1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <title>Initialize</title>
8  </head>
9  <body>
10    <h1>nw::snd::Sound3DManager::Initialize Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_Sound3DManager.h&gt;
14
15bool Initialize(
16     const <a href="../../../nw/snd/SoundArchive/Overview.html">SoundArchive</a> * archive,
17     void         *buffer,
18     size_t size
19);
20</pre>
21    </div>
22    <h2>Arguments</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28            <th>Name</th>
29            <td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33          <td>in</td>
34          <th>archive</th>
35          <td>The sound archive used by the 3D sound manager.</td>
36        </tr>
37        <tr>
38          <td>in</td>
39          <th>buffer</th>
40          <td>Pointer to the buffer.</td>
41        </tr>
42        <tr>
43          <td>in</td>
44          <th><CODE>size</CODE></th>
45          <td>Buffer size.</td>
46        </tr> </table>
47    </div>
48    <h2>Return Values</h2>
49    <div class="section">Returns true if initialization was successful and false otherwise. </div>
50    <h2>Description</h2>
51    <div class="section">
52      <p>This function initializes the 3D sound manager.</p><p>It is necessary to perform initialization before using the sound manager. The memory buffer set up with the 3D manager is used to play 3D sounds.</p><p><a href="../../../nw/snd/Sound3DManager/GetRequiredMemSize.html">nw::snd::Sound3DManager::GetRequiredMemSize</a> can be used to get the amount of memory required by the 3D sound manager.</p></div>
53    <h2>See Also</h2>
54    <div class="section">
55      <p class="reference"><a href="../../../nw/snd/Sound3DManager/GetRequiredMemSize.html">GetRequiredMemSize</a><br /> </p>
56    </div>
57    <h2>Revision History</h2>
58    <div class="section">
59      <dl class="history">
60        <dt>2010/02/25</dt>
61        <dd>Initial version.<br />
62        </dd>
63      </dl>
64    </div>
65  <hr><p>CONFIDENTIAL</p></body>
66</html>