1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <title>SequenceUserprocCallback</title> 8 </head> 9 <body> 10 <h1>nw::snd::SequenceUserprocCallback Type</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition">#include <nw/snd/snd_SequenceSoundPlayer.h> 14 15typedef void(* nw::snd::SequenceUserprocCallback)(u16 procId, SequenceUserprocCallbackParam *param, void *arg);</pre> 16 </div> 17 <h2>Description</h2> 18 <div class="section"> 19 <p>The callback of a user procedure that can be used by sequence sounds.</p><p>This callback is invoked by the <span>userproc</span> command in the sequence data. It is invoked from the sound thread during the frame in which the <span>userproc</span> command was processed.</p><p>The <span>procId</span> argument is passed the value that was specified as a parameter to the sequence data's <span>userproc</span> command.</p><p>The <span>param</span> argument is a parameter that can be used within the callback. The value set as data can be accessed. Overwrite this value to apply it to sound data.</p><p>For details on the <span>userproc</span> command, see the Sequence Data Manual.</p></div> 20 <h2>See Also</h2> 21 <div class="section"> 22 <p class="reference"><a href="../../nw/snd/SoundArchivePlayer/SetSequenceUserprocCallback.html">SoundArchivePlayer::SetSequenceUserprocCallback</a>, <a href="../../nw/snd/SequenceUserprocCallbackParam/Overview.html">SequenceUserprocCallbackParam</a><br /> </p> 23 </div> 24 <hr><p>CONFIDENTIAL</p></body> 25</html>