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8<TITLE>GXTlut</TITLE>
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11<H1 align="left">GXTlut</H1>
12<H2>Enumerated Types</H2>
13<DIV align="left"><code>GX_TLUT0, GX_TLUT1, GX_TLUT2, GX_TLUT3, GX_TLUT4,<br> GX_TLUT5, GX_TLUT6, GX_TLUT7, GX_TLUT8, GX_TLUT9,<br> GX_TLUT10, GX_TLUT11, GX_TLUT12, GX_TLUT13, GX_TLUT14,<br> GX_TLUT15, GX_BIGTLUT0, GX_BIGTLUT1, GX_BIGTLUT2, GX_BIGTLUT3</code></DIV>
14<H2>Description</H2>
15<P>Name of texture lookup table (TLUT) in texture memory.&nbsp;Each table <CODE>GX_TLUT0</CODE> through <CODE>GX_TLUT15</CODE>&nbsp;contains 256 entries, at 16b per entry.&nbsp;<CODE>GX_BIGTLUT0</CODE> through <CODE>BIGTLUT3</CODE> contains 1024 entries, at 16b per entry.&nbsp;Used for setting texture memory in the <code>GXInit</code> function.</P>
16<TABLE border="1">
17  <TBODY>
18    <TR>
19<TD><CODE>GX_TLUT0</CODE></TD>
20<TD>TLUT (256 16-bit entries) ID 0</TD>
21    </TR>
22    <TR>
23<TD><CODE>GX_TLUT1</CODE></TD>
24<TD>TLUT (256 16-bit entries) ID 1</TD>
25    </TR>
26    <TR>
27<TD><CODE>GX_TLUT2</CODE></TD>
28<TD>TLUT (256 16-bit entries) ID 2</TD>
29    </TR>
30    <TR>
31<TD><CODE>GX_TLUT3</CODE></TD>
32<TD>TLUT (256 16-bit entries) ID 3</TD>
33    </TR>
34    <TR>
35<TD><CODE>GX_TLUT4</CODE></TD>
36<TD>TLUT (256 16-bit entries) ID 4</TD>
37    </TR>
38    <TR>
39<TD><CODE>GX_TLUT5</CODE></TD>
40<TD>TLUT (256 16-bit entries) ID 5</TD>
41    </TR>
42    <TR>
43<TD><CODE>GX_TLUT6</CODE></TD>
44<TD>TLUT (256 16-bit entries) ID 6</TD>
45    </TR>
46    <TR>
47<TD><CODE>GX_TLUT7</CODE></TD>
48<TD>TLUT (256 16-bit entries) ID 7</TD>
49    </TR>
50    <TR>
51<TD><CODE>GX_TLUT8</CODE></TD>
52<TD>TLUT (256 16-bit entries) ID 8</TD>
53    </TR>
54    <TR>
55<TD><CODE>GX_TLUT9</CODE></TD>
56<TD>TLUT (256 16-bit entries) ID 9</TD>
57    </TR>
58    <TR>
59<TD><CODE>GX_TLUT10</CODE></TD>
60<TD>TLUT (256 16-bit entries) ID 10</TD>
61    </TR>
62    <TR>
63<TD><CODE>GX_TLUT10</CODE></TD>
64<TD>TLUT (256 16-bit entries) ID 11</TD>
65    </TR>
66    <TR>
67<TD><CODE>GX_TLUT12</CODE></TD>
68<TD>TLUT (256 16-bit entries) ID 12</TD>
69    </TR>
70    <TR>
71<TD><CODE>GX_TLUT13</CODE></TD>
72<TD>TLUT (256 16-bit entries) ID 13</TD>
73    </TR>
74    <TR>
75<TD><CODE>GX_TLUT14</CODE></TD>
76<TD>TLUT (256 16-bit entries) ID 14</TD>
77    </TR>
78    <TR>
79<TD><CODE>GX_TLUT15</CODE></TD>
80<TD>TLUT (256 16-bit entries) ID 15</TD>
81    </TR>
82    <TR>
83<TD><CODE>GX_BIGTLUT0</CODE></TD>
84<TD>BIGTLUT (1024 16-bit entries) ID 0</TD>
85    </TR>
86    <TR>
87<TD><CODE>GX_BIGTLUT1</CODE></TD>
88<TD>BIGTLUT (1024 16-bit entries) ID 1</TD>
89    </TR>
90    <TR>
91<TD><CODE>GX_BIGTLUT2</CODE></TD>
92<TD>BIGTLUT (1024 16-bit entries) ID 2</TD>
93    </TR>
94    <TR>
95<TD><CODE>GX_BIGTLUT3</CODE></TD>
96<TD>BIGTLUT (1024 16-bit entries) ID 3</TD>
97    </TR>
98  </TBODY>
99</TABLE>
100<H2>Functions Using This Type</H2>
101<P><A href="../Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A><BR> <A href="../Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A><BR> <A href="../Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A></P>
102<H2>Revision History</H2>
103<P>03/01/2006 Initial version.</P>
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