1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Update</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/SoundArchivePlayer/Overview.html">SoundArchivePlayer</a>::Update</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition">#include <nw/snd/snd_SoundArchivePlayer.h> 14void Update(); 15</pre> 16 </div> 17 <h2>Arguments</h2> 18 <div class="section"> 19 <p>None.</p> 20 </div> 21 <h2>Return Values</h2> 22 <div class="section"> 23 None. 24 </div> 25 <h2>Description</h2> 26 <div class="section"> 27 <p>Updates the sound archive player.</p><p>Be sure to call this function once per game frame.</p><p>Since internal processing is carried out using sound threads, sound generation will not be interrupted even if update processing cannot be called once per game frame. This function carries out processing that reflects parameter settings for a player or sound or continuous changes to parameters such as fade-in and fade-out.</p></div> 28 <h2>Revision History</h2> 29 <div class="section"> 30 <dl class="history"> 31 <dt>2010/01/15</dt> 32 <dd>Initial version.<br /> 33 </dd> 34 </dl> 35 </div> 36 <hr><p>CONFIDENTIAL</p></body> 37</html> 38