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50    <title>nw::snd::SoundHandle</title>
51  </head>
52  <body>
53    <h1>nw::snd::SoundHandle Class</h1>
54    <div class="section">
55      <b>Header file: </b>nw/snd/snd_SoundHandle.h</div>
56    <h2>Syntax</h2>
57    <div class="section">
58      <pre class="definition">class SoundHandle</pre>
59    </div>
60    <h2>Description</h2>
61    <div class="section">
62      <p>A handle class used to control sounds that are played back.</p><p>To associate a sound handle with a sound, call <a href="../../../nw/snd/SoundStartable/PrepareSound.html"><CODE>SoundArchivePlayer::PrepareSound</CODE></a> or <a href="../../../nw/snd/SoundStartable/StartSound.html"><CODE>SoundArchivePlayer::StartSound</CODE></a>.</p><p>If the handle is already associated with another sound, this association is removed, and it is newly associated with the sound to be played back.</p><p>The association between the handle and the sound is removed, and that handle can no longer control that sound in the following situations:</p><p>- Playback stops at the end of the sound. <br />- <a href="../../../nw/snd/SoundHandle/Stop.html"><CODE>Stop</CODE></a> is called at fade frame 0. <br />- <a href="../../../nw/snd/SoundHandle/Stop.html"><CODE>Stop</CODE></a> is called when one or more fade frames have been specified and playback stops after only that number of frames has elapsed. <br />- <a href="../../../nw/snd/SoundHandle/DetachSound.html"><CODE>SoundHandle::DetachSound</CODE></a> is called explicitly.</p><p>As a result, you can check whether a sound has stopped after being played through to the end by monitoring <a href="../../../nw/snd/SoundHandle/IsAttachedSound.html"><CODE>IsAttachedSound</CODE></a> each frame. However, you must take into consideration the effect of sounds that were stopped by calls to <a href="../../../nw/snd/SoundHandle/Stop.html"><CODE>Stop</CODE></a>, explicit calls to <a href="../../../nw/snd/SoundHandle/DetachSound.html"><CODE>DetachSound</CODE></a>, or determinations made about player priorities.</p><p>For determinations made about player priorities, refer to the &quot;Priority Operations&quot; chapter of the <I>Sound System Manual</I>.</p><p>There are three types of sounds: sequence sounds, stream sounds, and wave sounds. The <a href="../../../nw/snd/SoundHandle/Overview.html"><CODE>SoundHandle</CODE></a> class can be used to handle operations that are common to all these sounds.</p><p>The <a href="../../../nw/snd/SequenceSoundHandle/Overview.html"><CODE>SequenceSoundHandle</CODE></a>, <a href="../../../nw/snd/StreamSoundHandle/Overview.html"><CODE>StreamSoundHandle</CODE></a>, and <a href="../../../nw/snd/WaveSoundHandle/Overview.html"><CODE>WaveSoundHandle</CODE></a> classes provide operations specific to each sound type that cannot be handled with the <a href="../../../nw/snd/SoundHandle/Overview.html"><CODE>SoundHandle</CODE></a> class.</p></div>
63    <a name="function" id="function">
64      <h2>Member Functions</h2>
65      <div class="section">
66        <table class="members">
67          <tr>
68            <th class="category" colspan="3">Constructors/Destructors</th>
69          </tr>
70          <tr>
71            <td width="100">  </td>
72            <th>
73              <a href="../../../nw/snd/SoundHandle/SoundHandle.html">SoundHandle</a>
74            </th>
75            <td>Constructor.</td>
76          </tr>
77          <tr>
78            <td width="100">  </td>
79            <th>
80              <a href="../../../nw/snd/SoundHandle/~SoundHandle.html">~SoundHandle</a>
81            </th>
82            <td>Destructor.</td>
83          </tr>
84          <tr>
85            <th class="category" colspan="3">Play, Stop, Pause, Resume</th>
86          </tr>
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../nw/snd/SoundHandle/StartPrepared.html">StartPrepared</a>
91            </th>
92            <td>Plays the sound whose preparation for playback has completed.</td>
93          </tr>
94          <tr>
95            <td width="100">  </td>
96            <th>
97              <a href="../../../nw/snd/SoundHandle/Stop.html"><CODE>Stop</CODE></a>
98            </th>
99            <td>Stops the sound.</td>
100          </tr>
101          <tr>
102            <td width="100">  </td>
103            <th>
104              <a href="../../../nw/snd/SoundHandle/Pause.html">Pause</a>
105            </th>
106            <td>Pauses or restarts a sound.</td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../nw/snd/SoundHandle/IsPrepared.html">IsPrepared</a>
112            </th>
113            <td>Checks whether preparation for sound playback is complete.</td>
114          </tr>
115          <tr>
116            <td width="100">  </td>
117            <th>
118              <a href="../../../nw/snd/SoundHandle/IsPause.html">IsPause</a>
119            </th>
120            <td>Checks whether the sound is currently paused.</td>
121          </tr>
122          <tr>
123            <td width="100">  </td>
124            <th>
125              <a href="../../../nw/snd/SoundHandle/FadeIn.html">FadeIn</a>
126            </th>
127            <td>Fades in the sound when playback starts.</td>
128          </tr>
129          <tr>
130            <td width="100">  </td>
131            <th>
132              <a href="../../../nw/snd/SoundHandle/GetRemainingFadeFrames.html">GetRemainingFadeFrames</a>
