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8<TITLE>GXTexGenType</TITLE>
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11<H1 align="left">GXTexGenType</H1>
12
13<H2>Enumerated Types</H2>
14<DIV align="left">
15<TABLE border="0" width="100%">
16  <TBODY>
17    <TR>
18      <TD width="100%"><CODE>GX_TG_MTX3x4</CODE></TD>
19    </TR>
20    <TR>
21      <TD width="100%"><CODE>GX_TG_MTX2x4</CODE></TD>
22    </TR>
23    <TR>
24      <TD width="100%"><CODE>GX_TG_BUMP0</CODE></TD>
25    </TR>
26    <TR>
27      <TD width="100%"><CODE>GX_TG_BUMP1</CODE></TD>
28    </TR>
29    <TR>
30      <TD width="100%"><CODE>GX_TG_BUMP2</CODE></TD>
31    </TR>
32    <TR>
33      <TD width="100%"><CODE>GX_TG_BUMP3</CODE></TD>
34    </TR>
35    <TR>
36      <TD width="100%"><CODE>GX_TG_BUMP4</CODE></TD>
37    </TR>
38    <TR>
39      <TD width="100%"><CODE>GX_TG_BUMP5</CODE></TD>
40    </TR>
41    <TR>
42      <TD width="100%"><CODE>GX_TG_BUMP6</CODE></TD>
43    </TR>
44    <TR>
45      <TD width="100%"><CODE>GX_TG_BUMP7</CODE></TD>
46    </TR>
47    <TR>
48      <TD width="100%"><CODE>GX_TG_SRTG</CODE></TD>
49    </TR>
50  </TBODY>
51</TABLE>
52</DIV>
53
54<H2>Description</H2>
55<P>Texture coordinate generation method.</P>
56<TABLE class="arguments" border="1" >
57  <TBODY>
58    <TR>
59<TH>GX_TG_MTX3x4</TH>
60<TD>Multiply 3x4 matrix for the input attribute and generate S, T and Q texture coordinates.</TD>
61    </TR>
62    <TR>
63<TH>GX_TG_MTX2x4</TH>
64<TD>Multiply 2x4 matrix for the input attribute and generate S and T texture coordinates.</TD>
65    </TR>
66    <TR>
67<TH>GX_TG_BUMP0</TH>
68<TD>Calculate offset texture coordinates based on calculation result of <CODE>GX_LIGHT0</CODE>.</TD>
69    </TR>
70    <TR>
71<TH>GX_TG_BUMP1</TH>
72<TD>Calculate offset texture coordinates based on calculation result of <CODE>GX_LIGHT1</CODE>.</TD>
73    </TR>
74    <TR>
75<TH>GX_TG_BUMP2</TH>
76<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT2</CODE>.</TD>
77    </TR>
78    <TR>
79<TH>GX_TG_BUMP3</TH>
80<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT3</CODE>.</TD>
81    </TR>
82    <TR>
83<TH>GX_TG_BUMP4</TH>
84<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT4</CODE>.</TD>
85    </TR>
86    <TR>
87<TH>GX_TG_BUMP5</TH>
88<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT5</CODE>.</TD>
89    </TR>
90    <TR>
91<TH>GX_TG_BUMP6</TH>
92<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT6</CODE>.</TD>
93    </TR>
94    <TR>
95<TH>GX_TG_BUMP7</TH>
96<TD>Calculates offset texture coordinates based on the calculation result of <CODE>GX_LIGHT7</CODE>.</TD>
97    </TR>
98    <TR>
99<TH>GX_TG_SRTG</TH>
100<TD>Set R (red) and G (green) elements of 8-bit color channel to S and T coordinates, respectively.</TD>
101    </TR>
102  </TBODY>
103</TABLE>
104
105<H2>Functions Using This Type</H2>
106<P class="reference">
107<A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A>
108</P>
109
110<H2>Revision History</H2>
111<P>
1122006/03/01 Initial version.<br>
113</P>
114
115<hr><p>CONFIDENTIAL</p></body>
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