1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::math</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../nw/Overview.html">nw</a>::math</CODE> Namespace</h1> 52 <h2>Description</h2> 53 <div class="section"> 54 <p>Namespace for the math-related library.</p> 55 </div> 56 <a name="function" id="function"> 57 <h2>Functions</h2> 58 <div class="section"> 59 <table class="members"> 60 <tr> 61 <td width="100"> </td> 62 <th> 63 <a href="../../nw/math/MTX34LookAtFIdx.html">MTX34LookAtFIdx</a> 64 </th> 65 <td>Sets the camera matrix.</td> 66 </tr> 67 <tr> 68 <td width="100"> </td> 69 <th> 70 <a href="../../nw/math/MTX34CameraRotateFIdx.html">MTX34CameraRotateFIdx</a> 71 </th> 72 <td>Sets the camera matrix.</td> 73 </tr> 74 <tr> 75 <td width="100"> </td> 76 <th> 77 <a href="../../nw/math/MTX34CameraRotateRad.html">MTX34CameraRotateRad</a> 78 </th> 79 <td>Sets the camera matrix.</td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84 <a href="../../nw/math/MTX34LookAtRad.html">MTX34LookAtRad</a> 85 </th> 86 <td>Sets the camera matrix.</td> 87 </tr> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../nw/math/MTX34DecomposeToColumnScale.html">MTX34DecomposeToColumnScale</a> 92 </th> 93 <td>Gets the scale value from the matrix. Extracts the applied scale from the right.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../nw/math/MTX34DecomposeToRowScale.html">MTX34DecomposeToRowScale</a> 99 </th> 100 <td>Gets the scale value from the matrix. Extracts the applied scale from the left.</td> 101 </tr> 102 <tr> 103 <td width="100"> </td> 104 <th> 105 <a href="../../nw/math/MTX44TextureMatrixForMaya.html">MTX44TextureMatrixForMaya</a> 106 </th> 107 <td>Creates a texture coordinate conversion matrix for Maya.</td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112 <a href="../../nw/math/MTX44TextureMatrixForSoftimage.html">MTX44TextureMatrixForSoftimage</a> 113 </th> 114 <td>Creates a texture coordinate conversion matrix for Softimage.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../nw/math/MTX44TextureMatrixForMax.html">MTX44TextureMatrixForMax</a> 120 </th> 121 <td>Creates a texture coordinate conversion matrix for 3ds Max.</td> 122 </tr> </table> 123 </div> 124 </a> 125 <hr><p>CONFIDENTIAL</p></body> 126</html> 127