1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>HoldSound</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/SoundStartable/Overview.html">SoundStartable</a>::HoldSound</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition">#include <nw/snd/snd_SoundStartable.h> 14<a href="../../../nw/snd/SoundStartable/StartResult/Overview.html">StartResult</a> HoldSound( 15 <a href="../../../nw/snd/SoundHandle/Overview.html">SoundHandle</a> * pHandle, 16 <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> soundId, 17 const <a href="../../../nw/snd/SoundStartable/StartInfo/Overview.html">StartInfo</a> * pHoldInfo = NULL 18); 19<a href="../../../nw/snd/SoundStartable/StartResult/Overview.html">StartResult</a> HoldSound( 20 <a href="../../../nw/snd/SoundHandle/Overview.html">SoundHandle</a> * pHandle, 21 const char * pSoundName, 22 const <a href="../../../nw/snd/SoundStartable/StartInfo/Overview.html">StartInfo</a> * pHoldInfo = NULL 23); 24</pre> 25 </div> 26 <h2>List of Overloaded Member Functions</h2> 27 <div class="section"> 28 <table class="members"> 29 <tr> 30 <td> 31 <a href="./HoldSound(0).html">HoldSound ( SoundHandle *, SoundArchive::ItemId, const StartInfo * ) </a> 32 </td> 33 <td>Plays or continues the sound with the specified ID.</td> 34 </tr> 35 <tr> 36 <td> 37 <a href="./HoldSound(1).html">HoldSound ( SoundHandle *, const char *, const StartInfo * ) </a> 38 </td> 39 <td>Plays or holds the sound with the specified label string.</td> 40 </tr> </table> 41 </div> 42 <h2>Description of HoldSound ( SoundHandle *, SoundArchive::ItemId, const StartInfo * )</h2> 43 <div class="section"><p>The sound can be played as long as this function is called each frame with the same ID. The sound stops when calling stops.</p><p>The first argument specifies the sound handle.</p><p>The second argument specifies the ID of the sound to play.</p><p>The value of <span>pHoldInfo</span> contains detailed parameters that can be set during playback. You can start playback without setting these parameters.</p><p>Midway playback of a sound using pStartInfo is not supported because this is not currently implemented.</p></div> 44 <h2>Description of HoldSound ( SoundHandle *, const char *, const StartInfo * )</h2> 45 <div class="section"><p>The sound can be played as long as this function is called each frame with the same ID. The sound stops when calling stops.</p><p>The first argument specifies the sound handle.</p><p>The second argument specifies a label string that identifies the sound to play.</p><p>The value of <span>pHoldInfo</span> contains detailed parameters that can be set during playback. You can start playback without setting these parameters.</p><p>Midway playback of a sound using pStartInfo is not supported because this is not currently implemented.</p></div> 46 <hr><p>CONFIDENTIAL</p></body> 47</html> 48