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7    <title>StartSound</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/SoundStartable/Overview.html">SoundStartable</a>::StartSound</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_SoundStartable.h&gt;
14<a href="../../../nw/snd/SoundStartable/StartResult/Overview.html">StartResult</a> StartSound(
15     <a href="../../../nw/snd/SoundHandle/Overview.html">SoundHandle</a> * pHandle,
16     <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> soundId,
17     const <a href="../../../nw/snd/SoundStartable/StartInfo/Overview.html">StartInfo</a> * pStartInfo = NULL
18);
19<a href="../../../nw/snd/SoundStartable/StartResult/Overview.html">StartResult</a> StartSound(
20     <a href="../../../nw/snd/SoundHandle/Overview.html">SoundHandle</a> * pHandle,
21     const char * pSoundName,
22     const <a href="../../../nw/snd/SoundStartable/StartInfo/Overview.html">StartInfo</a> * pStartInfo = NULL
23);
24</pre>
25    </div>
26    <h2>List of Overloaded Member Functions</h2>
27    <div class="section">
28      <table class="members">
29        <tr>
30          <td>
31            <a href="./StartSound(0).html">StartSound ( SoundHandle *, SoundArchive::ItemId, const StartInfo * ) </a>
32          </td>
33          <td>Plays the sound having the specified ID.</td>
34        </tr>
35        <tr>
36          <td>
37            <a href="./StartSound(1).html">StartSound ( SoundHandle *, const char *, const StartInfo * ) </a>
38          </td>
39          <td>Plays the sound with the specified label string.</td>
40        </tr> </table>
41    </div>
42    <h2>Description of StartSound ( SoundHandle *, SoundArchive::ItemId, const StartInfo * )</h2>
43    <div class="section"><p>The first argument specifies the sound handle. The sound for which playback succeeded is associated with this sound handle.</p><p>The second argument specifies the ID of the sound to play.</p><p>The <span>pStartInfo</span> argument contains detailed parameters that can be set during playback. You can start playback without setting these parameters.</p><p>Calling this function is the same as calling <a href="../../../nw/snd/SoundStartable/PrepareSound.html">PrepareSound</a> immediately followed by a call to the handle class <a href="../../../nw/snd/SoundHandle/StartPrepared.html">SoundHandle::StartPrepared</a>.</p><p>Midway playback of a sound using pStartInfo is not supported because this is not currently implemented.</p></div>
44    <h2>Description of StartSound ( SoundHandle *, const char *, const StartInfo * )</h2>
45    <div class="section"><p>The first argument specifies the sound handle. The sound for which playback succeeded is associated with this sound handle.</p><p>The second argument specifies a label string that identifies the sound to play.</p><p>The <span>pStartInfo</span> argument contains detailed parameters that can be set during playback. You can start playback without setting these parameters.</p><p>Calling this function is the same as calling <a href="../../../nw/snd/SoundStartable/PrepareSound.html">PrepareSound</a> immediately followed by a call to the handle class <a href="../../../nw/snd/SoundHandle/StartPrepared.html">SoundHandle::StartPrepared</a>.</p><p>Midway playback of a sound using pStartInfo is not supported because this is not currently implemented.</p></div>
46  <hr><p>CONFIDENTIAL</p></body>
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