133            </th>
134            <td>Obtains the number of frames that remain until the fade-in or fade-out completes.</td>
135          </tr>
136          <tr>
137            <td width="100">  </td>
138            <th>
139              <a href="../../../nw/snd/SoundHandle/GetRemainingPauseFadeFrames.html">GetRemainingPauseFadeFrames</a>
140            </th>
141            <td>Obtains the number of remaining frames until the fade completes when the system is paused.</td>
142          </tr>
143          <tr>
144            <th class="category" colspan="3">Parameters</th>
145          </tr>
146          <tr>
147            <td width="100">  </td>
148            <th>
149              <a href="../../../nw/snd/SoundHandle/SetVolume.html">SetVolume</a>
150            </th>
151            <td>Changes the volume of the sound.</td>
152          </tr>
153          <tr>
154            <td width="100">  </td>
155            <th>
156              <a href="../../../nw/snd/SoundHandle/SetPitch.html">SetPitch</a>
157            </th>
158            <td>Changes the pitch of the sound.</td>
159          </tr>
160          <tr>
161            <td width="100">  </td>
162            <th>
163              <a href="../../../nw/snd/SoundHandle/SetPan.html">SetPan</a>
164            </th>
165            <td>Changes the pan (right/left location) of the sound.</td>
166          </tr>
167          <tr>
168            <td width="100">  </td>
169            <th>
170              <a href="../../../nw/snd/SoundHandle/SetSurroundPan.html">SetSurroundPan</a>
171            </th>
172            <td>Changes the surround pan (front-to-back location) of the sound.</td>
173          </tr>
174          <tr>
175            <td width="100">  </td>
176            <th>
177              <a href="../../../nw/snd/SoundHandle/SetLpfFreq.html">SetLpfFreq</a>
178            </th>
179            <td>Changes the low pass filter cutoff value of the sound.</td>
180          </tr>
181          <tr>
182            <td width="100">  </td>
183            <th>
184              <a href="../../../nw/snd/SoundHandle/SetBiquadFilter.html">SetBiquadFilter</a>
185            </th>
186            <td>Changes the biquad filter setting for sound.</td>
187          </tr>
188          <tr>
189            <td width="100">  </td>
190            <th>
191              <a href="../../../nw/snd/SoundHandle/SetPlayerPriority.html">SetPlayerPriority</a>
192            </th>
193            <td>Changes the player priority.</td>
194          </tr>
195          <tr>
196            <th class="category" colspan="3">Output Parameters</th>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../nw/snd/SoundHandle/SetMainSend.html">SetMainSend</a>
202            </th>
203            <td>Changes the main send volume of the sound.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../nw/snd/SoundHandle/SetFxSend.html">SetFxSend</a>
209            </th>
210            <td>Changes the effect send volume of the sound.</td>
211          </tr>
212          <tr>
213            <th class="category" colspan="3">Handle Operations</th>
214          </tr>
215          <tr>
216            <td width="100">  </td>
217            <th>
218              <a href="../../../nw/snd/SoundHandle/IsAttachedSound.html">IsAttachedSound</a>
219            </th>
220            <td>Checks whether there is a sound associated with the handle.</td>
221          </tr>
222          <tr>
223            <td width="100">  </td>
224            <th>
225              <a href="../../../nw/snd/SoundHandle/DetachSound.html">DetachSound</a>
226            </th>
227            <td>Frees sounds from handles.</td>
228          </tr>
229          <tr>
230            <td width="100">  </td>
231            <th>
232              <a href="../../../nw/snd/SoundHandle/SetId.html">SetId</a>
233            </th>
234            <td>Sets the ID of a sound.</td>
235          </tr>
236          <tr>
237            <td width="100">  </td>
238            <th>
239              <a href="../../../nw/snd/SoundHandle/GetId.html"><CODE>GetId</CODE></a>
240            </th>
241            <td>Obtains the ID of a sound.</td>
242          </tr> </table>
243      </div>
244    </a>
245    <h2>See Also</h2>
246    <div class="section">
247      <p class="reference"><a href="../../../nw/snd/SoundArchivePlayer/Overview.html"><CODE>SoundArchivePlayer</CODE></a> Class<br /><a href="../../../nw/snd/SequenceSoundHandle/Overview.html"><CODE>SequenceSoundHandle</CODE></a> Class<br /><a href="../../../nw/snd/StreamSoundHandle/Overview.html"><CODE>StreamSoundHandle</CODE></a> Class<br /><a href="../../../nw/snd/WaveSoundHandle/Overview.html"><CODE>WaveSoundHandle</CODE></a> Class<br /> </p>
248    </div>
249    <h2>Revision History</h2>
250    <div class="section">
251      <dl class="history">
252        <dt>2010/04/28</dt>
253        <dd>Added the conditions under which handles and sounds will cease to be associated. Added information about how to determine if a sound has played through to completion.<br />
254        </dd>
255        <dt>2010/01/25</dt>
256        <dd>Added information about the <CODE>SequenceSoundHandle</CODE>, <CODE>StreamSoundHandle</CODE>, and <CODE>WaveSoundHandle</CODE> classes.<br />
257        </dd>
258        <dt>2010/01/15</dt>
259        <dd>Initial version.<br />
260        </dd>
261      </dl>
262    </div>
263  <hr><p>CONFIDENTIAL</p></body>
264</html>