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8<TITLE>GXTexGenType</TITLE>
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11<H1 align="left">GXTexGenType</H1>
12<H2>Enumerated Types</H2>
13<DIV align="left">
14<TABLE border="0" width="100%">
15  <TBODY>
16    <TR>
17<TD width="100%"><CODE>GX_TG_MTX3x4</CODE></TD>
18    </TR>
19    <TR>
20<TD width="100%"><CODE>GX_TG_MTX2x4</CODE></TD>
21    </TR>
22    <TR>
23<TD width="100%"><CODE>GX_TG_BUMP0</CODE></TD>
24    </TR>
25    <TR>
26<TD width="100%"><CODE>GX_TG_BUMP1</CODE></TD>
27    </TR>
28    <TR>
29<TD width="100%"><CODE>GX_TG_BUMP2</CODE></TD>
30    </TR>
31    <TR>
32<TD width="100%"><CODE>GX_TG_BUMP3</CODE></TD>
33    </TR>
34    <TR>
35<TD width="100%"><CODE>GX_TG_BUMP4</CODE></TD>
36    </TR>
37    <TR>
38<TD width="100%"><CODE>GX_TG_BUMP5</CODE></TD>
39    </TR>
40    <TR>
41<TD width="100%"><CODE>GX_TG_BUMP6</CODE></TD>
42    </TR>
43    <TR>
44<TD width="100%"><CODE>GX_TG_BUMP7</CODE></TD>
45    </TR>
46    <TR>
47<TD width="100%"><CODE>GX_TG_SRTG</CODE></TD>
48    </TR>
49  </TBODY>
50</TABLE>
51</DIV>
52<H2>Description</H2>
53<P>Texture coordinate generation method.</P>
54<TABLE border="1">
55  <TBODY>
56    <TR>
57<TD><CODE>GX_TG_MTX3x4</CODE></TD>
58<TD>Multiply 3x4 matrix for the input attribute and generate S,T, and Q texture coordinates.</TD>
59    </TR>
60    <TR>
61<TD><CODE>GX_TG_MTX2x4</CODE></TD>
62<TD>Multiply 2x4 matrix for the input attribute and generate S and T texture coordinates.</TD>
63    </TR>
64    <TR>
65<TD><CODE>GX_TG_BUMP0</CODE></TD>
66<TD>Calculate offset texture coordinates based on calculation result of GX_LIGHT0.</TD>
67    </TR>
68    <TR>
69<TD><CODE>GX_TG_BUMP1</CODE></TD>
70<TD>Calculate offset texture coordinates based on calculation result of GX_LIGHT1.</TD>
71    </TR>
72    <TR>
73<TD><CODE>GX_TG_BUMP2</CODE></TD>
74<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT2.</TD>
75    </TR>
76    <TR>
77<TD><CODE>GX_TG_BUMP3</CODE></TD>
78<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT3.</TD>
79    </TR>
80    <TR>
81<TD><CODE>GX_TG_BUMP4</CODE></TD>
82<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT4.</TD>
83    </TR>
84    <TR>
85<TD><CODE>GX_TG_BUMP5</CODE></TD>
86<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT5.</TD>
87    </TR>
88    <TR>
89<TD><CODE>GX_TG_BUMP6</CODE></TD>
90<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT6.</TD>
91    </TR>
92    <TR>
93<TD><CODE>GX_TG_BUMP7</CODE></TD>
94<TD>Calculates offset texture coordinates based on the calculation result of GX_LIGHT7.</TD>
95    </TR>
96    <TR>
97<TD><CODE>GX_TG_SRTG</CODE></TD>
98<TD>Set R (red) element and G (green) element of 8-bit color channel to S coordinate and T coordinate respectively.</TD>
99    </TR>
100  </TBODY>
101</TABLE>
102<H2>Functions Using This Type</H2>
103<P><A href="../TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A></P>
104<H2>Revision History</H2>
105<P>03/01/2006 Initial version.</P>
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