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7    <title>CalcVolumeAndPriority</title>
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10    <h1>nw::snd::Sound3DCalculator::CalcVolumeAndPriority Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nw/snd/snd_Sound3DCalculator.h&gt;
14
15static void CalcVolumeAndPriority(
16     const <a href="../../../nw/snd/Sound3DManager/Overview.html">Sound3DManager</a> & manager,
17     const <a href="../../../nw/snd/Sound3DListener/Overview.html">Sound3DListener</a> & listener,
18     const <a href="../../../nw/snd/Sound3DParam/Overview.html">Sound3DParam</a> & actorParam,
19     <span>f32</span> * volumePtr,
20     int* priorityPtr
21);
22</pre>
23    </div>
24    <h2>Arguments</h2>
25    <div class="section">
26      <table class="arguments">
27        <thead>
28          <tr>
29            <td width="15" />
30            <th>Name</th>
31            <td>Description</td>
32          </tr>
33        </thead>
34        <tr>
35          <td>in</td>
36          <th>manager</th>
37          <td>3D sound manager used in the calculation.</td>
38        </tr>
39        <tr>
40          <td>in</td>
41          <th>listener</th>
42          <td>3D sound listener used in the calculation.</td>
43        </tr>
44        <tr>
45          <td>in</td>
46          <th>actorParam</th>
47          <td>3D sound parameter used in the calculation.</td>
48        </tr>
49        <tr>
50          <td>out</td>
51          <th>volumePtr</th>
52          <td>Pointer that stores the result of the volume calculation.</td>
53        </tr>
54        <tr>
55          <td>out</td>
56          <th>priorityPtr</th>
57          <td>Pointer that stores the result of the priority calculation.</td>
58        </tr> </table>
59    </div>
60    <h2>Return Values</h2>
61    <div class="section">
62                None.
63               </div>
64    <h2>Description</h2>
65    <div class="section">
66      <p>Performs standard 3D sound parameter calculations for volume and priority.</p><p>Volume and priority are calculated together by this function because they are connected to each other for 3D sounds.</p></div>
67    <h2>See Also</h2>
68    <div class="section">
69      <p class="reference"><a href="../../../nw/snd/Sound3DManager/Overview.html">Sound3DManager</a> Class<br /><a href="../../../nw/snd/Sound3DListener/Overview.html">Sound3DListener</a> Class<br /><a href="../../../nw/snd/Sound3DParam/Overview.html">Sound3DParam</a> Structure<br /> </p>
70    </div>
71    <h2>Revision History</h2>
72    <div class="section">
73      <dl class="history">
74        <dt>2010/03/12</dt>
75        <dd>Initial version.<br />
76        </dd>
77      </dl>
78    </div>
79  <hr><p>CONFIDENTIAL</p></body>
80</html>