1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXTexGenType</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXTexGenType</H1> 12 13<H2>Enumerated Types</H2> 14<DIV align="left"> 15<TABLE border="0" width="100%"> 16 <TBODY> 17 <TR> 18 <TD width="100%"><CODE>GX_TG_MTX3x4</CODE></TD> 19 </TR> 20 <TR> 21 <TD width="100%"><CODE>GX_TG_MTX2x4</CODE></TD> 22 </TR> 23 <TR> 24 <TD width="100%"><CODE>GX_TG_BUMP0</CODE></TD> 25 </TR> 26 <TR> 27 <TD width="100%"><CODE>GX_TG_BUMP1</CODE></TD> 28 </TR> 29 <TR> 30 <TD width="100%"><CODE>GX_TG_BUMP2</CODE></TD> 31 </TR> 32 <TR> 33 <TD width="100%"><CODE>GX_TG_BUMP3</CODE></TD> 34 </TR> 35 <TR> 36 <TD width="100%"><CODE>GX_TG_BUMP4</CODE></TD> 37 </TR> 38 <TR> 39 <TD width="100%"><CODE>GX_TG_BUMP5</CODE></TD> 40 </TR> 41 <TR> 42 <TD width="100%"><CODE>GX_TG_BUMP6</CODE></TD> 43 </TR> 44 <TR> 45 <TD width="100%"><CODE>GX_TG_BUMP7</CODE></TD> 46 </TR> 47 <TR> 48 <TD width="100%"><CODE>GX_TG_SRTG</CODE></TD> 49 </TR> 50 </TBODY> 51</TABLE> 52</DIV> 53 54<H2>Description</H2> 55<P>Texture coordinate generation method.</P> 56<TABLE class="arguments" border="1" > 57 <TBODY> 58 <TR> 59<TH>GX_TG_MTX3x4</TH> 60<TD>Multiply 3x4 matrix for the input attribute and generate S, T and Q texture coordinates.</TD> 61 </TR> 62 <TR> 63<TH>GX_TG_MTX2x4</TH> 64<TD>Multiply 2x4 matrix for the input attribute and generate S and T texture coordinates.</TD> 65 </TR> 66 <TR> 67<TH>GX_TG_BUMP0</TH> 68<TD>Calculate offset texture coordinates based on calculation result of <CODE>GX_LIGHT0</CODE>.</TD> 69 </TR> 70 <TR> 71<TH>GX_TG_BUMP1</TH> 72<TD>Calculate offset texture coordinates based on calculation result of <CODE>GX_LIGHT1</CODE>.</TD> 73 </TR> 74 <TR> 75<TH>GX_TG_BUMP2</TH> 76<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT2</CODE>.</TD> 77 </TR> 78 <TR> 79<TH>GX_TG_BUMP3</TH> 80<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT3</CODE>.</TD> 81 </TR> 82 <TR> 83<TH>GX_TG_BUMP4</TH> 84<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT4</CODE>.</TD> 85 </TR> 86 <TR> 87<TH>GX_TG_BUMP5</TH> 88<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT5</CODE>.</TD> 89 </TR> 90 <TR> 91<TH>GX_TG_BUMP6</TH> 92<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT6</CODE>.</TD> 93 </TR> 94 <TR> 95<TH>GX_TG_BUMP7</TH> 96<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT7</CODE>.</TD> 97 </TR> 98 <TR> 99<TH>GX_TG_SRTG</TH> 100<TD>Set R (red) and G (green) elements of 8-bit color channel to S and T coordinates, respectively.</TD> 101 </TR> 102 </TBODY> 103</TABLE> 104 105<H2>Functions Using This Type</H2> 106<P class="reference"> 107<A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A> 108</P> 109 110<H2>Revision History</H2> 111<P> 1122006/03/01 Initial version.<br> 113</P> 114 115<hr><p>CONFIDENTIAL</p></body> 116</HTML>