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8<TITLE>GXTevRegID</TITLE>
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11<H1 align="left">GXTevRegID</H1>
12<H2>Enumerated Types</H2>
13<DIV align="left">
14<TABLE border="0" width="100%">
15  <TBODY>
16    <TR>
17<TD width="100%"><CODE>GX_TEVREG0</CODE></TD>
18    </TR>
19    <TR>
20<TD width="100%"><CODE>GX_TEVREG1</CODE></TD>
21    </TR>
22    <TR>
23<TD width="100%"><CODE>GX_TEVREG2</CODE></TD>
24    </TR>
25    <TR>
26<TD width="100%"><CODE>GX_TEVPREV</CODE></TD>
27    </TR>
28    <TR>
29<TD width="100%"><CODE>GX_MAX_TEVREG</CODE></TD>
30    </TR>
31  </TBODY>
32</TABLE>
33</DIV>
34<H2>Description</H2>
35<P>Texture environment (TEV) source/destination register name.&nbsp;<code>GX_TEVPREV</code> is the default register for passing results from one stage to another. <code>GX_TEVPREV</code> must be used as the output register in the last active TEV stage.</P>
36<TABLE border="1">
37  <TBODY>
38    <TR>
39<TD><CODE>GX_TEVREG0</CODE></TD>
40<TD>Input-output color register ID 0</TD>
41    </TR>
42    <TR>
43<TD><CODE>GX_TEVREG1</CODE></TD>
44<TD>Input-output color register ID 1</TD>
45    </TR>
46    <TR>
47<TD><CODE>GX_TEVREG2</CODE></TD>
48<TD>Input-output color register ID 2</TD>
49    </TR>
50    <TR>
51<TD><CODE>GX_TEVPREV</CODE></TD>
52<TD>Input-output color register ID PREV (default)</TD>
53    </TR>
54  </TBODY>
55</TABLE>
56<H2>Functions That Use This Type</H2>
57<P><A href="../Tev/GXSetTevAlphaOp.html"><CODE>GXSetTevAlphaOp</CODE></A><BR> <CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A></CODE><BR> <A href="../Tev/GXSetTevColor.html"><CODE>GXSetTevColor</CODE></A></P>
58<H2>Revision History</H2>
59<P>03/01/2006 Initial version.</P>
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