1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <title>MTX34LookAtFIdx</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../nw/Overview.html">nw</a>::<a href="../../nw/math/Overview.html">math</a>::MTX34LookAtFIdx</CODE> Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14NW_MATH_INLINE MTX34 * MTX34LookAtFIdx( 15 nw::math::MTX34 * pOut, 16 const nw::math::VEC3 * pCamPos, 17 <span>f32</span> twist, 18 const nw::math::VEC3 * pTarget 19); 20</pre> 21 </div> 22 <h2>Arguments</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28 <th>Name</th> 29 <td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33 <td>out</td> 34 <th>pOut</th> 35 <td>Pointer to the buffer that receives the result of the calculation.</td> 36 </tr> 37 <tr> 38 <td>in</td> 39 <th>pCamPos</th> 40 <td>Pointer to vector that specifies the camera position.</td> 41 </tr> 42 <tr> 43 <td>in</td> 44 <th>twist</th> 45 <td>The angle of rotation around the camera's line of sight, expressed in units where 256.0 is one full revolution.</td> 46 </tr> 47 <tr> 48 <td>in</td> 49 <th>pTarget</th> 50 <td>Pointer to the vector that specifies the camera's look-at point.</td> 51 </tr> </table> 52 </div> 53 <h2>Return Values</h2> 54 <div class="section">Returns <SPAN class="argument">pOut</SPAN>. </div> 55 <h2>Description</h2> 56 <div class="section"> 57 <p>Sets the camera matrix.</p> 58 </div> 59 <hr><p>CONFIDENTIAL</p></body> 60</html> 61