_TLUT2</CODE></TD> 28<TD>TLUT (256 16-bit entries) ID 2</TD> 29 </TR> 30 <TR> 31<TD><CODE>GX_TLUT3</CODE></TD> 32<TD>TLUT (256 16-bit entries) ID 3</TD> 33 </TR> 34 <TR> 35<TD><CODE>GX_TLUT4</CODE></TD> 36<TD>TLUT (256 16-bit entries) ID 4</TD> 37 </TR> 38 <TR> 39<TD><CODE>GX_TLUT5</CODE></TD> 40<TD>TLUT (256 16-bit entries) ID 5</TD> 41 </TR> 42 <TR> 43<TD><CODE>GX_TLUT6</CODE></TD> 44<TD>TLUT (256 16-bit entries) ID 6</TD> 45 </TR> 46 <TR> 47<TD><CODE>GX_TLUT7</CODE></TD> 48<TD>TLUT (256 16-bit entries) ID 7</TD> 49 </TR> 50 <TR> 51<TD><CODE>GX_TLUT8</CODE></TD> 52<TD>TLUT (256 16-bit entries) ID 8</TD> 53 </TR> 54 <TR> 55<TD><CODE>GX_TLUT9</CODE></TD> 56<TD>TLUT (256 16-bit entries) ID 9</TD> 57 </TR> 58 <TR> 59<TD><CODE>GX_TLUT10</CODE></TD> 60<TD>TLUT (256 16-bit entries) ID 10</TD> 61 </TR> 62 <TR> 63<TD><CODE>GX_TLUT10</CODE></TD> 64<TD>TLUT (256 16-bit entries) ID 11</TD> 65 </TR> 66 <TR> 67<TD><CODE>GX_TLUT12</CODE></TD> 68<TD>TLUT (256 16-bit entries) ID 12</TD> 69 </TR> 70 <TR> 71<TD><CODE>GX_TLUT13</CODE></TD> 72<TD>TLUT (256 16-bit entries) ID 13</TD> 73 </TR> 74 <TR> 75<TD><CODE>GX_TLUT14</CODE></TD> 76<TD>TLUT (256 16-bit entries) ID 14</TD> 77 </TR> 78 <TR> 79<TD><CODE>GX_TLUT15</CODE></TD> 80<TD>TLUT (256 16-bit entries) ID 15</TD> 81 </TR> 82 <TR> 83<TD><CODE>GX_BIGTLUT0</CODE></TD> 84<TD>BIGTLUT (1024 16-bit entries) ID 0</TD> 85 </TR> 86 <TR> 87<TD><CODE>GX_BIGTLUT1</CODE></TD> 88<TD>BIGTLUT (1024 16-bit entries) ID 1</TD> 89 </TR> 90 <TR> 91<TD><CODE>GX_BIGTLUT2</CODE></TD> 92<TD>BIGTLUT (1024 16-bit entries) ID 2</TD> 93 </TR> 94 <TR> 95<TD><CODE>GX_BIGTLUT3</CODE></TD> 96<TD>BIGTLUT (1024 16-bit entries) ID 3</TD> 97 </TR> 98 </TBODY> 99</TABLE> 100<H2>Functions Using This Type</H2> 101<P><A href="../Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A><BR> <A href="../Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A><BR> <A href="../Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A></P> 102<H2>Revision History</H2> 103<P>03/01/2006 Initial version.</P> 104</BODY> 105</HTML>