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7    <title>GetFilledBufferPercentage</title>
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10    <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/StreamSoundHandle/Overview.html">StreamSoundHandle</a>::GetFilledBufferPercentage Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_StreamSoundHandle.h&gt;
14<span>f32</span> GetFilledBufferPercentage() const;
15</pre>
16    </div>
17    <h2>Arguments</h2>
18    <div class="section">
19      <p>None.</p>
20    </div>
21    <h2>Return Values</h2>
22    <div class="section">Returns the percentage of the stream buffer that has been filled with waveform data as a value between 0.0f and 100.0f. </div>
23    <h2>Description</h2>
24    <div class="section">
25      <p>Gets the percentage of the stream buffer that has been filled with waveform data.</p><p>Streaming sound is played as buffered waveform data is consumed. Data is loaded into the buffer before it becomes empty, and the next waveform data is replenished. In the event that data is not loaded in time, sound playback is stopped until loading is complete.</p><p>The value obtained by this function serves as an indicator for determining whether or not data is being loaded in time for streaming sound playback. When this value becomes 0.0f, streaming sound playback will be stopped due to a loading delay. The larger the value, the lower the danger is of streaming sound being stopped by a loading delay.</p></div>
26    <h2>See Also</h2>
27    <div class="section">
28      <p class="reference"><a href="../../../nw/snd/StreamSoundHandle/IsSuspendByLoadingDelay.html">IsSuspendByLoadingDelay</a><br /> </p>
29    </div>
30    <h2>Revision History</h2>
31    <div class="section">
32      <dl class="history">
33        <dt>2011/02/04</dt>
34        <dd>Initial version.<br />
35        </dd>
36      </dl>
37    </div>
38  <hr><p>CONFIDENTIAL</p></body>
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